Leonardo Bernardini

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Viewing 15 posts - 316 through 330 (of 492 total)
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  • 3rd July 2009 at 12:48 pm #14934

    Hi Diego,

    No way, you need to do a fresh installation.

    3rd July 2009 at 12:48 pm #14933

    You need to reset the admin user account. You can either delete the queue file “muster/muster.db” or reset it manually if you’re using the mysql database , just clear the password field in the db_users table for user “admin”.
    If you don’t want to loose your queue, you need to open the file muster.db with the sqlite command line tool (www.sqlite.org).

    3rd July 2009 at 12:46 pm #14932

    Yes you can, just ignore the warning and everything will work.

    3rd July 2009 at 12:46 pm #14931

    Muster runs under the “Muster” account, so as long as you copy the maya.env file in the Muster user home folder, you should be fine.

    3rd July 2009 at 12:45 pm #14930

    For each render engine you want to use, you need an installation of at least the render engine itself. For maya, you need the complete application, for after effects, in example, you have a “batch render only” installation. Also be sure to have them licensed, that’s free for certain while not free for others.

    3rd July 2009 at 12:25 pm #14929

    Sure, it’s fully supported!

    3rd July 2009 at 12:24 pm #14928

    We use the PdhLookupPerfNameByIndex windows system API, and the GlobalMemoryStatusEx() for the Ram usage.
    I’m not aware of limits using the Pdh counters, maybe something in your domain policies ?

    4th August 2008 at 11:54 am #14873

    That means you cannot write the rc.conf file. Check the user account assigned to the renderclient service and check that it’s able to store the rc.conf file in the installation directory.

    Regards.

    4th August 2008 at 11:53 am #14872

    The starting folder of the render client configuration is different from the content directory. The starting folder is just related to the launch of the lwsn.exe . You tell Windows where to start the launch from (like you cd to that folder using a command prompt).

    Regards.

    4th August 2008 at 11:50 am #14871

    Isn’t Muster that ignores the render queue, but the aerender.exe. The render queue is a queue internal to After Effects. Using an external render manager assumes you’ll use a different queue.

    23rd July 2008 at 1:06 pm #14869

    If you get an exit code of 7, locate the packet generated by After effects and drop some lines here, there’s always a reason reported by the batch render if it fails, the only way to find it is inspecting the log.

    23rd July 2008 at 1:04 pm #14868

    This discussion has been continued privately, we are not aware of someone else experiencing this problem at this moment.

    23rd July 2008 at 1:03 pm #14867

    I’ll log this issue as a regression bug even it doesn’t happen on our test site. Could you get in touch with us directly at vvsupport@vvertex.com so we can exchange some queue files ?

    23rd July 2008 at 1:01 pm #14866

    Yes, just change the available templates options in the template itself in that way:

    DECLARE CONFIGURABLE_TAGS
    {
    ADD MAYAEXECUTABLE FILE_SELECTOR “c:\program files\Alias\Maya 7.0\bin\render.exe” “Maya render executable” “Specify the maya render executable” NOTACTIVABLE MANDATORY *.exe
    ADD MAYASTARTINGFOLDER FOLDER_SELECTOR “c:\program files\Alias\Maya 7.0\bin” “Starting folder” “Specify the starting folder for the render process” NOTACTIVABLE MANDATORY
    ADD PROCUSAGE STRING_COMBO “-rt 0 ” “Maximum threads:” “Specify the maximum number of mental ray threads to spawn” ACTIVABLE
    ADD PROCUSAGE COMBOITEM “All” “-rt 0 “
    ADD PROCUSAGE COMBOITEM “1 Thread” “-rt 1 “
    ADD PROCUSAGE COMBOITEM “2 Threads” “-rt 2 “
    ADD PROCUSAGE COMBOITEM “3 Threads” “-rt 3 “
    ADD PROCUSAGE COMBOITEM “4 Threads” “-rt 4 “
    ADD PROCUSAGE COMBOITEM “5 Threads” “-rt 5 “
    ADD PROCUSAGE COMBOITEM “6 Threads” “-rt 6 “
    ADD PROCUSAGE COMBOITEM “7 Threads” “-rt 7 “
    ADD PROCUSAGE COMBOITEM “8 Threads” “-rt 8 “

    }

    23rd July 2008 at 12:59 pm #14865

    AS in the other post, templates creation is explained in the Muster REFERENCE manual, there’s a complete walk-trough for a Maya template creation.

Viewing 15 posts - 316 through 330 (of 492 total)