following exit code: 211

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  • 25th April 2007 at 1:36 pm #14175

    [MUSTER]Spawning process C:Program FilesAutodeskMaya8.5binRender.exe inside C:Program FilesAutodeskMaya8.5bin using the following command line flags:
    [MUSTER]-r mr -v 4 -rd “P:PETIT_JULESCALCULEP3PL034PERSOPersoDirLum_NEW” -proj “P:PETIT_JULES” -s 71.000 -e 80.000 -b 1.000 -rfs 71 -rfb 1 -pad 3 -x 1920 -y 1080 -ard 1.777 -cam camera:camera -im EP3_PL034_PDirLum -of sgi -fnc 3 -rd P:PETIT_JULESCALCULEP3PL034PERSOPersoDirLum_NEW -preRender preRenderPersoDirLum “P:PETIT_JULESsceneEP3RENDUPlan_034EP3_PL034_RENDU_02.ma”

    Starting “C:Program FilesAutodeskMaya8.5binmayabatch.exe”
    Error: File not found.: P:/PETIT_JULES/scene/EP3/RENDU/Plan_034/EP3_PL034_RENDU_02.ma
    Error: Cannot load scene “P:PETIT_JULESsceneEP3RENDUPlan_034EP3_PL034_RENDU_02.ma”. Please check the scene name.
    // Maya exited with status 209

    [MUSTER]Process terminated with the following exit code: 211

    Hello everybody, i’m working on a french studio in paris, and we have about 20 computer in our farm.
    All of them seems to work very well, but 3 or 4 show this error message.

    All this computer have acces to the network “p:”, and also the “maya env” ( i forget to say that we working on maya 8.5 )

    So if someone had an idea… it’ll be so great.
    Thanks! If you need more precision, just Ask .

    15th May 2007 at 9:46 am #14647

    Hi,

    did you try the commandline to batchrender from a shell and made sure that works ?
    Btw, I always found using UNC (\ServerShare) much less painfull….

    cheers
    s

    18th May 2007 at 1:14 pm #14649

    Hi,

    We are having the same problem.

    We are using Maya 8.5, have about 8 computers on our farm and are using Muster 5.12 to manage our renders.

    Maya Sw render works great, but when we render with Maya Mr (mental Ray) file, we get an error message… Exit code 211 differs from expected code 0

    what I know is that the machines recieve the pakets, their processor usage spikes then a couple of seconds later muster comes back with the error code.

    I can’t find any documentation on this…any ideas?

    21st May 2007 at 11:54 pm #14651

    Exit code 211 always means an error reading the job’s files. this may have multiple reasons, the most common is related to permission problems for the service, in that case, you’ve to check the Muster user (or any custom user you supplied during the installation) and be sure it’s able to map drives and access network resource.

    When it happens on a random basis, the most common source of the problem is the “LIMITED” amount of concurrent access you actually have on your file sharing host. I.E. WinXP Professional allows only 5 concurrent connections from external hosts.

    It may be possible that your file server has such kind of limit.

    Regards.

    14th November 2007 at 12:09 am #14747

    Hi!

    I have the same problem as described above. I use a mac os x server as file server with the number of client connections set to unlimited.

    The mayabatch on the render machines are pointing to a remote maya.env configuration file located on the file server. The mental ray shaders are also located on the file server.

    The muster user has read and write access to all the files on the server. I also disabled all the error checking (and actions) to prevent clients from getting stuck on one chunk. Instead we go through the client logs manually if something goes wrong.

    Still, it randomly throws 211’s from about 50% of the frames. Some of the lost scenes are able to rerender but other are impossible. And they’re still inherited from the same scene file.

    Since all the clients are xp machines I tried to mount the network share with a persistent flag to prevent disconnection when the machine enters sleep mode, although it seemes to reduce the 211 error I still loose a lot of frames. Another mysterious phenomena is that a lot of logfiles from the clients are not completed. It looks like the client tend to just skipp everything and walk to next shot without logging anything.

    Does that mean that muster throws a 211 not only due to permission issues but with corrupt scene files as well?
    If that is the case maybe the error codes should be separated if possible.

    If let say the mayabatch run into issues with a scene file. How does muster deal with it? Will an unknown mayabatch error simply return in a 211?

    I guess my case could be a combination of client to server connection issues and scene file problems. But some of the muster errors doesnt make any sense which makes errors very hard to track and debug.

    that is all.

    any suggestions?

    22nd November 2007 at 1:58 am #14755

    error 211 isn’t a Muster error, it’s a not-standard error code reported by Maya. As you already understand, 211 is a file system problem. There’s really little Muster can do about that apart from scheduling an automatic missing frames check.
    Keep in mind that file access problems may raise under heavy network usage, your connection to the shared contents may be lost for a timeout.
    What are you network specs ? and size of the farm ?

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