Leonardo Bernardini

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Viewing 15 posts - 166 through 180 (of 492 total)
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  • 24th March 2011 at 5:33 pm #15106

    The generic script purpose is exactly to send a script in broadcast mode, or to a specific host. If you want to send a specific job/command just to one random host, you may want to make your own template, declare it as MULTIFRAME, and avoid any start/stop/endframe field into the submission panel, this will make a 1/1/1 multiframe job, that in the end, will be processed by the first host available!

    7th February 2011 at 1:36 pm #15139

    Yes it works, double check the permissions of the user assigned to the Dispatcher service. If you need to assemble chunks, the Dispatcher must run under an authorized account, as required by the renderclient services.

    7th February 2011 at 1:36 pm #15174

    Hi Glad,

    After you push the template with the “confirm” buttons, its automatically updated on the connected clients. The update button is usefull if you want to “update” the template in-memory, then test it before confirming the changes to the Dispatcher.

    cheers !

    14th December 2010 at 10:58 am #15160

    First of all, try to update to the latest 6.1.1 and see if it still happens. 6.0.2 is an old release so it’s not worth to investigate further until you update.

    14th December 2010 at 10:57 am #15172

    PLease post the chunk log so we can inspect it. Seams like a batch render crashes imo..

    14th December 2010 at 10:56 am #15144

    as explained in PM, change ADD POSTJOB_ACTION to SET POSTJOB_ACTION

    Cheers !

    14th December 2010 at 10:47 am #15164

    you can use the -addfolder flag to create an empty folder, then you should pipe the output of mrtool, grab the folder ID, and use it as a parent flag to the following mrtool commands.

    Regards.

    14th December 2010 at 10:46 am #15163

    Seams a batch render crash. Would be better if you can post the packet log of the chunk.

    Regards.

    2nd December 2010 at 10:28 am #15171

    are we talking about maya render ? If so, you just need to switch to the maya-mr template and it will use mental ray…

    2nd December 2010 at 10:26 am #15159

    Guys, 32/64 mixed operations are fully supported. Muster really doesn’t care about the platform. the issue you’re experiencing are mostly due to a configuration problem as I explained in another post here. Check that the automatic engine scan during the installation found the path to your render engine, your machine may stay idle cause unconfigured,

    2nd December 2010 at 10:23 am #15086

    version 6.1.1 has an option to distinguish the hosts using the hostname, the IP address or the Mac address and fixes this problem

    2nd December 2010 at 10:23 am #15085

    Maybe the installer just missed to install the paths to the render engine and the applications are tagged as “unsupported”. right click on the node – > configure – > templates tab, and check that the render engine you want to use is configured and enabled!

    2nd December 2010 at 10:21 am #15084

    nope, you can just launch the renderclient from the command line with the “-install” flag ;)

    2nd December 2010 at 10:20 am #15090

    I see a very different way to accomplish that, the best thing would be to include your compression phase as a POSTJOB action of the After effects template itself. Post job actions can be embedded in the template itself, and you can modify the afx template to include the additional fields you need to setup the compression parameters. In that way, you have a single self-contained template. You may leave the ffmpeg template for standalone assembling ;)

    2nd December 2010 at 10:15 am #15166

    Combo item needs to have the same string as the main combo statement, so in your example:

    ADD VideoCodec STRING_COMBO “qtrle” “Video Codec” “Specify the video codec of the output file” NOTACTIVABLE
    ADD VideoCodec COMBOITEM “QuickTime Animation” “qtrle”

Viewing 15 posts - 166 through 180 (of 492 total)