- This topic has 2 replies, 3 voices, and was last updated 16 years, 9 months ago by
Leonardo Bernardini.
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Posted in: Templates
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4th September 2008 at 12:03 pm #14278I want to submit render layers as seperate muster render jobs. Since the Maya submission script does not offer this option, i need help to get it to work.
I already tweaked the muster.mel script to send one job for each renderable render layer. The only problem that i have is, that muster does not care at all about my additional flag that i added to the mrtool command line:
part of the MEL code (i just added the part from -attr on)
$cmdline = $cmdline + “-v 3 -n “” + $jobname + “” -f “” + MS_Proc_ToOsPath($pubscene) + “” -proj “” + MS_Proc_ToOsPath($publishRoot) + “” -attr ADDPARAMS “-rl ” + $renderLayers1[$i] + “” 0″;
When i send the job, the muster output states this:
– Spawning Mrtool with the following parameters: -b -s fbbserver2 -port 7681 -u “renderuser” -p “” -sf 1 -ef 200 -bf 1 -attr MAYADIGITS 4 0 -se 1 -st 1 -e 2 -pool “QUAD” -pk 50 -pr 1 -max 0 -v 3 -n “layerTestScene” -f “X:projectsceneslayertest.mb” -proj “X:scenesproject” -attr ADDPARAMS “-rl layer3” 0
Now when i look on the render job in the muster explorer, there is no additional flag set on the render jobs, although i explicitly added “-rl” with the appropriate layer name.
I need a hint what to do, adding these -rl lines to every job manually is no option.
-edit-
got it to work, was the wrong parameter.
nonetheless the connector script could use some more love of you guys. Render output location should be part of the window gui and all this publishing is unnecessary if you just want to leave your file where it is. Also texture checking is nice, but should be an option and not a must every time you want to submit a job.
14th October 2008 at 12:28 am #14886radobe Wrote:
> nonetheless the connector script could use some
> more love of you guys. Render output location
> should be part of the window gui and all this
> publishing is unnecessary if you just want to
> leave your file where it is. Also texture checking
> is nice, but should be an option and not a must
> every time you want to submit a job.Amen to that! It could also use a textfield to allow us to specify which folder (if it exists, and create it if it doesn’t) and subfolder the job gets put into in the Muster Explorer window. Or have submitted jobs automatically get placed in a folder that’s named the same as the project.
3rd July 2009 at 1:05 pm #14949Yes,we are aware that the connector sucks a little
, we are giving priorities to other things, like Muster 6 actually, but the redesign of the submission tools is something in the TODO list! -
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