Leonardo Bernardini

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  • 7th September 2010 at 3:15 pm #15128

    Joel, look at the maya-mr template. You need to write a regular expression that extracts a floating/integer value on a line basis from the log:

    SET SUBFRAME_ADVANCING_STRING “.*(rendering statistics).*”
    SET SUBFRAME_PROGRESS_STRING “.*progr:\s*(.*)\%\s*rendered on.*”

    The subframe_advacing captures the end of a frame, the progress string , the progress ;)

    7th September 2010 at 3:13 pm #15127

    You can’t launch a bat file directly and neither from the network. You need to launch c:windowssystem32cmd.exe /C YOURBATFILE, the flag /C is required to terminate cmd.exe at the end of the script.

    7th September 2010 at 3:10 pm #15067

    scheduled ;)

    7th September 2010 at 3:09 pm #15115

    You can simply copy over the new files, this may be done in several ways . A custom VBSCRIPT launched by a user with access to the workstations ia good way…

    7th September 2010 at 3:08 pm #15114

    Swag,

    Try to run Muster with a local batch render command, after logging in using the same account of Muster and watch if it works. You may need to initialize something on a user level…or you may miss some system-wide environemntal variable.

    7th September 2010 at 3:06 pm #15113

    We are going to change this in the future to isolate clients using the Mac address instead of the Ip address. Until now, there’s no solution.

    7th September 2010 at 3:05 pm #15112

    Could you explain better what you mean with “stops working?” What kind of feedback do you get ? Have you tried to open the realtime log and watch if there’s some activity ?

    7th September 2010 at 3:03 pm #15111

    Maya must be configured to point on “Render.exe” not mayabatch.
    About 3d Studio Max, you have a permissione error. Double check the scene name and the user assigned to the service and its permissions

    7th September 2010 at 3:01 pm #15110

    no, we dropped the support of Irix as a render node.

    7th September 2010 at 2:59 pm #15116

    The connector has been updated in the latest 6.0.8 to support Maya 2011!

    7th September 2010 at 2:57 pm #15126

    You may have some conflict. The error code 85 from the windows here means:

    The local device name is already in use.

    That means you already have S mapped somewhere else. This may happen if you have automatically map activated and your jobs still embeds a path different from the one you configured statically !

    28th April 2010 at 3:20 pm #15062

    Yes, this is doable, I’ll try to put that into asap!

    28th April 2010 at 3:14 pm #15061

    Why not ;)

    28th April 2010 at 3:13 pm #15060

    We were aware of this problem and going to fix it in a future release. Thank you for your feedback !

    28th April 2010 at 3:12 pm #15059

    When you use a distributed batch render, you cannot compare it with the time of a local batch render inside Maya. Each time you render a packet, you need to add the time to launch Maya, load the scene and prepare the render. When rendering fast frames, you should increase the packet size to send a bigger amount of frames to the same host and reduce those “warmup” times,

Viewing 15 posts - 196 through 210 (of 492 total)