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        <description>Adobe After effects



Installation

THE PLUGIN SUPPORTS AFTER EFFECTS 7 OR GREATER

	*  Enable “Allow script to access files” on After effects preferences
	*  Select Run script from After Effects, then select the SubmitToMuster.jsx file.

Usage</description>
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        <dc:date>2019-04-24T10:27:40+0000</dc:date>
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        <description>Blender



Installation

THE PLUGIN SUPPORTS BLENDER 2.X or greater

	*  Start Blender and open File-&gt;User preferences
	*  Select the Add-ons tab
	*  Click “Install from file” and select the SubmitBlenderToMuster.py flie
	*  Move on the “Render</description>
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        <description>Cinema 4D



Installation

THE PLUGIN SUPPORTS CINEMA 4D R12 and greater 

	*  Copy the submitToMuster.pyp script into your Cinema 4D Plugins folder. This can be either the global plug-ins folder (usually /InstallationPath/plugins) , or into the users plugins folder (Just open the preferences dialog in Cinema 4D , then click the Open Preferences Folder button in the bottom)</description>
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        <dc:date>2019-04-24T10:28:05+0000</dc:date>
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        <description>Clarisse



Installation

THE PLUGIN SUPPORTS CLARRISE 3 and greater 

	*  Copy the submitToClarisse.py in a place you like, i.e. your home directory
	*  Open the submitToClarrise.py script and change the lines from 9 to 14 to reflect your Dispatcher settings and installation path of Mrtool</description>
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        <description>Guerilla



Installation

THE PLUGIN SUPPORTS GUERILLA 2.X and greather

	*  Copy the muster_renderfarm.py script into your Guerilla plugins folder.
	*  Restart Guerilla, then Go under Passes-&gt;Settings-&gt;Active Farm and set it to Muster. Go into the Muster section, configure the path to the Muster bin folder as well as the Dispatcher IP address and the credentials.</description>
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        <dc:date>2019-04-24T10:30:17+0000</dc:date>
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        <description>Houdini PDG



THE PLUGIN SUPPORTS HOUDINI 17.5 OR GREATHER

Installation

	*  Copy the Digital asset musterscheduler.hda inside your otls folder (system wide or inside your documents Houdini folder under otls), this will let you override the scheduler job paramaters on a node base. The Python script is only required if you need to modify it</description>
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        <dc:date>2019-04-24T10:31:13+0000</dc:date>
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        <title>muster:9.0:applications_plug-ins_connectors:keyshot</title>
        <link>https://www.vvertex.com/wiki900/doku.php?id=muster:9.0:applications_plug-ins_connectors:keyshot&amp;rev=1556101873&amp;do=diff</link>
        <description>Keyshot



Installation

	*  Modify the SubmitKeyShotToMuster.py script configuring the muster_ variables to your Dispatcher installation configuration
	*  Save the file
	*  Open Keyshot, then Open the Window-&gt;Scripting console
	*  Click the import button, then select the SubmitKeyShotToMuster.py file</description>
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        <dc:date>2018-01-28T14:57:56+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>muster:9.0:applications_plug-ins_connectors:max</title>
        <link>https://www.vvertex.com/wiki900/doku.php?id=muster:9.0:applications_plug-ins_connectors:max&amp;rev=1517151476&amp;do=diff</link>
        <description>Autodesk 3D Studio Max



Installation

 * Copy the submitToMuster.ms on a folder you like 
 * Select MAXScript -&gt; Run Script from the main menu, then select the submitToMuster.ms file from the file selector
 * Alternatively, check your 3D Studio Max manual on how to bind a script directly to a toolbar item or a menu item</description>
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        <dc:date>2018-04-11T07:50:18+0000</dc:date>
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        <title>muster:9.0:applications_plug-ins_connectors:maya</title>
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        <description>Maya



Installation

THE PLUGIN SUPPORTS MAYA 2009 and greater running pyMel 1.0.0 or greater

	*  Copy the MayaMuster9.py script into your Maya scripts installation folder
	*  Be sure you actually have pymel installed. This may be bundled with your Maya installation or you may need to download and install it. Go to</description>
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        <dc:date>2018-01-30T15:05:22+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>muster:9.0:applications_plug-ins_connectors:nuke</title>
        <link>https://www.vvertex.com/wiki900/doku.php?id=muster:9.0:applications_plug-ins_connectors:nuke&amp;rev=1517324722&amp;do=diff</link>
        <description>Foundry Nuke



Due to the changes on Nuke version 11+ on the Pyside (upgraded to Pyside2) and the underlying QT Framework (upgraded to QT 5.X), the plugin is distributed in two distinct packages. Be sure to pick up the right package for your Nuke version!</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-04-24T10:32:16+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>muster:9.0:applications_plug-ins_connectors:sketchup</title>
        <link>https://www.vvertex.com/wiki900/doku.php?id=muster:9.0:applications_plug-ins_connectors:sketchup&amp;rev=1556101936&amp;do=diff</link>
        <description>Sketchup



Installation

	*  You can either install the rbz file thorugh the extension manager, or copy the .rb file to your plugin directory
	*  Be aware that the .rb file must be modified setting your Dispatcher connection properties at the top of the files</description>
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