Is there a way to set up soft dependancies between jobs in muster 8?
With soft dependancies I mean that when packet 1 is done for job A
muster kicks of packet 1 for job B (Of course both jobs need the same frame length and packet size).
This would be awesome for automating rib/ass sequence generation on the farm.
Ie kick of the rib generation for 100 frames and then link a render job that start after each
frame has been exported. No need to wait for the entire job to finish before it starts the render.
This would also be a nice feature to have when running a simulation
where you could have a meshing or render job dependant on the simulation job and
for each simulation frame you would get a rendered image instead of having to wait for
the entire heavy and slow simulation to finish before seeing anything.
Python based dependancies check is scheduled for 8.2.0. This means you will be able to run a script to check if a job is suitable to start (And a chunk off-course). With this build-in API, you can simply query the chunk status of another job and act according. Just 3 lines of code…
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