<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="2.0">
  <channel>
    <title>Virtual Vertex Forum</title>
    <link>http://www.vvertex.com/forum/index.php</link>
    <description><![CDATA[]]></description>
    <language>EN</language>
    <pubDate>Mon, 17 Nov 2008 17:51:45 +0100</pubDate>
    <lastBuildDate>Mon, 17 Nov 2008 17:51:45 +0100</lastBuildDate>
    <category>Virtual Vertex Forum</category>
    <generator>Phorum 5.1.16a</generator>
    <ttl>600</ttl>
    <item>
      <title>[Enhancements] Autodesk Revit support</title>
      <link>http://www.vvertex.com/forum/read.php?3,486,486#msg-486</link>
      <author>gdizzle</author>
      <description><![CDATA[Are there any plans to support Autodesk Revit?]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,486,486#msg-486</guid>
      <pubDate>Mon, 17 Nov 2008 17:51:45 +0100</pubDate>
    </item>
    <item>
      <title>[Muster usage] reparenting jobs....</title>
      <link>http://www.vvertex.com/forum/read.php?5,485,485#msg-485</link>
      <author>Hugh</author>
      <description><![CDATA[I've put this down as an enhancement request, to be able to reparent jobs using &quot;mrtool&quot;, but in the meantime, I've been looking at accessing the web server from within python....

I can't quite figure out how the login is done internally, though...

Here's what I've got so far:

import httplib, urllib

conn = httplib.HTTPConnection(musterServerIP, 7690)
params = urllib.urlencode({'username': musterUsername, 'password': musterPassword, 'action': &quot;dologin&quot;})

# I'm pretty sure that this next line is what's not working. I'm just not sure
# what the url should be
conn.request(&quot;POST&quot;, &quot;/dologin.html&quot;, params)
response = conn.getresponse()
print response.status, response.reason
print response.msg

# This just gives me dologin.html - I'm just not sure where else I should send it

# If this had worked, I'd then do:

conn.request(&quot;GET&quot;, &quot;actionjob?action=reparent&amp;parent=%d&amp;id=%d&quot; % (parentId, jobId))
response = conn.getresponse()

print response.status, response.reason
print response.msg




Can anyone help me with this? I'm quite keen on getting a certain amount of automated cron-based restructuring going on....]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,485,485#msg-485</guid>
      <pubDate>Sat, 15 Nov 2008 16:20:47 +0100</pubDate>
    </item>
    <item>
      <title>[Muster usage] Folders controlling queue order?</title>
      <link>http://www.vvertex.com/forum/read.php?5,484,484#msg-484</link>
      <author>Hugh</author>
      <description><![CDATA[Hi all,

Is there any way of making folders have no affect on job order. I had a nice submission setup where it would put it into a user's folder, but it turned out that the user folder that was created first would all take priority over the other users, which wasn't quite what I wanted!

What I'd rather see is the jobs working entirely in order of their own jobId, and not taking anything from the containing folder.

On a somewhat similar note, is there any way of getting it to run two jobs simultaneously? If two users submit jobs, I'd rather it run the jobs side by side (although one user's jobs should be run sequentially)

I'm coming at Muster from a background of using Alfred quite a bit - still evaling Muster right now, but plan to buy actual licenses at some point next week.]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,484,484#msg-484</guid>
      <pubDate>Sat, 15 Nov 2008 15:26:43 +0100</pubDate>
    </item>
    <item>
      <title>[Enhancements] Reparent jobs from the command-line</title>
      <link>http://www.vvertex.com/forum/read.php?3,483,483#msg-483</link>
      <author>Hugh</author>
      <description><![CDATA[It appears that you can do most things from the command-line, apart from, it appears, reparenting jobs...

the -jobparent flag is used for limiting queries.

I was hoping to write a cron job that would check for completed jobs and move them into a folder, to avoid the main list getting too clogged up with old jobs]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,483,483#msg-483</guid>
      <pubDate>Sat, 15 Nov 2008 15:18:35 +0100</pubDate>
    </item>
    <item>
      <title>[Muster usage] Re: AE7 &amp; Muster Setup for Rendering</title>
      <link>http://www.vvertex.com/forum/read.php?5,325,482#msg-482</link>
      <author>twofoot</author>
      <description><![CDATA[Sooo...  Did you ever get it to work?

Seems more like smoke and mirrors than a working product for AE.]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,325,482#msg-482</guid>
      <pubDate>Thu, 13 Nov 2008 15:19:17 +0100</pubDate>
    </item>
    <item>
      <title>[Muster usage] Re: multicore systems</title>
      <link>http://www.vvertex.com/forum/read.php?5,468,481#msg-481</link>
      <author>Hugh</author>
      <description><![CDATA[I'm relatively new to Muster (just been demoing it today), but I think this'll solve your problem:

Edit your config file for the render client, and, near the top, you should find, under [General]:

instances = 1


This defines how many slots are opened up when you start the client.

Change this to 2 (or 4), and it'll let 2 (or 4) things run on your machine at the same time.

This won't specifically limit the app to 4 or 2 cores per process, but it will allow more things on at the same time.]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,468,481#msg-481</guid>
      <pubDate>Mon, 10 Nov 2008 18:25:46 +0100</pubDate>
    </item>
    <item>
      <title>[Renderfarm configurations] Re: Renderclient broadcast TCP 7685</title>
      <link>http://www.vvertex.com/forum/read.php?8,62,480#msg-480</link>
      <author>qroniq</author>
      <description><![CDATA[How would I go about disabling this traffic? Is it done in the client preferences? And will doing so cause any negative effects to functionality of the render farm?]]></description>
      <category>Renderfarm configurations</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?8,62,480#msg-480</guid>
      <pubDate>Tue, 04 Nov 2008 22:54:09 +0100</pubDate>
    </item>
    <item>
      <title>[Templates] Removing unused templates from list</title>
      <link>http://www.vvertex.com/forum/read.php?6,479,479#msg-479</link>
      <author>StefanAlbertz</author>
      <description><![CDATA[Is there a way to remove unused (not needed) templates from the pull down list inside muster explorer? I removed the templates from the &quot;templates&quot; directory in the dispatcher already, but they still appear in the pull down lists. Dispatcher Soft-Restart is already done.

Thanks in advance
Stefan]]></description>
      <category>Templates</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?6,479,479#msg-479</guid>
      <pubDate>Tue, 04 Nov 2008 11:47:51 +0100</pubDate>
    </item>
    <item>
      <title>[Templates] Toxik Template</title>
      <link>http://www.vvertex.com/forum/read.php?6,478,478#msg-478</link>
      <author>StefanAlbertz</author>
      <description><![CDATA[Hello,

the newly included Toxik Template - should that be used with an installed full version of toxik, or is it safe to &quot;just&quot; do the render-node installation of toxik and use it with the template? (until today we used muster purely for maya rendering)


thanks in advance
Stefan]]></description>
      <category>Templates</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?6,478,478#msg-478</guid>
      <pubDate>Mon, 03 Nov 2008 16:50:14 +0100</pubDate>
    </item>
    <item>
      <title>[Muster usage] Re: multicore systems</title>
      <link>http://www.vvertex.com/forum/read.php?5,468,477#msg-477</link>
      <author>bxuan</author>
      <description><![CDATA[I have the same question that why Maya batch render can not use all of the cores.]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,468,477#msg-477</guid>
      <pubDate>Tue, 28 Oct 2008 08:57:31 +0100</pubDate>
    </item>
    <item>
      <title>[Muster usage] Re: exit code 1 matches warning code 1</title>
      <link>http://www.vvertex.com/forum/read.php?5,334,476#msg-476</link>
      <author>mythprod</author>
      <description><![CDATA[I just had this happen, I changed the scene after muster started the render. So it wasn't crashing anything, I think it was confused since some parameters had changed (I changed a render camera and enabled a different render layer in my scene and saved it while the first render was still going). After I changed the settings back to what they were when muster first started it it continued on just fine.

- MythProd
(John David Hutton)]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,334,476#msg-476</guid>
      <pubDate>Fri, 24 Oct 2008 21:02:38 +0200</pubDate>
    </item>
    <item>
      <title>[Templates] custom template - network drive</title>
      <link>http://www.vvertex.com/forum/read.php?6,475,475#msg-475</link>
      <author>frankbarton</author>
      <description><![CDATA[hi!we have a single frame ( with slicing ) template for our render engine. that renders nicely but it seems it has problems at assembly time.

muster invariably tells that it cannot find the first slice while assembling, but the file ( exactly as it says it looks for it in the logs ) does actually exist.
we're a bit puzzled and we think it may be a problem with the path being on a mapped network drive ...
is there a way to tell muster where to look for the slices ( with an absolute path , in order to use unc) ?
any hints?

thanks a lot in advance!
the frank barton company]]></description>
      <category>Templates</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?6,475,475#msg-475</guid>
      <pubDate>Fri, 24 Oct 2008 19:42:14 +0200</pubDate>
    </item>
    <item>
      <title>[Enhancements] Ability to assign/edit job ID #</title>
      <link>http://www.vvertex.com/forum/read.php?3,474,474#msg-474</link>
      <author>ymangolds</author>
      <description><![CDATA[Hello,
We have recently redesigned our production pipeline from the bottom up, and have been able to achieve a serious amount of automation of tasks. The ability to automate job submission (with dependencies and appropriate folders) to muster (maya, fusion, vue, and AE jobs) would be very easy if we had the ability to make the job ID #'s meaningful (allowing leading zero's would also be helpful). 

For example: when submitting project A's (06) scene 01 shot 15 which is a Fusion 2D (02) job and is a main compositing pass (01), it's job ID # would be 0601150201, and could automatically be set as a child of the folder named &quot;2D&quot; who's job ID is 06011502 which is a child of the &quot;Shot 15&quot; folder who's ID is 060115 which is a child of the &quot;Scene 01&quot; folder who's ID is 0601 which is a child of the &quot;Project A&quot; folder who's ID is 06. Since it's a main compositing pass it could also be automatically set to dependant on the Project A Scene 01 Shot 15 &quot;3D&quot; folder who's ID is 06011501.

An average project of ours has 50 camera shots, and each shot has an average of 6 maya passes, 3 Vue passes, 2 Fusion passes/flows and 2 AE comps, which results in approx 650 muster jobs (not including folders to organize them). Given a generous 5 minutes to set up each job, we estimate having this ability will save approx 50 hours of work per project.

Regards,
~Yuris Mangolds
Director
C2i Studios
www.c-2iinc.com]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,474,474#msg-474</guid>
      <pubDate>Fri, 24 Oct 2008 04:33:23 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] Re: use muster 5.0</title>
      <link>http://www.vvertex.com/forum/read.php?5,193,473#msg-473</link>
      <author>pankaj</author>
      <description><![CDATA[What does chunk 1 belongs to job no... means
along with exit code 207]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,193,473#msg-473</guid>
      <pubDate>Wed, 22 Oct 2008 13:46:31 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] Saved jobs won't load on my new machine</title>
      <link>http://www.vvertex.com/forum/read.php?5,472,472#msg-472</link>
      <author>Stevedavy</author>
      <description><![CDATA[I've transferred a workflow to Muster that I developed using Smedge for years, that involves saving out render jobs as files (in Smedge as .sms files, in Muster this is .mps).

I was recently switched to a new computer at work, and now when I try to load any of my saved .mps files, I get an error message &quot;Error Opening the Preset File!&quot;.

Initially I thought this was being caused by a path issue, as my new machine is running x64, which has a different path to the Muster application folder to my old XP box. However, copying the entire Virtual Vertex folder to the old location on my new machine did not fix this problem.

This is a serious pain in the butt. Can anyone suggest what the problem might be?]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,472,472#msg-472</guid>
      <pubDate>Mon, 20 Oct 2008 23:09:03 +0200</pubDate>
    </item>
    <item>
      <title>[Enhancements] Option to remove all confirmation dialogs</title>
      <link>http://www.vvertex.com/forum/read.php?3,471,471#msg-471</link>
      <author>ymangolds</author>
      <description><![CDATA[Hello,
It would be nice if there was an option to disable all confirmation dialogs in the Muster Explorer window and sub menus. It can get rather tedious telling muster that I'm positive that that's what I'd like it to do (for example requering missing frames or chunks that messed up, or realizeing that someone forgot to set the &quot;number by&quot; option and having to edit all the jobs for an entire project).]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,471,471#msg-471</guid>
      <pubDate>Tue, 14 Oct 2008 05:32:08 +0200</pubDate>
    </item>
    <item>
      <title>[Templates] Re: Submit Render layers seperately</title>
      <link>http://www.vvertex.com/forum/read.php?6,456,470#msg-470</link>
      <author>ymangolds</author>
      <description><![CDATA[radobe Wrote:
-------------------------------------------------------
&gt; nonetheless the connector script could use some
&gt; more love of you guys. Render output location
&gt; should be part of the window gui and all this
&gt; publishing is unnecessary if you just want to
&gt; leave your file where it is. Also texture checking
&gt; is nice, but should be an option and not a must
&gt; every time you want to submit a job.


Amen to that! It could also use a textfield to allow us to specify which folder (if it exists, and create it if it doesn't) and subfolder the job gets put into in the Muster Explorer window. Or have submitted jobs automatically get placed in a folder that's named the same as the project.]]></description>
      <category>Templates</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?6,456,470#msg-470</guid>
      <pubDate>Tue, 14 Oct 2008 02:28:58 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] MUSTER SUPPORT FOR MAYA 2009</title>
      <link>http://www.vvertex.com/forum/read.php?5,469,469#msg-469</link>
      <author>dantastic</author>
      <description><![CDATA[We just received Maya 2009 (the 10th anniversary edition) today and I want to confirm that this version is supported by Muster before rolling out to our classrooms.]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,469,469#msg-469</guid>
      <pubDate>Fri, 10 Oct 2008 20:17:20 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] multicore systems</title>
      <link>http://www.vvertex.com/forum/read.php?5,468,468#msg-468</link>
      <author>bueller425</author>
      <description><![CDATA[We have a big lab of 8 core machines.  Many of our renders are not using the cores to their full capacity since there are some rendering features in Maya that aren't multithreaded. Is there a way to tell Muster to treat an 8 core machine as two 4 core machines or even 4 two core machines?  Also is there a way to have Muster run multiple batch render commands on one machine?  That would solve the problem as well I think. Thank you.]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,468,468#msg-468</guid>
      <pubDate>Thu, 09 Oct 2008 16:17:33 +0200</pubDate>
    </item>
    <item>
      <title>[Enhancements] Re: Feature Request - pool limits for users</title>
      <link>http://www.vvertex.com/forum/read.php?3,463,467#msg-467</link>
      <author>doogstar</author>
      <description><![CDATA[would it be possible to modify the behaviour of the &quot;Can manage hosts in the hosts list:&quot; in the user permissions tab so that if a user is limited to a specific pool ( or pools see request above ) that they can only manage hosts in the pool(s) which they are allowed to access. I dont want my shake users to be able to modify hosts  that are set up for Maya renders or vice versa !]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,463,467#msg-467</guid>
      <pubDate>Wed, 01 Oct 2008 12:16:48 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] Re: Maya  particle's cache  trouble</title>
      <link>http://www.vvertex.com/forum/read.php?5,457,466#msg-466</link>
      <author>nooknik</author>
      <description><![CDATA[well , I guess it's my hardware limitation. Baking particle position should overcome this situation.

Nooknik]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,457,466#msg-466</guid>
      <pubDate>Wed, 01 Oct 2008 04:03:14 +0200</pubDate>
    </item>
    <item>
      <title>[Enhancements] LDAP or similar authentication/authorization</title>
      <link>http://www.vvertex.com/forum/read.php?3,465,465#msg-465</link>
      <author>jpspgd</author>
      <description><![CDATA[Can Muster logins authenticate against LDAP?  I'd really like to provision access to Muster via LDAP/MS Active Directory groups.  This would especially be helpful for the web console.]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,465,465#msg-465</guid>
      <pubDate>Tue, 30 Sep 2008 22:51:11 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] Job priority doesn't always work</title>
      <link>http://www.vvertex.com/forum/read.php?5,464,464#msg-464</link>
      <author>Stevedavy</author>
      <description><![CDATA[Can anyone tell me why Muster's job priority doesn't always seem to work? All other things being equal, it seems like this sometimes just gets ignored, which is obviously a pretty large problem in a production situation where you have different projects competing for valuable render time and you have strict guidelines regarding who takes priority. I have seen this a few times at my place of work now, where a job with a lower setting will start to get picked up by render nodes even while there is clearly another, unfinished job with a higher priority still rendering and with unstarted chunks. Since we rarely use pools here this is not a pool issue, either -- this is happening with jobs that have been submitted to the entire farm pool. I am not the render farm admin here and have limited experience with running Muster, but I have run many farms with Smedge and am wondering if there is some overriding priority setting that comes from the submitting machine or user? If it's not that, then what is the problem here? Thanks.]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,464,464#msg-464</guid>
      <pubDate>Mon, 29 Sep 2008 22:01:09 +0200</pubDate>
    </item>
    <item>
      <title>[Enhancements] Feature Request - pool limits for users</title>
      <link>http://www.vvertex.com/forum/read.php?3,463,463#msg-463</link>
      <author>doogstar</author>
      <description><![CDATA[Would it be possible to change the &quot;limit to a specific pool&quot; behaviour for muster users so that you could define more than one pool.

We have a number of shared pools and i'd like aritsts to be able to use some a but not others .

Unfortunatly limiting them to just one pool is too limiting. Prehaps you could select poolsin a similar way to the system for selecting allowed job templates?]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,463,463#msg-463</guid>
      <pubDate>Mon, 29 Sep 2008 17:09:18 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] Re: muster user setup</title>
      <link>http://www.vvertex.com/forum/read.php?5,446,462#msg-462</link>
      <author>doogstar</author>
      <description><![CDATA[Would it be possible to change the &quot;limit to a specific pool&quot; behaviour for muster users so that you could define more than one pool.

 We have a number of shared pools and i'd like aritsts to be able to use some a but not others .

Unfortunatly limiting them to just one pool is too limiting. Prehaps you could select poolsin a similar way to the system for selecting allowed  job templates?]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,446,462#msg-462</guid>
      <pubDate>Mon, 29 Sep 2008 17:08:09 +0200</pubDate>
    </item>
    <item>
      <title>[Linux] newbie render farm w/ linux</title>
      <link>http://www.vvertex.com/forum/read.php?12,461,461#msg-461</link>
      <author>thecos</author>
      <description><![CDATA[I was wondering if someone can point me a 'How to&quot; make a linux render farm. I have a ubuntu box and a couple of old windows i'd like to use. I figure to use the linux box as a queue manager and the old windows as render workhorses. Where can I start? what do I do first? btw...for 3ds, ligthwave, aftereffects... any help would do, thanks]]></description>
      <category>Linux</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?12,461,461#msg-461</guid>
      <pubDate>Fri, 26 Sep 2008 01:42:09 +0200</pubDate>
    </item>
    <item>
      <title>[Installation] 4.5 to 5.5 Upgrade</title>
      <link>http://www.vvertex.com/forum/read.php?4,460,460#msg-460</link>
      <author>diego</author>
      <description><![CDATA[Is there any procedure to upgare muster form 4.5 to 5.5 maintaining the configuration? Or is it better to uninstall the old version and start from scratch?

Thanks.
Diego]]></description>
      <category>Installation</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?4,460,460#msg-460</guid>
      <pubDate>Thu, 25 Sep 2008 12:10:38 +0200</pubDate>
    </item>
    <item>
      <title>[Mac OS X] Can anyone give me a step-by-step tutorial to install muster 5.4 on OSX 10.5?</title>
      <link>http://www.vvertex.com/forum/read.php?13,459,459#msg-459</link>
      <author>rickw88</author>
      <description><![CDATA[I'm in evaluation process of muster 5.4 for my studio
the environment is 3 PPC G5(OSX 10.4) as render machine.
1 macbook pro using After Effects CS3 (10.5)wising to send render job to those render machine. network using 1GB ethernet.
seems the user manual didn't show complete installation for mac...
anyone could give a step-by-step tutorial is appreciated.
thanks~

my email rickw88@hotmail.com]]></description>
      <category>Mac OS X</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?13,459,459#msg-459</guid>
      <pubDate>Sun, 21 Sep 2008 08:56:31 +0200</pubDate>
    </item>
    <item>
      <title>[Enhancements] Feature Request - pool proirity</title>
      <link>http://www.vvertex.com/forum/read.php?3,458,458#msg-458</link>
      <author>doogstar</author>
      <description><![CDATA[would it be possible to assign a priority to pools 

say i have  a machine called RENDER_ONE and it is in the following pools:
 
project_A      
Project_B
Entire_farm

I want to render all jobs for Project_A in preference to Jobs in Project_B pool and then with least priority jobs in the entire_farm pool.

currently the only priority is job priority so a job submitted to entire farm  at 100% would render on RENDER_1 before jobs submitted to projec_A and Project_B pools at 60 % priority.

If we could assign a weighting or priority to a given pool then we could ensure that Jobs submitted to Project_A and Project_B always rendered on our machine RENDER_1 before jobs submitted to the entire farm whatever the job priority of the entire farm  job.

 There is another benefit to this, if I split the entire farm into 2 pools Project_A and Project_B  and then submitted a job to Project_A and a Job to Project_B both jobs render in parallel but if the job for project_A finishes before the job from Project_B the second job will only render on half the farm while the project_A pool sits Idle. If we had pool Priority running  and submitted the project_B job to the entire_farm pool,then when the  project_A job finished the project_B job runing on the entire  farm would pick up the available Project_A processors this gives better utilization of resource and faster render times.

Some of our pools are set up  by job type say shake or after effects so we would need a switch to  say this pool is exclusive never render jobs submitted to other pools on this pool.


with both pool and job priority we can be much more granular about which jobs get rendered in which order and have much better control of the farm and its throughput.]]></description>
      <category>Enhancements</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?3,458,458#msg-458</guid>
      <pubDate>Wed, 17 Sep 2008 17:02:11 +0200</pubDate>
    </item>
    <item>
      <title>[Muster usage] Maya  particle's cache  trouble</title>
      <link>http://www.vvertex.com/forum/read.php?5,457,457#msg-457</link>
      <author>nooknik</author>
      <description><![CDATA[Hello

    I have a situation regard to Maya particle's pdc format for network render. Those scenes spent time too long for render each chunk , Eventhough cache files are so small like 4 mb total. I realize about the quantitiy of pdc files are so too many of them being send to render clents for each chunks which cause the delay. I currently use 2 nics on dispatcher for seperate out going scenes packets and incoming for images buffers. they works well for regular Maya scene files. Considering time's spent during dispatcher sending particle's scene and the total sizes of pdc files required for complete that scene, I guess add more nic may not help. So, is there any work around for this issue? Please someone enlight me.

                                                      Many Thanks
                                                      
                                                      Nooknik]]></description>
      <category>Muster usage</category>
      <guid isPermaLink="true">http://www.vvertex.com/forum/read.php?5,457,457#msg-457</guid>
      <pubDate>Tue, 16 Sep 2008 08:53:15 +0200</pubDate>
    </item>
  </channel>
</rss>
