Forum Replies Created
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21st May 2013 at 4:39 am #15220We’re having similar issues. When we manually limit the thread count to half the hyper threaded core count (12 of 24) , the computer will render at 50% capacity, but the render is scattered across all the cores, not 1-12 (of the 24 available).
Our render computer setup:
– 2×6 cores (12 physical cores)
– Hyperthreading turned on
– 24 HT cores
– 64 GB ram
– two instances of muster client running
– instance 1 set to cores 1-12
– instance 2 set to cores 13-24
– both instance templates limited to 12 cores
3rd December 2009 at 10:36 pm #15031We were running version 5.5.3. We found it nice and stable so no need for us to update.

3rd December 2009 at 6:52 am #14923I guess we can add [SOLVED] to the thread title.
After a little digging around the muster scripts, I found that you were changing the working directory to the muster install before you invoked the mrtool command.
I added:
chdir “C:\Program Files\Virtual Vertex\Muster 6”;
before my little trouble shooting script and it’s now working. This is different from the way muster 5 works, but at least it’s working now…-Mike
3rd December 2009 at 5:40 am #14927Hi Leonardo,
I setup a new account (mike) with a password (test) and tried the simple login test again, but mrtool still crashes.
string $CMD = (“mrtool -s 10.0.0.166 -u mike -p test”);
system($CMD);If I take out the user and password flag, I get “Login to Dispatcher denied.” It seems to have a problem when I specify a user.
I’ve tried different users, with and without passwords, but mrtool either crashes or denies the login.edit1:
Windows XP 64,
Maya 2009 sp1a x64
Muster 6.0edit 2:
Just to clarify, running the equivalent command from a command prompt works fine:
>mrtool -s 10.0.0.166 -u mike -p test
4th April 2007 at 2:19 am #14638That’s right. If all machines are idle, and we submit a job, the slower computers usually pick up the renders, rather than our faster ones.
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