Muster render submision problem in version 5.5.7

Viewing 2 posts - 1 through 2 (of 2 total)
  • 15th October 2009 at 7:03 am #14341

    Hi
    All

    plz find the bellow mentioned and try to help me to solve the problem

    kindly check the attached file and let me know if i am missing any steps in the installation process

    System and Render Blade Details

    1)render dispatcher :Win 2003 32 bit1 server Operating system
    2)render blades with win xp 64 bit Operating system
    3)Muster version 5.5.7

    a)Maya 2009 32 bit on Render dispatcher
    b)Maya 2009 64bit on render blades

    find the log details Beloow

    [MUSTER]Spawning process C:Program FilesAutodeskMaya2009binRender.exe inside C:Program FilesAutodeskMaya2009bin using the following command line flags:
    [MUSTER]-r mr -v 4 -rd “\RendermanRenderoutputHD_TESTimages” -rt 4 -proj “\RendermanRenderoutputfortest” -s 17.000 -e 20.000 -b 1.000 -rfs 17 -rfb 1 -pad 4 “\RendermanRenderoutputfortesttest.ma”

    Starting “C:Program FilesAutodeskMaya2009binmayabatch.exe”
    mental ray for Maya 10.0
    // mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc
    mental ray for Maya: setup
    mental ray for Maya: initialize
    mental ray: version 3.7.1.26, Jul 30 2008, revision 26576
    mental ray for Maya: using 1 license
    mental ray for Maya: register extensions
    // mental ray Node Factory: loaded
    Error: file: C:/Program Files/Autodesk/Maya2009/scripts/others/miImfkeyOverrideScriptJob.mel line 37: No object matches name: renderLayerManager.renderLayerId
    mental ray for Maya: successfully registered
    mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/AdskShaderSDKWrappers.mi
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/architectural.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/architectural.dll
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/base.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/base.dll
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/contour.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/contour.dll
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/paint.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/paint.dll
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/physics.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/physics.dll
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/production.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/production.dll
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/subsurface.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/subsurface.dll
    // generating Maya nodes…
    // parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/surfaceSampler.mi
    // loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/surfaceSampler.dll
    // generating Maya nodes…
    File read in 3 seconds.
    Result: //Renderman/Renderoutput/fortest/test.ma
    mental ray: got 8 satellite CPUs.
    MEM 0.0 info : heap size limit set to 678 MB
    Info: (mental ray) : number of render thread(s): 4
    Info: (Mayatomr.Nodes) : custom string options found
    Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
    Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
    Info: (Mayatomr.Scene) : update lights and related shaders
    Info: (Mayatomr.Scene) : update cameras and related shaders
    Info: (Mayatomr.Scene) : update geometry and materials
    Info: (Mayatomr.Scene) : render camera: camera1
    SCEN 0.1 info : 2 geometry leaf instances (2 scheduled, 0 cached, 0 shared)
    SCEN 0.1 info : 1 light leaf instance
    SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
    SCEN 0.1 info : allocated 2 MB, max resident 3 MB
    RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
    RC 0.1 info : option: scanline on
    RC 0.1 info : option: trace on
    RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
    RC 0.1 info : option: acceleration bsp
    RC 0.1 info : option: bsp size 10
    RC 0.1 info : option: bsp depth 40
    RC 0.1 info : option: shadow on
    RC 0.1 info : option: shadow maps (use) (recompute)
    RC 0.1 info : option: lightmap on
    RC 0.1 info : option: motion off
    RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
    RC 0.1 info : option: caustic off
    RC 0.1 info : option: globillum off
    RC 0.1 info : option: finalgather off
    RC 0.1 info : option: samples min 0, max 2
    RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
    RC 0.1 info : option: jitter 1
    RC 0.1 info : option: filter clip mitchell 4 4
    RC 0.1 info : option: render space object
    RC 0.1 info : option: face both
    RC 0.1 info : option: field off
    RC 0.1 info : option: hair on
    RC 0.1 info : option: hardware off
    RC 0.1 info : option: task size 64
    RC 0.1 info : option: pixel preview off
    RC 0.1 info : option: lens on
    RC 0.1 info : option: volume on
    RC 0.1 info : option: geometry on
    RC 0.1 info : option: displace on
    RC 0.1 info : option: premultiply on
    RC 0.1 info : option: colorclip raw
    RC 0.1 info : option: output on
    RC 0.1 info : option: merge on
    RC 0.1 info : option: fb mem management mapped
    RC 0.1 info : option: image type interpolate
    RC 0.1 info : 0 rgba yes
    RC 0.1 info : 12 rgba yes
    RC 0.1 info : camera: focal length 1.37795
    RC 0.1 info : camera: aperture 1.41732
    RC 0.1 info : camera: aspect 1.777
    RC 0.1 info : camera: resolution 1920 1080
    RC 0.1 info : camera: clip 0.01 1000
    RC 0.1 info : camera: frame 17 17 0
    RCI 0.1 info : using scanline for eye rays
    RCI 0.1 info : using BSP algorithm for secondary rays
    RCI 0.1 info : leaves without shadow : 0
    RCI 0.1 info : leaves with only shadow : 0
    RCI 0.1 info : leaves with both : 2
    RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
    RCI 0.1 info : allocated 3 MB, max resident 11 MB
    PHEN 0.1 info :


    PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
    PHEN 0.1 info :


    RC 0.1 info : rendering statistics
    RC 0.1 info : type number per eye ray
    RC 0.1 info : eye rays 2471219 1.00
    RCI 0.1 info : main bsp tree statistics:
    RCI 0.1 info : max depth : 2
    RCI 0.1 info : max leaf size : 2
    RCI 0.1 info : average depth : 1
    RCI 0.1 info : average leaf size : 1
    RCI 0.1 info : leafnodes : 3
    RCI 0.1 info : bsp size (Kb) : 0
    PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
    PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
    PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
    PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
    RC 0.1 info : wallclock 0:00:15.20 for rendering
    RC 0.1 info : allocated 4 MB, max resident 32 MB
    GAPM 0.1 info : triangle count (including retessellation) : 762
    Info: (mental ray) : number of render thread(s): 4
    Info: (Mayatomr.Nodes) : custom string options found
    Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
    Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
    Info: (Mayatomr.Scene) : update lights and related shaders
    Info: (Mayatomr.Scene) : update cameras and related shaders
    Info: (Mayatomr.Scene) : update geometry and materials
    Info: (Mayatomr.Scene) : render camera: camera1
    SCEN 0.1 info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)
    SCEN 0.1 info : 1 light leaf instance
    SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
    SCEN 0.1 info : allocated 3 MB, max resident 32 MB
    RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
    RC 0.1 info : option: scanline on
    RC 0.1 info : option: trace on
    RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
    RC 0.1 info : option: acceleration bsp
    RC 0.1 info : option: bsp size 10
    RC 0.1 info : option: bsp depth 40
    RC 0.1 info : option: shadow on
    RC 0.1 info : option: shadow maps (use) (recompute)
    RC 0.1 info : option: lightmap on
    RC 0.1 info : option: motion off
    RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
    RC 0.1 info : option: caustic off
    RC 0.1 info : option: globillum off
    RC 0.1 info : option: finalgather off
    RC 0.1 info : option: samples min 0, max 2
    RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
    RC 0.1 info : option: jitter 1
    RC 0.1 info : option: filter clip mitchell 4 4
    RC 0.1 info : option: render space object
    RC 0.1 info : option: face both
    RC 0.1 info : option: field off
    RC 0.1 info : option: hair on
    RC 0.1 info : option: hardware off
    RC 0.1 info : option: task size 64
    RC 0.1 info : option: pixel preview off
    RC 0.1 info : option: lens on
    RC 0.1 info : option: volume on
    RC 0.1 info : option: geometry on
    RC 0.1 info : option: displace on
    RC 0.1 info : option: premultiply on
    RC 0.1 info : option: colorclip raw
    RC 0.1 info : option: output on
    RC 0.1 info : option: merge on
    RC 0.1 info : option: fb mem management mapped
    RC 0.1 info : option: image type interpolate
    RC 0.1 info : 0 rgba yes
    RC 0.1 info : 12 rgba yes
    RC 0.1 info : camera: focal length 1.37795
    RC 0.1 info : camera: aperture 1.41732
    RC 0.1 info : camera: aspect 1.777
    RC 0.1 info : camera: resolution 1920 1080
    RC 0.1 info : camera: clip 0.01 1000
    RC 0.1 info : camera: frame 18 18 0
    RCI 0.1 info : using scanline for eye rays
    RCI 0.1 info : using BSP algorithm for secondary rays
    RCI 0.1 info : leaves without shadow : 0
    RCI 0.1 info : leaves with only shadow : 0
    RCI 0.1 info : leaves with both : 2
    RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
    RCI 0.1 info : allocated 4 MB, max resident 32 MB
    PHEN 0.1 info :


    PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
    PHEN 0.1 info :


    RC 0.1 info : rendering statistics
    RC 0.1 info : type number per eye ray
    RC 0.1 info : eye rays 2471403 1.00
    RCI 0.1 info : main bsp tree statistics:
    RCI 0.1 info : max depth : 2
    RCI 0.1 info : max leaf size : 2
    RCI 0.1 info : average depth : 1
    RCI 0.1 info : average leaf size : 1
    RCI 0.1 info : leafnodes : 3
    RCI 0.1 info : bsp size (Kb) : 0
    PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
    PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
    PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
    PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
    RC 0.1 info : wallclock 0:00:15.33 for rendering
    RC 0.1 info : allocated 4 MB, max resident 33 MB
    GAPM 0.1 info : triangle count (including retessellation) : 0
    Info: (mental ray) : number of render thread(s): 4
    Info: (Mayatomr.Nodes) : custom string options found
    Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
    Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
    Info: (Mayatomr.Scene) : update lights and related shaders
    Info: (Mayatomr.Scene) : update cameras and related shaders
    Info: (Mayatomr.Scene) : update geometry and materials
    Info: (Mayatomr.Scene) : render camera: camera1
    SCEN 0.1 info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)
    SCEN 0.1 info : 1 light leaf instance
    SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
    SCEN 0.1 info : allocated 3 MB, max resident 33 MB
    RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
    RC 0.1 info : option: scanline on
    RC 0.1 info : option: trace on
    RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
    RC 0.1 info : option: acceleration bsp
    RC 0.1 info : option: bsp size 10
    RC 0.1 info : option: bsp depth 40
    RC 0.1 info : option: shadow on
    RC 0.1 info : option: shadow maps (use) (recompute)
    RC 0.1 info : option: lightmap on
    RC 0.1 info : option: motion off
    RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
    RC 0.1 info : option: caustic off
    RC 0.1 info : option: globillum off
    RC 0.1 info : option: finalgather off
    RC 0.1 info : option: samples min 0, max 2
    RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
    RC 0.1 info : option: jitter 1
    RC 0.1 info : option: filter clip mitchell 4 4
    RC 0.1 info : option: render space object
    RC 0.1 info : option: face both
    RC 0.1 info : option: field off
    RC 0.1 info : option: hair on
    RC 0.1 info : option: hardware off
    RC 0.1 info : option: task size 64
    RC 0.1 info : option: pixel preview off
    RC 0.1 info : option: lens on
    RC 0.1 info : option: volume on
    RC 0.1 info : option: geometry on
    RC 0.1 info : option: displace on
    RC 0.1 info : option: premultiply on
    RC 0.1 info : option: colorclip raw
    RC 0.1 info : option: output on
    RC 0.1 info : option: merge on
    RC 0.1 info : option: fb mem management mapped
    RC 0.1 info : option: image type interpolate
    RC 0.1 info : 0 rgba yes
    RC 0.1 info : 12 rgba yes
    RC 0.1 info : camera: focal length 1.37795
    RC 0.1 info : camera: aperture 1.41732
    RC 0.1 info : camera: aspect 1.777
    RC 0.1 info : camera: resolution 1920 1080
    RC 0.1 info : camera: clip 0.01 1000
    RC 0.1 info : camera: frame 19 19 0
    RCI 0.1 info : using scanline for eye rays
    RCI 0.1 info : using BSP algorithm for secondary rays
    RCI 0.1 info : leaves without shadow : 0
    RCI 0.1 info : leaves with only shadow : 0
    RCI 0.1 info : leaves with both : 2
    RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
    RCI 0.1 info : allocated 4 MB, max resident 33 MB
    PHEN 0.1 info :


    PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
    PHEN 0.1 info :


    RC 0.1 info : rendering statistics
    RC 0.1 info : type number per eye ray
    RC 0.1 info : eye rays 2471467 1.00
    RCI 0.1 info : main bsp tree statistics:
    RCI 0.1 info : max depth : 2
    RCI 0.1 info : max leaf size : 2
    RCI 0.1 info : average depth : 1
    RCI 0.1 info : average leaf size : 1
    RCI 0.1 info : leafnodes : 3
    RCI 0.1 info : bsp size (Kb) : 0
    PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
    PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
    PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
    PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
    RC 0.1 info : wallclock 0:00:15.14 for rendering
    RC 0.1 info : allocated 4 MB, max resident 33 MB
    GAPM 0.1 info : triangle count (including retessellation) : 0
    Info: (mental ray) : number of render thread(s): 4
    Info: (Mayatomr.Nodes) : custom string options found
    Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
    Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
    Info: (Mayatomr.Scene) : update lights and related shaders
    Info: (Mayatomr.Scene) : update cameras and related shaders
    Info: (Mayatomr.Scene) : update geometry and materials
    Info: (Mayatomr.Scene) : render camera: camera1
    SCEN 0.1 info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)
    SCEN 0.1 info : 1 light leaf instance
    SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
    SCEN 0.1 info : allocated 3 MB, max resident 33 MB
    RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
    RC 0.1 info : option: scanline on
    RC 0.1 info : option: trace on
    RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
    RC 0.1 info : option: acceleration bsp
    RC 0.1 info : option: bsp size 10
    RC 0.1 info : option: bsp depth 40
    RC 0.1 info : option: shadow on
    RC 0.1 info : option: shadow maps (use) (recompute)
    RC 0.1 info : option: lightmap on
    RC 0.1 info : option: motion off
    RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
    RC 0.1 info : option: caustic off
    RC 0.1 info : option: globillum off
    RC 0.1 info : option: finalgather off
    RC 0.1 info : option: samples min 0, max 2
    RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
    RC 0.1 info : option: jitter 1
    RC 0.1 info : option: filter clip mitchell 4 4
    RC 0.1 info : option: render space object
    RC 0.1 info : option: face both
    RC 0.1 info : option: field off
    RC 0.1 info : option: hair on
    RC 0.1 info : option: hardware off
    RC 0.1 info : option: task size 64
    RC 0.1 info : option: pixel preview off
    RC 0.1 info : option: lens on
    RC 0.1 info : option: volume on
    RC 0.1 info : option: geometry on
    RC 0.1 info : option: displace on
    RC 0.1 info : option: premultiply on
    RC 0.1 info : option: colorclip raw
    RC 0.1 info : option: output on
    RC 0.1 info : option: merge on
    RC 0.1 info : option: fb mem management mapped
    RC 0.1 info : option: image type interpolate
    RC 0.1 info : 0 rgba yes
    RC 0.1 info : 12 rgba yes
    RC 0.1 info : camera: focal length 1.37795
    RC 0.1 info : camera: aperture 1.41732
    RC 0.1 info : camera: aspect 1.777
    RC 0.1 info : camera: resolution 1920 1080
    RC 0.1 info : camera: clip 0.01 1000
    RC 0.1 info : camera: frame 20 20 0
    RCI 0.1 info : using scanline for eye rays
    RCI 0.1 info : using BSP algorithm for secondary rays
    RCI 0.1 info : leaves without shadow : 0
    RCI 0.1 info : leaves with only shadow : 0
    RCI 0.1 info : leaves with both : 2
    RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
    RCI 0.1 info : allocated 4 MB, max resident 33 MB
    PHEN 0.1 info :


    PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
    PHEN 0.1 info :


    RC 0.1 info : rendering statistics
    RC 0.1 info : type number per eye ray
    RC 0.1 info : eye rays 2471911 1.00
    RCI 0.1 info : main bsp tree statistics:
    RCI 0.1 info : max depth : 2
    RCI 0.1 info : max leaf size : 2
    RCI 0.1 info : average depth : 1
    RCI 0.1 info : average leaf size : 1
    RCI 0.1 info : leafnodes : 3
    RCI 0.1 info : bsp size (Kb) : 0
    PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
    PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
    PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
    PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
    PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
    RC 0.1 info : wallclock 0:00:15.34 for rendering
    RC 0.1 info : allocated 4 MB, max resident 33 MB
    GAPM 0.1 info : triangle count (including retessellation) : 0
    Scene \RendermanRenderoutputfortesttest.ma completed.

    [MUSTER]Process terminated with the following exit code: 0

    25th November 2009 at 10:34 am #15005

    Render seems good, what’s your problem exactly ?

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