we’ve been having trouble with dropped nodes, as well. I’m using Muster 5.3 – are you saying that I should increase the length of the heartbeat and the keep alive, or decrease it? I have about 230 nodes and having a lot of extra traffic between explorer and the render nodes seems to cause the dispatcher’s cpu usage to max out, making Muster unresponsive. Sometimes the nodes drop out before the render clients have completely loaded the scene – they come back, but thier chunks will have to be requed. Is there something I can do to my dispatcher network settings to stabilize this?
Viewing 1 post (of 1 total)
We use cookies to ensure that we give you the best experience on our website Cookies are also used to send anonymous browsing data to Google Analytics. We give you the option to Refuse our cookies.