al pr

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  • 19th November 2015 at 1:35 pm #15276

    Maybe “update” then “Confirm”, but I clearly have a loading bar saying “dispatcher locked while updating scripts” or something like that.

    19th November 2015 at 9:48 am #15274

    In fact there was errors in my template, but Muster validator let them pass through and the template was failing silently (never made the python output to work).

    I recommend editing your template outside of Muster, ideally with an intelligent IDE (like PyCharm) to make sure no typo or mistake slipped through.
    I tried playing with the Dispatcher option “Dispatcher Preferences > Logs > Python output” without success.

    To push template you simply have to “Confirm Changes” and it will be pushed everywhere. That’s nice !

    2nd November 2015 at 9:13 am #15271

    There could be many reasons… do you have any error message ? Open the Script Editor and retry to see what’s going on.

    23rd September 2015 at 4:04 pm #15269

    Still no luck with “onBuildEnvironment” so I tried another way:

    I removed my modifications to the “onBuildEnvironment” method and instead replaced the executable of Maya (….Maya2016/bin/render.exe) by some batch that builds the environnement then calls render.exe.

    Here is the result:

    [MUSTER]Spawning process \script-serverMaya2016maya2016.bat inside \script-serverMaya2016 using the following command line flags:
    [MUSTER]-r arnold -ai:lve 1 -proj “\datatest_projSHOT_MUSTER” -s 684.000 -e 685.000 -b 1.000 “\datatest_projSHOT_MUSTERWORKSHOT_MUSTER_REND_v002.mb”

    Input line is too long.

    [MUSTER]Process terminated with exit code: 1

    However running the following command in a terminal

    \script-serverMaya2016maya2016.bat -r arnold -ai:lve 1 -proj “\datatest_projSHOT_MUSTER” -s 684.000 -e 685.000 -b 1.000 “\datatest_projSHOT_MUSTERWORKSHOT_MUSTER_REND_v002.mb”

    works well and the frame are rendered correctly.

    Any pointer on what might cause this ? :)

Viewing 4 posts - 1 through 4 (of 4 total)