Can I use %attr(FINALFILE) like this, to get the final rendered filename? I want to wrap the rendered image sequence into a script to create a preview movie, in a post job action.
no , a single packet may support multiple render filenames, also Muster does not know the name of the final image consider it may be changed from the settings of your scene. But if you use strict naming rules, you can get the maya filename, the project path, and derive the final image name from that inside your script.
I mean if your file is called myverynicejob.mb and your files are stored always as myverynicejob.# , you can easily derive the final frame name…
Ok thanks. Bit difficult to do that, in our current pipe.
We can still parse the output path and extrapolate the filename to manipulate the files.
Cheers
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