I have a situation regard to Maya particle’s pdc format for network render. Those scenes spent time too long for render each chunk , Eventhough cache files are so small like 4 mb total. I realize about the quantitiy of pdc files are so too many of them being send to render clents for each chunks which cause the delay. I currently use 2 nics on dispatcher for seperate out going scenes packets and incoming for images buffers. they works well for regular Maya scene files. Considering time’s spent during dispatcher sending particle’s scene and the total sizes of pdc files required for complete that scene, I guess add more nic may not help. So, is there any work around for this issue? Please someone enlight me.
well , I guess it’s my hardware limitation. Baking particle position should overcome this situation.
Nooknik
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