Questions about CPU usage

This topic contains 3 replies, has 2 voices, and was last updated by  Leonardo Bernardini 7 months ago.

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  • 18th December 2018 at 10:04 am #17175

    I currently use Muster 8.
    (Sorry for the old version)

    When a new Corei 9 PC was introduced, “only one core” is displayed in CPUusage.

    In the old PC, the CPU (i7-6700) has 8 cores displayed.

    Is this because the version of Muster is old and the number of cores is not displayed properly?

    Also, do you have a phenomenon that distributed rendering is delayed because the display is one core?

    18th December 2018 at 11:40 am #17176

    You just need to expand the column of the cpus usage, when too many bars does not fit into the column , Muster collapsed them into a single average bar.

    The display of one core has no correlation about any kind of rendering delay.

    18th December 2018 at 11:51 am #17177

    Thank you for your reply.

    Distributed rendering using Corei 9 PC did not speed up and I was looking for a cause.

    Muster is used rather than distributed rendering using i7-6700-equipped PC, distributed rendering with Corei 9-equipped PC becomes late

    * May be slower than using Maya’s network rendering and rendering at 1: 1

    I would like to explore another cause.

    18th December 2018 at 11:55 am #17178

    Compare two logs between two machines, also be sure that the render engine is taking 100% cpu while rendering.
    What Maya version and in what configuration are you using ?
    The bottleneck may be somewhere else, depending on your i/o configuration. Try with a simple thousand spheres with raytracing enabled and no textures, and check the results. In such kind of scenario, the i9 must perform better than the i7-6700

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