Running VRAY off server install not working on Muster

Viewing 4 posts - 1 through 4 (of 4 total)
  • 20th June 2014 at 2:11 am #14530

    We have been running muster and Vray pretty well for a couple of years now but are attempting to get the Vray install on the server to aid in updates. So we now have vRay working as a plugin installed on single server location. This all runs fine in the MAYA gui and for cmd line renders (i.e. when we copy paste the command generated by muster). However when we render with muster we get errors as follows:

    [MUSTER]Spawning process C:appsautodesk2014Maya2014binRender.exe inside C:appsautodesk2014Maya2014bin using the following command line flags:
    [MUSTER]-r vray -threads 0 -proj “\mdsfs01PROD_BOADprojectsshelvedStuntssequencesStuntTasertaser1_sh01Lightworkmaya” -s 1018.000 -e 1018.000 -b 1.000 “\mdsfs01PROD_BOADprojectsshelvedStuntssequencesStuntTasertaser1_sh01Lightworkmayataser1sh01rendering.v012.ma”
    Cannot open renderer description file “vrayRenderer.xml”
    [MUSTER]Process terminated with exit code: 208

    On our network we use a network account called muster01 for all our rendering. Logging onto the machine using muster01 account locally everything works. We have set the following system environment variables – and it goes fine when we render inside maya. But it seems via muster it cannot find vray anymore.

    SETX MAYA_RENDER_DESC_PATH \file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_rootbinrendererDesc -m

    SETX VRAY_FOR_MAYA2014_MAIN_x64 \file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_vray -m
    SETX VRAY_FOR_MAYA2014_PLUGINS_x64 \file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_vrayvrayplugins -m
    SETX VRAY_PLUGINS_x64 \file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_vrayvrayplugins -m

    SETX VRAY_AUTH_CLIENT_FILE_PATH \file04Resources3DRESOURCESrepositorymaya2014vray -m

    SETX PATH “C:Program Files (x86)NVIDIA CorporationPhysXCommon;%SystemRoot%;%SystemRoot%system32;%SystemRoot%System32Wbem;C:appsautodesk2014Maya2014bin;\file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_rootbin;\file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_vraybin;\file04Resources3DRESOURCESrepositorymaya2014vraycurrentvraybin” -m

    There is an environment variable in the submission window. Do we need to put something in there?
    Thanks

    20th June 2014 at 3:05 am #15251

    I tried putting this in to the ENVIRONMENT slot on the submission tab
    MAYA_RENDER_DESC_PATH=\file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_rootbinrendererDesc;MAYA_PLUG_IN_PATH=\file04Resources3DRESOURCESrepositorymaya2014vraycurrentmaya_vrayplug-ins

    and not the errors is:

    Error: line 1: Unable to dynamically load : //file04/Resources/3DRESOURCES/repository/maya/2014/vray/current/maya_vray/plug-ins/vrayformaya.mll
    The specified module could not be found.

    The file is definitely there and has read permissions.
    The entire log is:
    [MUSTER]Spawning process C:appsautodesk2014Maya2014binRender.exe inside C:appsautodesk2014Maya2014bin using the following command line flags:
    [MUSTER]-r vray -threads 0 -proj “\andisp01RENDERclassesTUTORSjames.cunningham” -s 1.000 -e 10.000 -b 1.000 “\andisp01RENDERclassesTUTORSjames.cunninghamscenesvrayTest_v02.mb”

    Starting “C:appsautodesk2014Maya2014binmayabatch.exe”
    mental ray for Maya 2014
    mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
    Error: file: //file04/Resources/3DRESOURCES/repository/maya/2013/mentalcore/scripts/userSetup.mel line 5: ImportError: file line 1: Bad magic number in \file04Resources3DRESOURCESrepositorymaya2013mentalcorescriptsmentalcore__init__.pyc
    file -f -typ “mayaBinary” -o “//andisp01/RENDER/classes/TUTORS/james.cunningham/scenes/vrayTest_v02.mb”;addRecentFile(“//andisp01/RENDER/classes/TUTORS/james.cunningham/scenes/vrayTest_v02.mb”, “mayaBinary”);
    Error: line 1: Unable to dynamically load : //file04/Resources/3DRESOURCES/repository/maya/2014/vray/current/maya_vray/plug-ins/vrayformaya.mll
    The specified module could not be found.

    Error: line 1: The specified module could not be found.

    Error: line 1: The specified module could not be found.

    (vrayformaya)
    Warning: line 0: Unrecognized node type for node ‘VRaySunTarget1’; preserving node information during this session.
    Warning: line 0: Unrecognized node type for node ‘VRayGeoSun1’; preserving node information during this session.
    Warning: line 0: Unrecognized node type for node ‘VRaySunShape1’; preserving node information during this session.
    Warning: line 0: Unrecognized node type for node ‘vraySettings’; preserving node information during this session.
    Warning: line 0: Unrecognized node type for node ‘VRaySky1’; preserving node information during this session.
    File read in 2 seconds.
    Error: file: C:Usersmuster01AppDataLocalTempA// Maya exited with status 210

    [MUSTER]Process terminated with exit code: 211

    22nd August 2014 at 1:44 pm #15261

    Well, the only thing that differs when Muster spawns the process is its environment. Unless you have the environmental variables system-wide, it may be possible that your user has a different one. Try to type “set” into a console, then run a job into Muster with a pre-chunk script with “c:windowssystem32cmd.exe /c env”. This will output the environment inside Muster you can use to compare..

    10th December 2016 at 2:16 am #15282

    thanks for sharing this information

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