You just need to expand the column of the cpus usage, when too many bars does not fit into the column , Muster collapsed them into a single average bar.
The display of one core has no correlation about any kind of rendering delay.
Compare two logs between two machines, also be sure that the render engine is taking 100% cpu while rendering.
What Maya version and in what configuration are you using ?
The bottleneck may be somewhere else, depending on your i/o configuration. Try with a simple thousand spheres with raytracing enabled and no textures, and check the results. In such kind of scenario, the i9 must perform better than the i7-6700
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