Error vs Warning handling

Viewing 2 posts - 1 through 2 (of 2 total)
  • 28th September 2010 at 10:33 pm #14395

    Hi,

    Musters ability to parse log files and pull out warning and error strings is great, but …

    I find my self often writting 2 versions of each engine. One that reports errors and warnings correctly, and another that considers error strings to be warnings.

    The reason is that we want your dispathcer to reque erroring packets on MOST jobs, but there are times when we want to render a scene that throws up fake error strings. In that case we use the second engine. This seems like needless duplication and I would like the ability to control the requing and handling of errors on a job level.

    Any thoughts on how I could do this?

    Kind regards,

    Tim Murphy
    Pipeline Developer
    Weta Productions
    New Zealand

    6th October 2010 at 1:34 pm #15072

    Tim we already have in the TODO list, warnings and errors overrides on a job basis, should come out on 6.1.0 or later!

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.