Lightwave and Muster 5.11

Viewing 3 posts - 1 through 3 (of 3 total)
  • 20th March 2007 at 5:02 pm #14170

    Hello, we are having a few problems with Lightwave and Muster 5.11.

    I go to render a sequence and it seems to be rendering fine but won’t spit out any frames… anyone see this before?

    [MUSTER]Spawning process C:Program FilesNewTekLightWave 3D 9Programslwsn.exe inside C:Program FilesNewTekLightWave 3D 9Programs using the following command line flags:
    [MUSTER]-3 “-cC:Documents and Settingsrender.ATMOSPHERELWEXT9.CFG” “-dP:B5_3DMASTER_SETUPSLIGHTWAVE” “P:B5_3DEPISODE_01LIGHTWAVEScenes01x01RenderLayersFlyer01x01_08_Flyer_01_MUSTERTEST.lws” 51 51 1

    LightWave x86 ScreamerNet Module (Build 998)
    CPU number: 591

    sendack: Initializing
    x86
    Current directory is now “P:B5_3DMASTER_SETUPSLIGHTWAVE”.
    Loading “P:B5_3DEPISODE_01LIGHTWAVEScenes01x01RenderLayersFlyer01x01_08_Flyer_01_MUSTERTEST.lws”.
    Clearing scene
    Loading settings
    Loading “Objects/Ships/Minbari/Flyer/_OldModel/Midtail”
    Loading “Objects/Ships/Minbari/Flyer/_OldModel/FighterBod.lwo”
    Loading “Objects/Ships/Minbari/Flyer/_OldModel/FighterTip”
    Loading “Objects/Ships/Minbari/Flyer/_OldModel/FighterTip”
    Loading plug-in
    Validating scene
    Preparing “Objects/Ships/Minbari/Flyer/_OldModel/Midtail”
    Preparing “Objects/Ships/Minbari/Flyer/_OldModel/FighterBod.lwo”
    Preparing “Objects/Ships/Minbari/Flyer/_OldModel/FighterTip”
    Preparing “Objects/Ships/Minbari/Flyer/_OldModel/FighterTip”
    Scene loaded.
    Allocating frame buffers.
    Allocating segment buffers.
    Updating geometry.
    Moving Midtail.
    Moving FighterBod.
    Moving FighterTip (1).
    Moving FighterTip (2).
    Transforming coordinates.
    Removing hidden polygons.
    Sorting polygons.
    Rendering frame 51, segment 1/3, pass 1a/21.
    Rendering opaque polygons.
    Updating geometry.
    Moving Midtail.
    Moving FighterBod.
    Moving FighterTip (1).
    Moving FighterTip (2).
    Transforming coordinates.
    Removing hidden polygons.
    Sorting polygons.
    Rendering frame 51, segment 1/3, pass 1b/21.
    Rendering opaque polygons.
    Pixel Grid Warping.
    PixelGridWarping,1/2.
    PixelGridWarping,2/2.
    Image Reconstruction.
    Image Reconstruction : 0%.
    ETC…
    Image Reconstruction : 98%.
    Frame completed.
    Last Frame Rendered: 51.
    Rendering Time: 1m 23s (83.0 seconds).
    Freeing segment buffers.
    Freeing frame buffers.

    [MUSTER]Process terminated with the following exit code: 0

    rendering to a network drive, both the render dispatcher and the client have full domain and local administrator rights.

    Also, with any job, Muster won’t autodetect the dtart and end frame.

    Has anyone had a problem like this and any potential solutions??

    thanks,

    – Nik

    26th March 2007 at 6:03 pm #14635

    Avoid this problem by linking the config file option in the MMC to the folder where all the config files reside:

    Eg: C:/Documents and Settings/render

    not C:/Documents and Settings/render/LWEXT9.CFG

    Cheers,

    – N

    23rd November 2007 at 9:20 am #14757

    Atmosphere-Nik Wrote:


    > Avoid this problem by linking the config file
    > option in the MMC to the folder where all the
    > config files reside:
    >
    > Eg: C:/Documents and Settings/render
    >
    > not C:/Documents and Settings/render/LWEXT9.CFG
    >
    > Cheers,
    >
    > – N

    It solve the problem of me, thank you.

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