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muster:8.0:applications_plug-ins_connectors [2018/01/11 08:21] (current)
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 +====== Applications plug-ins (connectors) ======
  
 +===== Maya =====
 +
 +{{ :​muster:​8.0:​connector_in_maya.jpg?​nolink |}}
 +
 +==== Installation ====
 +
 +THE PLUGIN SUPPORTS MAYA 2009 and greater running pyMel 1.0.0 or greater
 +
 +  * Copy the MayaMuster.py script into your Maya scripts installation folder
 +  * Be sure you actually have pymel installed. This may be bundled with your Maya installation or you may need to download and install it. Go to https://​code.google.com/​p/​pymel/​ and follow the installation instructions online
 +  * Create a shelf command with the following Python instructions to invoke the plugin: <​code>​import MayaMuster
 +MayaMuster.submitToMuster()</​code>​
 +  * Alternatively,​ you can put the Python script somewhere else in your filesystem and prepend the following commands to the shelf Python script:<​code>​import sys
 +sys.path.append(“YOUR SCRIPT PATH”)</​code>​
 +
 +==== Usage ====
 +{{ :​muster:​8.0:​images:​connectors:​maya_connector15.png?​nolink |}}
 +
 +===== Nuke =====
 +
 +==== Installation ====
 +
 +  * Copy the submitToMuster.py script into your Nuke scripts installation folder
 +  * Modify your menu.py file  and add the following line to initialize the plug-in only on Nuke interactive sessions:<​code>​nuke.menu( '​Nuke'​ ).addCommand( '​Render/​Submit to Muster',​ “submitToMuster.submitToMuster()” )</​code>​
 +  * Restart Nuke. You’ll find the Submit to Muster command in the Nuke Render menu
 +
 +The plug-in is supported on any version of Nuke running PySide (QT Bindings for Python)
 +
 +==== Usage ====
 +
 +{{ :​muster:​8.0:​images:​connectors:​nuke_connector.png?​nolink |}}
 +
 +The Submit to Muster plugin for Nuke allows you to send a job directly from the Nuke interface.
 +The window is made by two distinct tabs, the Job and the Dispatcher tab. While into the Dispatcher tab you'll find all the connection properties that should be configure only once, the Job tab provides the same fields available inside Muster Console.
 +
 +You can simply fill in the fields and click the **Submit** button to have the job sent to the Dispatcher.
 +===== Cinema 4D =====
 +
 +==== Installation ====
 +
 +THE PLUGIN SUPPORTS CINEMA 4D R12 and greater ​
 +
 +  * Copy the submitToMuster.pyp script into your Cinema 4D Plugins folder. This can be either the global plug-ins folder (usually /​InstallationPath/​plugins) , or into the users plugins folder (Just open the preferences dialog in Cinema 4D , then click the Open Preferences Folder button in the bottom)
 +  * Restart Cinema 4D. You should see the “Submit to Muster” option under the Plugins menu
 +
 +==== Usage ====
 +
 +{{ :​muster:​8.0:​images:​connectors:​c4d_connector.png?​nolink |}}
 +
 +The Submit to Muster plugin for Cinema 4D allows you to send a job directly from the Cinema 4D interface.
 +The window is made by three distinct tabs, the Job , the Dispatcher tab and the output tab. While into the Dispatcher tab you'll find all the connection properties that should be configure only once, the Job tab provides the same fields available inside Muster Console.
 +
 +In the output tab, you can find the Mrtool output (mrtool is used to send the job to the Dispatcher) after the submission.
 +
 +You can simply fill in the fields and click the **Submit** button to have the job sent to the Dispatcher.
 +
 +===== After effects =====
 +
 +==== Installation ====
 +
 +THE PLUGIN SUPPORTS AFTER EFFECTS 7 OR GREATER
 +
 +  * Enable “Allow script to access files” on After effects preferences
 +  * Select Run script from After Effects, then select the SubmitToMuster.jsx file.
 +
 +==== Usage ====
 +
 +{{ :​muster:​8.0:​images:​connectors:​afx_connector.png?​nolink |}}
 +
 +The Submit to Muster plugin for Adobe After Effects allows you to send a job directly from the Adobe After Effects interface. Just fill in the fields in the Dispatcher section and they will be saved for the next session.
 +
 +Click the **Submit** button to have the job sent to the Dispatcher.