- This topic has 1 reply, 2 voices, and was last updated 16 years, 4 months ago by
Leonardo Bernardini.
-
Posted in: Installation
-
15th October 2009 at 7:03 am #14341Hi
Allplz find the bellow mentioned and try to help me to solve the problem
kindly check the attached file and let me know if i am missing any steps in the installation process
System and Render Blade Details
1)render dispatcher :Win 2003 32 bit1 server Operating system
2)render blades with win xp 64 bit Operating system
3)Muster version 5.5.7a)Maya 2009 32 bit on Render dispatcher
b)Maya 2009 64bit on render bladesfind the log details Beloow
[MUSTER]Spawning process C:Program FilesAutodeskMaya2009binRender.exe inside C:Program FilesAutodeskMaya2009bin using the following command line flags:
[MUSTER]-r mr -v 4 -rd “\RendermanRenderoutputHD_TESTimages” -rt 4 -proj “\RendermanRenderoutputfortest” -s 17.000 -e 20.000 -b 1.000 -rfs 17 -rfb 1 -pad 4 “\RendermanRenderoutputfortesttest.ma”Starting “C:Program FilesAutodeskMaya2009binmayabatch.exe”
mental ray for Maya 10.0
// mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.7.1.26, Jul 30 2008, revision 26576
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
Error: file: C:/Program Files/Autodesk/Maya2009/scripts/others/miImfkeyOverrideScriptJob.mel line 37: No object matches name: renderLayerManager.renderLayerId
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/AdskShaderSDKWrappers.mi
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/architectural.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/base.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/base.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/contour.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/paint.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/physics.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/production.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/production.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/subsurface.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/surfaceSampler.dll
// generating Maya nodes…
File read in 3 seconds.
Result: //Renderman/Renderoutput/fortest/test.ma
mental ray: got 8 satellite CPUs.
MEM 0.0 info : heap size limit set to 678 MB
Info: (mental ray) : number of render thread(s): 4
Info: (Mayatomr.Nodes) : custom string options found
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
Info: (Mayatomr.Scene) : update lights and related shaders
Info: (Mayatomr.Scene) : update cameras and related shaders
Info: (Mayatomr.Scene) : update geometry and materials
Info: (Mayatomr.Scene) : render camera: camera1
SCEN 0.1 info : 2 geometry leaf instances (2 scheduled, 0 cached, 0 shared)
SCEN 0.1 info : 1 light leaf instance
SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
SCEN 0.1 info : allocated 2 MB, max resident 3 MB
RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
RC 0.1 info : option: scanline on
RC 0.1 info : option: trace on
RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
RC 0.1 info : option: acceleration bsp
RC 0.1 info : option: bsp size 10
RC 0.1 info : option: bsp depth 40
RC 0.1 info : option: shadow on
RC 0.1 info : option: shadow maps (use) (recompute)
RC 0.1 info : option: lightmap on
RC 0.1 info : option: motion off
RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.1 info : option: caustic off
RC 0.1 info : option: globillum off
RC 0.1 info : option: finalgather off
RC 0.1 info : option: samples min 0, max 2
RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
RC 0.1 info : option: jitter 1
RC 0.1 info : option: filter clip mitchell 4 4
RC 0.1 info : option: render space object
RC 0.1 info : option: face both
RC 0.1 info : option: field off
RC 0.1 info : option: hair on
RC 0.1 info : option: hardware off
RC 0.1 info : option: task size 64
RC 0.1 info : option: pixel preview off
RC 0.1 info : option: lens on
RC 0.1 info : option: volume on
RC 0.1 info : option: geometry on
RC 0.1 info : option: displace on
RC 0.1 info : option: premultiply on
RC 0.1 info : option: colorclip raw
RC 0.1 info : option: output on
RC 0.1 info : option: merge on
RC 0.1 info : option: fb mem management mapped
RC 0.1 info : option: image type interpolate
RC 0.1 info : 0 rgba yes
RC 0.1 info : 12 rgba yes
RC 0.1 info : camera: focal length 1.37795
RC 0.1 info : camera: aperture 1.41732
RC 0.1 info : camera: aspect 1.777
RC 0.1 info : camera: resolution 1920 1080
RC 0.1 info : camera: clip 0.01 1000
RC 0.1 info : camera: frame 17 17 0
RCI 0.1 info : using scanline for eye rays
RCI 0.1 info : using BSP algorithm for secondary rays
RCI 0.1 info : leaves without shadow : 0
RCI 0.1 info : leaves with only shadow : 0
RCI 0.1 info : leaves with both : 2
RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
RCI 0.1 info : allocated 3 MB, max resident 11 MB
PHEN 0.1 info :
PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
PHEN 0.1 info :
RC 0.1 info : rendering statistics
RC 0.1 info : type number per eye ray
RC 0.1 info : eye rays 2471219 1.00
RCI 0.1 info : main bsp tree statistics:
RCI 0.1 info : max depth : 2
RCI 0.1 info : max leaf size : 2
RCI 0.1 info : average depth : 1
RCI 0.1 info : average leaf size : 1
RCI 0.1 info : leafnodes : 3
RCI 0.1 info : bsp size (Kb) : 0
PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
RC 0.1 info : wallclock 0:00:15.20 for rendering
RC 0.1 info : allocated 4 MB, max resident 32 MB
GAPM 0.1 info : triangle count (including retessellation) : 762
Info: (mental ray) : number of render thread(s): 4
Info: (Mayatomr.Nodes) : custom string options found
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
Info: (Mayatomr.Scene) : update lights and related shaders
Info: (Mayatomr.Scene) : update cameras and related shaders
Info: (Mayatomr.Scene) : update geometry and materials
Info: (Mayatomr.Scene) : render camera: camera1
SCEN 0.1 info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)
SCEN 0.1 info : 1 light leaf instance
SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
SCEN 0.1 info : allocated 3 MB, max resident 32 MB
RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
RC 0.1 info : option: scanline on
RC 0.1 info : option: trace on
RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
RC 0.1 info : option: acceleration bsp
RC 0.1 info : option: bsp size 10
RC 0.1 info : option: bsp depth 40
RC 0.1 info : option: shadow on
RC 0.1 info : option: shadow maps (use) (recompute)
RC 0.1 info : option: lightmap on
RC 0.1 info : option: motion off
RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.1 info : option: caustic off
RC 0.1 info : option: globillum off
RC 0.1 info : option: finalgather off
RC 0.1 info : option: samples min 0, max 2
RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
RC 0.1 info : option: jitter 1
RC 0.1 info : option: filter clip mitchell 4 4
RC 0.1 info : option: render space object
RC 0.1 info : option: face both
RC 0.1 info : option: field off
RC 0.1 info : option: hair on
RC 0.1 info : option: hardware off
RC 0.1 info : option: task size 64
RC 0.1 info : option: pixel preview off
RC 0.1 info : option: lens on
RC 0.1 info : option: volume on
RC 0.1 info : option: geometry on
RC 0.1 info : option: displace on
RC 0.1 info : option: premultiply on
RC 0.1 info : option: colorclip raw
RC 0.1 info : option: output on
RC 0.1 info : option: merge on
RC 0.1 info : option: fb mem management mapped
RC 0.1 info : option: image type interpolate
RC 0.1 info : 0 rgba yes
RC 0.1 info : 12 rgba yes
RC 0.1 info : camera: focal length 1.37795
RC 0.1 info : camera: aperture 1.41732
RC 0.1 info : camera: aspect 1.777
RC 0.1 info : camera: resolution 1920 1080
RC 0.1 info : camera: clip 0.01 1000
RC 0.1 info : camera: frame 18 18 0
RCI 0.1 info : using scanline for eye rays
RCI 0.1 info : using BSP algorithm for secondary rays
RCI 0.1 info : leaves without shadow : 0
RCI 0.1 info : leaves with only shadow : 0
RCI 0.1 info : leaves with both : 2
RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
RCI 0.1 info : allocated 4 MB, max resident 32 MB
PHEN 0.1 info :
PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
PHEN 0.1 info :
RC 0.1 info : rendering statistics
RC 0.1 info : type number per eye ray
RC 0.1 info : eye rays 2471403 1.00
RCI 0.1 info : main bsp tree statistics:
RCI 0.1 info : max depth : 2
RCI 0.1 info : max leaf size : 2
RCI 0.1 info : average depth : 1
RCI 0.1 info : average leaf size : 1
RCI 0.1 info : leafnodes : 3
RCI 0.1 info : bsp size (Kb) : 0
PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
RC 0.1 info : wallclock 0:00:15.33 for rendering
RC 0.1 info : allocated 4 MB, max resident 33 MB
GAPM 0.1 info : triangle count (including retessellation) : 0
Info: (mental ray) : number of render thread(s): 4
Info: (Mayatomr.Nodes) : custom string options found
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
Info: (Mayatomr.Scene) : update lights and related shaders
Info: (Mayatomr.Scene) : update cameras and related shaders
Info: (Mayatomr.Scene) : update geometry and materials
Info: (Mayatomr.Scene) : render camera: camera1
SCEN 0.1 info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)
SCEN 0.1 info : 1 light leaf instance
SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
SCEN 0.1 info : allocated 3 MB, max resident 33 MB
RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
RC 0.1 info : option: scanline on
RC 0.1 info : option: trace on
RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
RC 0.1 info : option: acceleration bsp
RC 0.1 info : option: bsp size 10
RC 0.1 info : option: bsp depth 40
RC 0.1 info : option: shadow on
RC 0.1 info : option: shadow maps (use) (recompute)
RC 0.1 info : option: lightmap on
RC 0.1 info : option: motion off
RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.1 info : option: caustic off
RC 0.1 info : option: globillum off
RC 0.1 info : option: finalgather off
RC 0.1 info : option: samples min 0, max 2
RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
RC 0.1 info : option: jitter 1
RC 0.1 info : option: filter clip mitchell 4 4
RC 0.1 info : option: render space object
RC 0.1 info : option: face both
RC 0.1 info : option: field off
RC 0.1 info : option: hair on
RC 0.1 info : option: hardware off
RC 0.1 info : option: task size 64
RC 0.1 info : option: pixel preview off
RC 0.1 info : option: lens on
RC 0.1 info : option: volume on
RC 0.1 info : option: geometry on
RC 0.1 info : option: displace on
RC 0.1 info : option: premultiply on
RC 0.1 info : option: colorclip raw
RC 0.1 info : option: output on
RC 0.1 info : option: merge on
RC 0.1 info : option: fb mem management mapped
RC 0.1 info : option: image type interpolate
RC 0.1 info : 0 rgba yes
RC 0.1 info : 12 rgba yes
RC 0.1 info : camera: focal length 1.37795
RC 0.1 info : camera: aperture 1.41732
RC 0.1 info : camera: aspect 1.777
RC 0.1 info : camera: resolution 1920 1080
RC 0.1 info : camera: clip 0.01 1000
RC 0.1 info : camera: frame 19 19 0
RCI 0.1 info : using scanline for eye rays
RCI 0.1 info : using BSP algorithm for secondary rays
RCI 0.1 info : leaves without shadow : 0
RCI 0.1 info : leaves with only shadow : 0
RCI 0.1 info : leaves with both : 2
RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
RCI 0.1 info : allocated 4 MB, max resident 33 MB
PHEN 0.1 info :
PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
PHEN 0.1 info :
RC 0.1 info : rendering statistics
RC 0.1 info : type number per eye ray
RC 0.1 info : eye rays 2471467 1.00
RCI 0.1 info : main bsp tree statistics:
RCI 0.1 info : max depth : 2
RCI 0.1 info : max leaf size : 2
RCI 0.1 info : average depth : 1
RCI 0.1 info : average leaf size : 1
RCI 0.1 info : leafnodes : 3
RCI 0.1 info : bsp size (Kb) : 0
PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
RC 0.1 info : wallclock 0:00:15.14 for rendering
RC 0.1 info : allocated 4 MB, max resident 33 MB
GAPM 0.1 info : triangle count (including retessellation) : 0
Info: (mental ray) : number of render thread(s): 4
Info: (Mayatomr.Nodes) : custom string options found
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
Info: (Mayatomr.Scene) : update lights and related shaders
Info: (Mayatomr.Scene) : update cameras and related shaders
Info: (Mayatomr.Scene) : update geometry and materials
Info: (Mayatomr.Scene) : render camera: camera1
SCEN 0.1 info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)
SCEN 0.1 info : 1 light leaf instance
SCEN 0.1 info : wallclock 0:00:00.00 for scene preprocessing
SCEN 0.1 info : allocated 3 MB, max resident 33 MB
RC 0.1 info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)
RC 0.1 info : option: scanline on
RC 0.1 info : option: trace on
RC 0.1 info : option: trace depth reflection 10, refraction 10, sum 20
RC 0.1 info : option: acceleration bsp
RC 0.1 info : option: bsp size 10
RC 0.1 info : option: bsp depth 40
RC 0.1 info : option: shadow on
RC 0.1 info : option: shadow maps (use) (recompute)
RC 0.1 info : option: lightmap on
RC 0.1 info : option: motion off
RC 0.1 info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.1 info : option: caustic off
RC 0.1 info : option: globillum off
RC 0.1 info : option: finalgather off
RC 0.1 info : option: samples min 0, max 2
RC 0.1 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
RC 0.1 info : option: jitter 1
RC 0.1 info : option: filter clip mitchell 4 4
RC 0.1 info : option: render space object
RC 0.1 info : option: face both
RC 0.1 info : option: field off
RC 0.1 info : option: hair on
RC 0.1 info : option: hardware off
RC 0.1 info : option: task size 64
RC 0.1 info : option: pixel preview off
RC 0.1 info : option: lens on
RC 0.1 info : option: volume on
RC 0.1 info : option: geometry on
RC 0.1 info : option: displace on
RC 0.1 info : option: premultiply on
RC 0.1 info : option: colorclip raw
RC 0.1 info : option: output on
RC 0.1 info : option: merge on
RC 0.1 info : option: fb mem management mapped
RC 0.1 info : option: image type interpolate
RC 0.1 info : 0 rgba yes
RC 0.1 info : 12 rgba yes
RC 0.1 info : camera: focal length 1.37795
RC 0.1 info : camera: aperture 1.41732
RC 0.1 info : camera: aspect 1.777
RC 0.1 info : camera: resolution 1920 1080
RC 0.1 info : camera: clip 0.01 1000
RC 0.1 info : camera: frame 20 20 0
RCI 0.1 info : using scanline for eye rays
RCI 0.1 info : using BSP algorithm for secondary rays
RCI 0.1 info : leaves without shadow : 0
RCI 0.1 info : leaves with only shadow : 0
RCI 0.1 info : leaves with both : 2
RCI 0.1 info : wallclock 0:00:00.00 for intersection prep.
RCI 0.1 info : allocated 4 MB, max resident 33 MB
PHEN 0.1 info :
PHEN 0.1 info : mayabase version 10.8, compiled on Sep 11 2008.
PHEN 0.1 info :
RC 0.1 info : rendering statistics
RC 0.1 info : type number per eye ray
RC 0.1 info : eye rays 2471911 1.00
RCI 0.1 info : main bsp tree statistics:
RCI 0.1 info : max depth : 2
RCI 0.1 info : max leaf size : 2
RCI 0.1 info : average depth : 1
RCI 0.1 info : average leaf size : 1
RCI 0.1 info : leafnodes : 3
RCI 0.1 info : bsp size (Kb) : 0
PHEN 0.1 info : maya_shaderglow(): Glow: Filter Width …. 61
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.638926
PHEN 0.1 info : maya_shaderglow(): Normalization … 7.442000
PHEN 0.1 info : maya_shaderglow(): Halo: Filter Width …. 151
PHEN 0.1 info : maya_shaderglow(): Resolution …… 0.260841
PHEN 0.1 info : maya_shaderglow(): Normalization … 45.602001
RC 0.1 info : wallclock 0:00:15.34 for rendering
RC 0.1 info : allocated 4 MB, max resident 33 MB
GAPM 0.1 info : triangle count (including retessellation) : 0
Scene \RendermanRenderoutputfortesttest.ma completed.[MUSTER]Process terminated with the following exit code: 0
25th November 2009 at 10:34 am #15005Render seems good, what’s your problem exactly ?
-
You must be logged in to reply to this topic.

