We’re having similar problems with chunks timing out.
I tried turning off the heartbeat function on the dispatcher and render nodes altogether, but some are still timing out. How is the dispatcher deciding what is timed out and what isn’t?
The renders are actually processing correctly. The problem is that it will start the chunk over and we lose a lot of time with the re-renders. I couldn’t find much detail in the dispatcher log as to what it’s doing.
Thanks
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