Forum Replies Created
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7th September 2010 at 3:15 pm #15128Joel, look at the maya-mr template. You need to write a regular expression that extracts a floating/integer value on a line basis from the log:
SET SUBFRAME_ADVANCING_STRING “.*(rendering statistics).*”
SET SUBFRAME_PROGRESS_STRING “.*progr:\s*(.*)\%\s*rendered on.*”The subframe_advacing captures the end of a frame, the progress string , the progress

7th September 2010 at 3:13 pm #15127You can’t launch a bat file directly and neither from the network. You need to launch c:windowssystem32cmd.exe /C YOURBATFILE, the flag /C is required to terminate cmd.exe at the end of the script.
7th September 2010 at 3:09 pm #15115You can simply copy over the new files, this may be done in several ways . A custom VBSCRIPT launched by a user with access to the workstations ia good way…
7th September 2010 at 3:08 pm #15114Swag,
Try to run Muster with a local batch render command, after logging in using the same account of Muster and watch if it works. You may need to initialize something on a user level…or you may miss some system-wide environemntal variable.
7th September 2010 at 3:06 pm #15113We are going to change this in the future to isolate clients using the Mac address instead of the Ip address. Until now, there’s no solution.
7th September 2010 at 3:05 pm #15112Could you explain better what you mean with “stops working?” What kind of feedback do you get ? Have you tried to open the realtime log and watch if there’s some activity ?
7th September 2010 at 3:03 pm #15111Maya must be configured to point on “Render.exe” not mayabatch.
About 3d Studio Max, you have a permissione error. Double check the scene name and the user assigned to the service and its permissions
7th September 2010 at 3:01 pm #15110no, we dropped the support of Irix as a render node.
7th September 2010 at 2:59 pm #15116The connector has been updated in the latest 6.0.8 to support Maya 2011!
7th September 2010 at 2:57 pm #15126You may have some conflict. The error code 85 from the windows here means:
The local device name is already in use.
That means you already have S mapped somewhere else. This may happen if you have automatically map activated and your jobs still embeds a path different from the one you configured statically !
28th April 2010 at 3:20 pm #15062Yes, this is doable, I’ll try to put that into asap!
28th April 2010 at 3:13 pm #15060We were aware of this problem and going to fix it in a future release. Thank you for your feedback !
28th April 2010 at 3:12 pm #15059When you use a distributed batch render, you cannot compare it with the time of a local batch render inside Maya. Each time you render a packet, you need to add the time to launch Maya, load the scene and prepare the render. When rendering fast frames, you should increase the packet size to send a bigger amount of frames to the same host and reduce those “warmup” times,
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