Leonardo Bernardini

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Viewing 15 posts - 361 through 375 (of 492 total)
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  • 1st April 2008 at 5:28 pm #14809

    Have you configured the paths to After effects using the management console ?

    1st April 2008 at 5:27 pm #14808

    We confirm, this has been fixed in 5.4.2, but it’s just a template issue, you can just remove the “-n” portion of the command line flag in the template to avoid an update.

    1st April 2008 at 5:26 pm #14807

    We are not aware of a regression bug. Could you explain your problem in a detailed way ?

    Regards.

    1st April 2008 at 5:25 pm #14806

    Your problem isn’t so clear, please get in touch with vvsupport@vvertex.com for further support.

    1st April 2008 at 5:24 pm #14805

    Could you post the log from the chunks ? (logs folder of the clients or open the realtime log)

    1st April 2008 at 5:23 pm #14804

    what engine are we talking about ? Have you tried to match the “frame padding” Muster value with the jobs internals ?

    1st April 2008 at 5:21 pm #14803

    Hi Simon,

    1) Those commands are used to catch the real process executable in order to correctly assign a process priority (idle/realtime/andsoon). The detection logic may be DIRECTPROC, CHILDPROC and CHILDPROC2. Direct proc means that what you spawn from the command line section is the final rendering process, no further options to configure. CHILDPROC means that what you spawn, will spawn an additional process, muster will need to catch the process in the process list, so you’ve to configure the DETECTION_LOGIC_PROC with the name of the process as reported by the task Manager and/or the ps utility. CHILDPROC2 goes further (as it happens on some Maya version), you spawn a process that spawn another process that spawn another process( hehe :) ), it that case you’ll need to configure the DETECTION_LOGIC_PROC and DETECTION_LOGIC_PROC2 according.

    2) this enables the path builder as you already understood. It’s used to guess the project path from the choosen file, the Maya template shows a good example on how to use that.

    3) MAP is used to map custom submission values to internal ones, in example, Muster always expect a start_frame internal variable. You may set your own field and call it MYFIELD to hold the starting frame, but you’ll need to tell muster that MYFIELD is the starting frame, you can do that using MAP start_frame MYFIELD

    4) ACTIVABLE: Let you devine a variable that accepts user activation in the submission panel. In example, if you want to let the user choose to save the files in a different location, you can use an ACTIVABLE field and concatenate the required command line chunk using a macro like %ISACTIVE(MYFIELD -renderdest %ATTR(MYFIELD)) , MANDATORY is used for validation, Muster will check if the field is empty and won’t let you send a job if it is. SUBST/NOSUBST applies to cross platform subtitution engine, if the variable holds a path that may require path substitution, you can specify it with SUBST , the filter lists just apply to the file picker dialog (if supported on the platform).

    Cheers,

    1st April 2008 at 5:14 pm #14802

    OSX doesn’t support drive mappings like Windows. You’ve to setup a substitution path, just follow the manual.
    Regarding the network shares, you’ve also to setup an automount on your osx machines.

    Regards.

    1st April 2008 at 5:13 pm #14801

    We should have solved that on direct email support. It was a requeuing issue caused by errors right ?

    1st April 2008 at 5:12 pm #14800

    Yes, mostly caused by the user account assigned to the renderclient service. Check that it has enough permissions to access the network content.

    23rd January 2008 at 7:59 pm #14791

    confirmed as a maya problem.

    23rd January 2008 at 7:59 pm #14790

    latest mrtool has a flag to create a folder

    23rd January 2008 at 7:58 pm #14789

    The problem in distributed render and movie files isn’t related to the movie file itself, but rather in the compressor used.
    Most compressors uses intermediate frames (like I-frames in mpeg format) and then store the differences between those and the consecutive to decrease the space used.

    I don’t know exactly how QMaster works on this matter, but I think it just delegate the assembling of the movie file to a central node.

    This is something we are investigating for a future release, even most of the jobs requires frame sequences to be further composited, so the time spent to implement such kind of feature…

    23rd January 2008 at 7:53 pm #14788

    Just want to inform that there’s a built-in nuke template included in the latest releases.

    23rd January 2008 at 7:53 pm #14787

    You’re running them in multi-instance mode, that’s why muster postfix them with the _X (x is the instance number).

Viewing 15 posts - 361 through 375 (of 492 total)