Hello,
A feature that I would really like to see would be the ability to set CPU affinity for render nodes. For example: using a Dual-Quad Core machines, and setting the renderclients to use CPU 2,3,4,5,6, and 7, leaving CPU 0 and 1 free for other use. It is easy to do manually in winxp64 by opening the Task Manager, going to processes tab, selecting the mayabatch.exe, right clicking it and choosing “set Affinity…” then unchecking processor 0 and 1. Problem is; since a chunk is 4 frames long, a new mayabatch is used for each chunk, so the only reasonable way to do it would be to have muster set affinity as it opens the mayabatch.
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