A final note about Muster

Muster is officially discontinued.

Muster started in 1999 as Leonardo Bernardini's own bedroom project. It grew from that private obsession into a world-class distributed software platform that helped studios and teams manage rendering for twenty-five years.

This page is here to say one clear thing: the software has reached the end of its journey. The first release arrived in 2000, the software went on to become the first cross-platform render farm management system released on the market, and no new development is planned now. What remains is the work, the trust, and the people who gave Muster a real life in production.

  • Started in a bedroom in 1999
  • First release in 2000
  • 25+ years of work behind it
  • Now part of Virtual Vertex history
Muster overview interface
Muster integrated image viewer
Status Discontinued

What started as Leonardo Bernardini's own project ended as a world-class distributed software product, trusted by studios, artists, TDs, educators, and serious production teams around the world. Closing it is not a rebrand and not a pause. It is a full stop for the product.

The story

It started in a bedroom in 1999 and closed after a twenty-five-year run at world-class scale.

1999

The bedroom project

Before it was a company story, Muster was Leonardo Bernardini's own idea, built in his bedroom with the ambition to make distributed rendering practical and real.

2000

The first release

The public release came in 2000. From there, Muster became the first cross-platform render farm management system released on the market and began its long professional life.

2000 to 2025

The world-class years

Over the next twenty-five years, Muster became serious production software, pushed hard in real pipelines and trusted by companies, institutions, and artists working at the highest level.

Today

The honest ending

Every product has a natural arc. Muster had a remarkably long one. Rather than pretend otherwise, we want to close it honestly, respectfully, and with gratitude.

What remains

A legacy of engineering, trust, and beautiful software.

Muster helped define Virtual Vertex. It opened doors, created relationships, and proved that software built with care in a small room could grow into something respected in demanding production environments.

Studios including Lucasfilm, Weta Digital, NASA, NVIDIA, Ubisoft Massive, and many others trusted the company behind it. That trust matters more than any product page ever could.

What continues

Virtual Vertex is still building.

While Muster is ending, the company is not. Virtual Vertex continues its work through virtualvertex.it, where the focus is now on modern software products, custom development, design, and digital solutions for ambitious teams.

The same care, technical rigor, and product sensibility that shaped Muster still define the work. The context has changed. The standards have not.

Thanks

To the people who made Muster matter.

Some names and teams belong on this page in a direct way.

Jonathan Brusseau, Alpha Vision

The first purchase. He probably does not know how important that moment was, but we did.

NASA, NVIDIA, and Microsoft

Leonardo was 24 and those three orders arrived only eight months after the first release. It is hard to explain how much a moment like that can push you forward.

Jean-Francois Mabille, Nwave Digital

One of the strongest Muster power users. He really pushed the software hard in cinema production, and that mattered.

Atmosphere VFX

Those guys rendered Battlestar Galactica with Muster. We could not be more proud of that.

To everyone who trusted us

To every customer, artist, studio, school, TD, and friend who trusted us over the years, thank you. We really love you.