use muster 4.52 mrtool to create a folder ?

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  • 13th July 2007 at 6:33 am #14196
    Code:
    i didn’t find in control mode how to create a folder, press Ctrl+F in muster explore,and you know what i mean,

    but i can parent a job to a folder in batch submission mode,right ?

    that means i have to do this manually? i want to organize the jobs by date (a folder everyday, maybe a subfolder for individual projects)

    Z:>”c:Program FilesVirtual VertexMusterMrtool.exe” -h

    Muster remote tools 1.51 (Muster 4.51)
    ————————————
    Usage:

    mrtool -S dispatcherserver -[flag] [value] …

    Flags:

    -s Dispatcher server name or ip address
    -p Dispatcher server socket port

    CONTROL MODE:

    -cpup [ID] Pause given cpu
    -cpur [ID] Resume given cpu
    -cpukg [ID] Kill and go on given cpu
    -cpukp [ID] Kill and pause given cpu
    -cpukr [ID] Kill and redo given cpu
    -cpurn [ID] Kill and reinit given cpu
    -jobp [ID] Pause given job
    -jobr [ID] Resume given job
    -jobri [ID] Reinit given job
    -jobrn [ID] [s] Rename given job
    -jobpr [ID] [n] Change priority of given job
    -jobpo [ID] [s] Change target pool of given job
    -jobmn [ID] [n] Change max nodes of given job
    -jobdp [ID] [n] Change dependance of given job
    -jobnt [ID] [s] Change notes of given job
    -jobrm [ID] Delete given job
    -chunkrq [JOBID] [ID] Requeue given chunk
    -chunkdn [JOBID] [ID] Set given chunk to complete

    QUERY MODE:

    -q [cjplas] Query mode
    c – Query nodes
    j – Query jobs
    h – Query chunks
    p – Query pools
    l – Query logs
    s – Query statistics
    a – Query all

    -job [ID] Job id to query
    -jobparent [ID] Limit query to a parent childs
    -jobstatus [n] Limit query to a specific status
    -jobengine [n] Limit query to a specific engine

    -cpu [ID] Node id to query
    -cpustatus [n] Limit query to a specific status
    -cpuos [n] Limit query to a specific OS

    -chunk [ID] Chunk id to query

    -jf [#,#,…] Reformat job fields

    id – Job ID
    name – Job name
    priority – Job priority
    time – Job Submission time
    stime – Job Starting time
    etime – Job Ending time
    packtype – Job packet type
    thost – Job target host
    altrender – Job alternative render path flag
    rendpath – Job alternative render path
    engine – Job engine
    instwork – Job working nodes
    maxinst – Job maximum instances
    paused – Job paused flag
    status – Job status
    progress – Job progress
    submitter – Job user
    totframes – Job total frames
    file – Job file
    sf – Job start frame
    ef – Job end frame
    bf – Job by frame
    sn – Job start numbering
    step – Job numbering step
    digits – Job digits
    addparams – Job cmd line additional parameters
    packsize – Job packet size
    projpath – Job project path
    pool – Job pool
    skiperr – Job error check skip flag
    parentid – Job parent ID
    type – Job type [job/folder]
    extrainfo – Job extra infos
    extraparam – Job extra params
    expectfr – Job expect frames prefix
    waitfor – Job dependency ID
    avib – Job Avi Builder flags[UNUSED]
    automap – Job automapping data
    requeued – Job requeue counter

    -cf [#,#,…] Reformat cpu fields

    id – Node ID
    os – Node system
    name – Node name
    num – Node cpu number
    ip – Node IP address
    sst – Node render status
    uproc – Node used processors
    ppriority – Node spawned process priority [NT only]
    jobid – Current job ID
    chunkid – Current chunk ID
    status – Node status
    tpause – Scheduled pause flag
    jobname – Node active job name
    chunknamef – Node active chunk frame range
    chunkname – Node active chunk frame range[NO FLOAT]
    logpath – Node exported log path
    version – Node version
    supmask – Engine support bit mask
    priority – Node priority
    rtlog – Node real time log flag

    -hf [#,#,…] Reformat chunk fields

    id – Chunk ID
    status – Chunk status
    requeued – Chunk requeue counter
    sf – Chunk start frame
    ef – Chunk end frame
    bf – Chunk by frame
    st – Chunk starting time
    et – Chunk ending time
    elapsed – Chunk elapsed time
    renderby – Chunk assigned host
    result – Chunk results

    -lf [#,#,…] Reformat log fields

    type – Log type
    time – Log time
    ip – Log source IP
    host – Log source host
    entry – Log entry
    user – Log source user

    -pf [#,#,…] Reformat pool fields

    parent – Pool name
    name – Node name
    ip – Node IP

    -H Headers output mode
    1 – Yes
    0 – No

    -S Separators output mode
    1 – Yes
    0 – No

    -C Resolve fields costants
    1 – Yes
    0 – No

    BATCH SUBMISSION MODE:

    -b Batch submit
    -e [n] Engine
    -mrv [n] Mental ray for maya version(45 / 50 / 60)
    -mre [s] Maya unified render engine (sw / hw / vr / mr / file
    -muv [s] Maya unified render version (6.5 / 7.0)
    -n [s] Job name
    -f [s] Job file
    -proj [s] Project path
    -dest [s] Frames destination
    -sf [n] Start frame
    -ef [n] End frame
    -bf [n] By frame
    -se [n] Starting numbering
    -et [n] Numbering step
    -dg [n] Numbering digits
    -target [s] Target host name/IP
    -max [n] Maximum instances
    -pr [n] Priority
    -pk [n] Packet size
    -add [s] Engine additional parameters
    -pool [s] Destination pool
    -param [s] Parameters for custom jobs
    -ske [n] Skip errors
    -parent [ID] Parent ID (Must be a folder)
    -wait [ID] Wait for a job
    -info [s] Extra job infos
    -expectedframes [s] Expected frames prefix
    -framecheck [n] Activate frame check
    -checkfiles [n] Check files sizes
    -filelowlimit [n] Lowest file size
    -filehighlimit [n] Highest file size
    -recursion [n] Max recursion of requeue

    Single frame specific:

    -slc [n] Number of slices
    -asv [n] Antialiasing overlap
    -rat [n] Final image ratio [Maya only]
    -iw [n] Final image width
    -ih [n] Final image height

    Engines numbers:

    1 Alias Maya software render (until 6.5)
    2 Alias Maya cloth cache generation
    3 Alias Imgcvt image conversion
    4 Newtek Lightwave render
    5 Custom jobs
    6 Softimage|XSI Batch render
    7 Alias Maya single frame render
    8 Softimage|XSI single frame render
    9 Newtek Lightwave single frame render
    10 Mental ray
    11 Mental ray single frame
    12 3D Studio Max
    16 Maya built-in mental ray render
    18 Adobe after effects
    19 Combustion
    22 Maya vector render
    23 Shake
    24 User render
    25 Maya Turtle render
    26 Maya unified render (6.5 or greather)
    27 Maya unified single frame render (6.5 or greather)
    28 Digital Fusion

    22nd July 2007 at 11:33 pm #14715

    That kind of feature is only available in Muster 5.X

    Regards.

    22nd October 2008 at 11:46 am #14887

    What does chunk 1 belongs to job no… means
    along with exit code 207

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