Getting started in muster for the complete novice

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  • 12th April 2018 at 3:32 pm #16996

    Can anyone help with a steps on how to get up and running with using Muster, considering that i don’t really have much experience with using render managers. Or at least provide resources and/or links to help me out. As i am looking into investing in some licenses, to try and make rendering easier as i am doing it manually and dividing frames to different machines. Giving the fact that i read the documentations and it didn’t help much.
    P.S. I am using a mac osx machines.
    Thanks in advance.

    16th April 2018 at 11:46 am #17001

    Hi Hue03,

    The getting started walk-trough should give you enough information about starting using Muster. By the way, if you’re running into specific issue or you’re stuck in a specific installation step, please fell free to ask for it.

    On the Mac platform, a usual initial setup is very easy:

    1 – Install Muster on the machines by simply dragging it into the /Application folder from the release .DMG
    2 – Start the Services control applet. Here you can choose if to install just the Renderclient or the Renderclient and the Dispatcher service. If you’re installing the Renderclient, be sure to configure the IP to your Dispatcher service. Then you can simply start the services in console checking that there’ effective connection, and/or install them as permanent services.
    3 – After the installation is successfully, open Console, and connect to your Dispatcher service. Check that your hosts are online, and start configuring the path to the render engine you’re going to use. Just right click on a node, and select “Configure” then navigate to the engine you’re interested it, and double check the path to it.

    After this initial setup, you can start submitting your first job using the submission view on the right of the Console application.

    Let me know if this helps you or you need further guidance,


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