walt

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  • 26th August 2009 at 7:49 pm #14995

    admin Wrote:


    > Exactly. But keep in mind this will work only with
    > render engines that supports thread allocation.
    > Otherwise , the only way is to spawn multiple
    > instances. Processor affinity direct control is
    > something we won’t support in the near future.

    How about enable multiple frame procession in AE? Which way has better performance, multiple instances in Muster or multiframe procession in AE?
    Further question, when enable multiple instances in Muster, how does it allocation processors and RAM?

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