<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel>
        <title>Virtual Vertex Forum - Templates</title>
        <description>Discussions about Muster 5 template engine and user-made templates</description>
        <link>http://www.vvertex.com/forum/list.php?6</link>
        <lastBuildDate>Wed, 08 Sep 2010 16:09:59 +0200</lastBuildDate>
        <generator>Phorum 5.2.11</generator>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,728,728#msg-728</guid>
            <title>Maya Composite 2010 / Toxik 2010 Template (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,728,728#msg-728</link>
            <description><![CDATA[ We are currently creating at Maya Composite 2010 / Toxik 2010 Template for Muster 5.5.7. We are about 99% there but are having a problem in the way the Toxik submits its renders vrs. the way Muster submits the job. When you tell Toxik to render frame range 1-10 it actually is rendering frames 1-9. So basically how it works is that we are missing a frame for every chunk in Muster. We currently have a support call into Autodesk but were wondering if anyone else has encountered this problem and if there are any suggestions. <br />
<br />
Thanks<br />
Dieter]]></description>
            <dc:creator>dsliter</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 30 Dec 2009 17:43:50 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,635,635#msg-635</guid>
            <title>Maya 2010 Mental ray rendering (4 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,635,635#msg-635</link>
            <description><![CDATA[ HI,<br />
I am trying to set up the Muster farm to batch render with Mental ray for Maya 2010.  <br />
<br />
Has anyone had any luck setting up their farm with Maya 2010 mental ray?  It works well with the software renderer, but can't get it to work for mental ray.  <br />
<br />
I have installed the Maya mental ray satellite software on the render node, but still is not calling mr.<br />
<br />
Thanks to anyone who can help!<br />
Jeff]]></description>
            <dc:creator>jeffm365</dc:creator>
            <category>Templates</category>
            <pubDate>Tue, 25 May 2010 13:21:05 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,634,634#msg-634</guid>
            <title>HELP: Vray templates for distributed rendering (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,634,634#msg-634</link>
            <description><![CDATA[ Hi,all<br />
I need a Vray templates for distributed rendering.<br />
Thanks in advance]]></description>
            <dc:creator>efrog</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 14 Oct 2009 11:22:47 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,617,617#msg-617</guid>
            <title>trouble getting vray template to work (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,617,617#msg-617</link>
            <description><![CDATA[ Hi all,<br />
   I am currently trying to test out vray with muster. It seems vray is fairly well intergrated with maya command line rendering so I pretty much created an altered mental ray template, changing for vray where necessary.<br />
   My problem is that I cant get the new vray template to show up in the explorer. The new template has a new UID, and has been copied into the template folder on the local machine and on the server. I have done a soft restart of the server and restarted the local machine. I'm pretty sure I'm overlooking something simple, so if anyone has any ideas to help me out it would be greatly appreciated.<br />
Cheers,<br />
Tim Forbes.]]></description>
            <dc:creator>TimForbes</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 22 Jul 2009 18:49:39 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,522,522#msg-522</guid>
            <title>fprime test:how to make this new template engine? (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,522,522#msg-522</link>
            <description><![CDATA[ hi all!<br />
First, Thanks to read me...<br />
<br />
I d like to have some help or informations about Fprime (lightwave engine) command line<br />
i have succesfully create the new configuration template but the scenes are not rendered.<br />
Normaly the command line is the same of the lightwave engine, but maybe there s something else<br />
<br />
Could you help me:<br />
i d like make this commande line in the muster fprime template:<br />
<br />
fprime command line is<br />
WSN -3 [-c&lt;config dir&gt;] [-d&lt;content dir&gt;] [-l&lt;log file&gt;] [-a&lt;aa level&gt;]<br />
        [-o&lt;output filename&gt;] [-p&lt;alpha output filename&gt;] [-s&lt;saver name&gt;]<br />
        [-q] &lt;scene file&gt; &lt;first frame&gt; &lt;last frame&gt; [&lt;frame step&gt;]<br />
<br />
And my muster template is:<br />
DECLARE SUBMISSION <br />
{<br />
	SET ENABLE_ADDITIONAL_FLAGS 0<br />
	<br />
	ADD LWFILENAME FILE_SELECTOR &quot;&quot; &quot;Fprimescene file name&quot; &quot;Specify the Fprimescene file to render&quot; NOTACTIVABLE MANDATORY SUBST *.lws<br />
	ADD LWCONTENTPATH FOLDER_SELECTOR &quot;&quot; &quot;Content directory&quot; &quot;Specify the Fprimecontent path&quot; NOTACTIVABLE MANDATORY SUBST<br />
	ADD LWSTARTFRAME INTEGER_INPUT &quot;1&quot; &quot;Start frame&quot; &quot;Specify the starting frame for the rendering job&quot; NOTACTIVABLE MANDATORY NOSUBST<br />
	ADD LWENDFRAME INTEGER_INPUT &quot;1&quot; &quot;End frame&quot; &quot;Specify the ending frame for the rendering job&quot; NOTACTIVABLE MANDATORY NOSUBST<br />
	ADD LWBYFRAME INTEGER_INPUT &quot;1&quot; &quot;By frame&quot; &quot;Specify the frame step for the rendering job&quot; NOTACTIVABLE MANDATORY NOSUBST<br />
	<br />
	SET GUESSPROJECTPATH PATH_BUILDER LWCONTENTPATH LWFILENAME &quot;\\scenes&quot; &quot;&quot;<br />
	<br />
	# Map fields to Muster internal start/end/by frame values<br />
	MAP start_frame LWSTARTFRAME<br />
	MAP end_frame LWENDFRAME<br />
	MAP by_frame LWBYFRAME<br />
	MAP job_file LWFILENAME<br />
	MAP job_project LWCONTENTPATH<br />
	<br />
<br />
}<br />
<br />
DECLARE ENGINE_WIN<br />
{<br />
	SET PLATFORM_ENABLED 1<br />
	SET ENABLE_ERROR_CHECK 1<br />
	SET ENABLED_BY_DEFAULT 1<br />
	SET FRAMESFLOATS 0<br />
	SET COMMAND_LINE &quot;-3 \&quot;-c%ATTR(LWCONFIG)\&quot; \&quot;-d%ATTR(job_project)\&quot; \&quot;%ATTR(job_file)\&quot; %ATTR(start_frame) %ATTR(end_frame) %ATTR(by_frame)&quot;<br />
	SET EXECUTABLE &quot;%ATTR(LWEXECUTABLE)&quot;<br />
	SET STARTING_FOLDER &quot;%ATTR(LWSTARTINGFOLDER)&quot;<br />
	SET ENVIRONMENT_BLOCK DERIVED<br />
	SET DETECTION_LOGIC PROC<br />
	SET DETECTION_LOGIC_PROC &quot;wsn.exe&quot;<br />
<br />
<br />
I m only a designer, i need your experience to make this template, please<br />
thanks to help me guys<br />
<br />
take care]]></description>
            <dc:creator>geronimo</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 14 Oct 2009 11:22:28 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,479,479#msg-479</guid>
            <title>Removing unused templates from list (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,479,479#msg-479</link>
            <description><![CDATA[ Is there a way to remove unused (not needed) templates from the pull down list inside muster explorer? I removed the templates from the &quot;templates&quot; directory in the dispatcher already, but they still appear in the pull down lists. Dispatcher Soft-Restart is already done.<br />
<br />
Thanks in advance<br />
Stefan]]></description>
            <dc:creator>StefanAlbertz</dc:creator>
            <category>Templates</category>
            <pubDate>Fri, 03 Jul 2009 15:11:29 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,478,478#msg-478</guid>
            <title>Toxik Template (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,478,478#msg-478</link>
            <description><![CDATA[ Hello,<br />
<br />
the newly included Toxik Template - should that be used with an installed full version of toxik, or is it safe to &quot;just&quot; do the render-node installation of toxik and use it with the template? (until today we used muster purely for maya rendering)<br />
<br />
<br />
thanks in advance<br />
Stefan]]></description>
            <dc:creator>StefanAlbertz</dc:creator>
            <category>Templates</category>
            <pubDate>Fri, 03 Jul 2009 15:06:25 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,475,475#msg-475</guid>
            <title>custom template - network drive (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,475,475#msg-475</link>
            <description><![CDATA[ hi!we have a single frame ( with slicing ) template for our render engine. that renders nicely but it seems it has problems at assembly time.<br />
<br />
muster invariably tells that it cannot find the first slice while assembling, but the file ( exactly as it says it looks for it in the logs ) does actually exist.<br />
we're a bit puzzled and we think it may be a problem with the path being on a mapped network drive ...<br />
is there a way to tell muster where to look for the slices ( with an absolute path , in order to use unc) ?<br />
any hints?<br />
<br />
thanks a lot in advance!<br />
the frank barton company]]></description>
            <dc:creator>frankbarton</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 06 May 2009 20:15:53 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,456,456#msg-456</guid>
            <title>Submit Render layers seperately (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,456,456#msg-456</link>
            <description><![CDATA[ I want to submit render layers as seperate muster render jobs. Since the Maya submission script does not offer this option, i need help to get it to work.<br />
<br />
I already tweaked the muster.mel script to send one job for each renderable render layer. The only problem that i have is, that muster does not care at all about my additional flag that i added to the mrtool command line:<br />
<br />
part of the MEL code (i just added the part from -attr on)<br />
<br />
$cmdline = $cmdline + &quot;-v 3 -n \&quot;&quot; + $jobname + &quot;\&quot; -f \&quot;&quot; + MS_Proc_ToOsPath($pubscene) + &quot;\&quot; -proj \&quot;&quot; + MS_Proc_ToOsPath($publishRoot) + &quot;\&quot; -attr ADDPARAMS \&quot;-rl &quot; + $renderLayers1[$i] + &quot;\&quot; 0&quot;;<br />
<br />
When i send the job, the muster output states this:<br />
<br />
- Spawning Mrtool with the following parameters: -b -s fbbserver2 -port 7681 -u &quot;renderuser&quot; -p &quot;&quot; -sf 1 -ef 200 -bf 1 -attr MAYADIGITS 4 0 -se 1 -st 1 -e 2 -pool &quot;QUAD&quot; -pk 50 -pr 1 -max 0 -v 3 -n &quot;layerTestScene&quot; -f &quot;X:\project\scenes\layertest.mb&quot; -proj &quot;X:\scenes\project&quot; -attr ADDPARAMS &quot;-rl layer3&quot; 0<br />
<br />
<br />
Now when i look on the render job in the muster explorer, there is no additional flag set on the render jobs, although i explicitly added &quot;-rl&quot; with the appropriate layer name.<br />
<br />
I need a hint what to do, adding these -rl lines to every job manually is no option.<br />
<br />
<br />
-edit-<br />
<br />
got it to work, was the wrong parameter.<br />
<br />
nonetheless the connector script could use some more love of you guys. Render output location should be part of the window gui and all this publishing is unnecessary if you just want to leave your file where it is. Also texture checking is nice, but should be an option and not a must every time you want to submit a job.]]></description>
            <dc:creator>radobe</dc:creator>
            <category>Templates</category>
            <pubDate>Fri, 03 Jul 2009 15:05:18 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,439,439#msg-439</guid>
            <title>Custom XSI 6.5 Template not working (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,439,439#msg-439</link>
            <description><![CDATA[ Hi,<br />
<br />
I'm currently evaluating Muster for our company. I'd like to create a new template for XSI 6.5, so I've copied the XSI template that comes with Muster, changed name, uid and adjusted the commandline for XSI 6.5. Then I copied the template over to the dispatcher, restarted dispatcher and clients and configured the template on the clients.<br />
Everything fine so far. The template shows up in the Explorer and I can submit jobs, but the client never starts rendering. XSI 6.5 is listed in the supported templates for the client.<br />
Did I miss anything or are custom templates not supported in the evaluation version?]]></description>
            <dc:creator>lululog</dc:creator>
            <category>Templates</category>
            <pubDate>Fri, 03 Jul 2009 15:03:44 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,419,419#msg-419</guid>
            <title>how to configure Maya Mr template for 8 threads (4 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,419,419#msg-419</link>
            <description><![CDATA[ Hi,<br />
<br />
We are trying to configure the template of Maya Mr in a dual quadcore, and we would like to use 8 threads, but the options only go up to 4.<br />
<br />
one solutions we tried was to set up the machine as 2 instances of the same machine, with 4 threads each. The problem with that is the used RAM of two single processes would really go up and slow everything down or freeze the machine.<br />
<br />
Is there a way to change the Maximum threads to 8?<br />
<br />
thanks.]]></description>
            <dc:creator>romeu</dc:creator>
            <category>Templates</category>
            <pubDate>Mon, 04 Aug 2008 13:54:37 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,358,358#msg-358</guid>
            <title>Blender script (5 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,358,358#msg-358</link>
            <description><![CDATA[ Hi,<br />
My work is considering purchasing Muster.<br />
We use After Effects, 3D MAX and Blender.<br />
The first 2 appear to be covered, but I can't find any info about Blender.<br />
Is there a script for rendering with Blender under Muster?]]></description>
            <dc:creator>freen</dc:creator>
            <category>Templates</category>
            <pubDate>Thu, 24 Jul 2008 02:12:06 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,355,355#msg-355</guid>
            <title>final render for maya (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,355,355#msg-355</link>
            <description><![CDATA[ hello !<br />
<br />
because we use final render for maya a lot, i tried to create a template for it. i took a template from renderman and changed flags and stuff but it don't seems to work. here is the log-file:<br />
<br />
<br />
[MUSTER]Spawning process C:\Programme\Alias\Maya7.0\bin\render.exe inside C:\Programme\Alias\Maya7.0\bin using the following command line flags:<br />
[MUSTER]-r fr -rd &quot;\\Operator-10\Data\MusterTest\images\MusterFR&quot; -proj &quot;\\Operator-10\Data\MusterTest&quot; -s 21.000 -e 24.000 -b 1.000 -rfs 21 -rfb 1 -pad 3  &quot;\\Operator-10\Data\MusterTest\scenes\musterTest.mb&quot;<br />
<br />
<br />
Starting &quot;C:\Programme\Alias\Maya7.0\bin\mayabatch.exe&quot;<br />
mental ray for Maya 7.0 <br />
// mental ray for Maya: using startup file C:/Programme/Alias/Maya7.0/mentalray/maya.rayrc<br />
mental ray for Maya: setup<br />
mental ray for Maya: initialize<br />
mental ray: version 3.4.5.2, 06 July 2005<br />
mental ray for Maya: using 1 license<br />
mental ray for Maya: register extensions<br />
// mental ray Node Factory: loaded<br />
// parsing C:/Programme/Alias/Maya7.0/mentalray/include/base.mi<br />
// generating Maya nodes...<br />
// parsing C:/Programme/Alias/Maya7.0/mentalray/include/contour.mi<br />
// generating Maya nodes...<br />
// parsing C:/Programme/Alias/Maya7.0/mentalray/include/paint.mi<br />
// generating Maya nodes...<br />
// parsing C:/Programme/Alias/Maya7.0/mentalray/include/physics.mi<br />
// generating Maya nodes...<br />
// parsing C:/Programme/Alias/Maya7.0/mentalray/include/subsurface.mi<br />
// generating Maya nodes...<br />
mental ray for Maya: successfully registered<br />
File read in 0 seconds.<br />
Result: //Operator-10/Data/MusterTest/scenes/musterTest.mb<br />
finalRender Stage-2 R1.0 initialization...<br />
fR-ShaderMaster: reading description file: C:\Programme\Alias\Maya7.0\finalRender Stage-2\plug-ins\shaders\CoreShaders.fRd<br />
fR-ShaderMaster: reading description file: C:\Programme\Alias\Maya7.0\finalRender Stage-2\plug-ins\shaders\fFastSkin.fRd<br />
fR-ShaderMaster: reading description file: C:\Programme\Alias\Maya7.0\finalRender Stage-2\plug-ins\shaders\ImageFormats.fRd<br />
fR-ShaderMaster: reading description file: C:\Programme\Alias\Maya7.0\finalRender Stage-2\plug-ins\shaders\RenderElements.fRd<br />
finalRender Stage-2 R1.0 initizialized.<br />
Error: Cannot find procedure &quot;finalRender&quot;.<br />
mental ray: wallclock  0:00:02.41 total<br />
mental ray: allocated 1 MB, max resident 2 MB<br />
<br />
[MUSTER]Process terminated with the following exit code: 0<br />
<br />
<br />
<br />
if i type in the command muster seems to use manually in the commandline everything is ok and rendering... (C:\Programme\Alias\Maya7.0\bin\render.exe -r fr -rd &quot;\\Operator-10\Data\MusterTest\images\MusterFR&quot; -proj &quot;\\Operator-10\Data\MusterTest&quot; -s 21.000 -e 24.000 -b 1.000 -rfs 21 -rfb 1 -pad 3  &quot;\\Operator-10\Data\MusterTest\scenes\musterTest.mb&quot;)<br />
<br />
also when i type: mayabatch -command finalRender -file &quot;...&quot; everything is ok in the commandline.<br />
<br />
we also use newer maya versions but without the final render plugin, and if i don't specify the maya7.0 mayabatch.exe but the one for maya2008 (by default) then it says: Error: Cannot find procedure &quot;finalRender&quot;.<br />
<br />
but the error-log says its using the maya7.0 mayabatch.exe so i really can't figure out what went wrong...<br />
<br />
thx in advance<br />
ferdo]]></description>
            <dc:creator>ferdo</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 09 Apr 2008 12:25:35 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,332,332#msg-332</guid>
            <title>Clarification of some Template engine commands please (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,332,332#msg-332</link>
            <description><![CDATA[ Would someone like to clarify the function of the following aspects of templates for me, please. I read the relevant section in the manual which helped enormously, but there are still a couple of things that I don't understand fully.<br />
<br />
Partial answers more than welcome!!<br />
<br />
1) DETECTION_LOGIC &amp; DETECTION_LOGIC_PROC - any ideas how to identify the correct settings here for software running on Apple Mac OS X ?<br />
<br />
2) GUESSPROJECTPATH etc - what is the syntax for these commands and how do the relate to other variables and the Explorer submission dialogue - my understanding is very patchy - I can see that PATH_BUILDER is a reserved keyword but that's about it.<br />
<br />
3) MAP commands - I'm unclear when I need to use these to map values with certain Muster internal ones. How does it work? Does muster use MAP to substitute its own values for specific chunks, and use the value ADDed in the DECLARE SUBMISSION session as parameters from which to calculate the internal values?<br />
<br />
4) With the &quot;submission and command builder supported items&quot; I don't understand the purpose of some of the options...<br />
   i) ACTIVABLE/NOTACTIVABLE - what do these options do?<br />
   ii) MANDATORY/NOTMANDATORY - ditto. Although I could probably hazard a guess.<br />
   iii) SUBST/NOSUBST - again, I have no idea what these do.<br />
   iv) Filter lists - the examples I have seen have all been file lists, and I assume that these apply to file selection dialogue boxes to make life easier for end users. However, what is the relevance of these on the OS X platform? I note that in the Maya template for the Engine_Mac section the MAYAEXECUTABLE FILE_SELECTOR hasa filter of *.exe<br />
<br />
Apologies if I have missed obvious clues and explanations elsewhere on any of these questions. Any comments that might help me, nomatter how small or focussed, gratefully accepted.]]></description>
            <dc:creator>SimonOld</dc:creator>
            <category>Templates</category>
            <pubDate>Tue, 01 Apr 2008 19:21:45 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,329,329#msg-329</guid>
            <title>Lightwave Template for Mac OS... (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,329,329#msg-329</link>
            <description><![CDATA[ Hey all,<br />
<br />
I'm knew to muster and in need of help!! I don't know where to start in setting up the Lightwave template to render on Muster 5.4 running under Mac OS 10.5.<br />
<br />
I haven't set any variables under the &quot;decline engine_mac&quot; line in the template and still just have:<br />
<br />
 SET PLATFORM_ENABLED 0<br />
<br />
Does anyone have any help they can offer or a working Mac Lightwave template that I could use/see to get an idea of how i should be setting it up?? <br />
<br />
Thanks]]></description>
            <dc:creator>hutton89</dc:creator>
            <category>Templates</category>
            <pubDate>Tue, 18 Mar 2008 21:30:22 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,316,316#msg-316</guid>
            <title>Frame Check (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,316,316#msg-316</link>
            <description><![CDATA[ I can´t seem to make the Frame Check function work.<br />
<br />
I enter the following in the &quot;Image name prefix and path&quot; field:<br />
\\server\projekt\images\Close_FallOff\Close_FallOff<br />
<br />
when the filename is Close_FallOff.####.iff<br />
<br />
and Muster says - &quot;Dispatcher wasn´t able to find at least one good frame&quot;<br />
<br />
What is wrong? I´ve also tried adding a dot at the end, but no difference.<br />
<br />
Please advice.]]></description>
            <dc:creator>gagn</dc:creator>
            <category>Templates</category>
            <pubDate>Tue, 01 Apr 2008 19:23:06 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,243,243#msg-243</guid>
            <title>some questions about the templates (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,243,243#msg-243</link>
            <description><![CDATA[ hi leo,<br />
<br />
after quite some time i just downloaded 5.3 to see what is new around muster.<br />
<br />
quite impressing to see the changes since 4.45.<br />
<br />
- is there something like a template editor in muster or is it all &quot;by hand typing&quot;?<br />
- i miss the old user and custom jobs and especially the user job editor which was quite nice and easy to use. do i have to write a template for each and every user job now?<br />
<br />
one last question (i know.. wrong forum):<br />
is it possible to submit several single threaded jobs to one machine? e.g.: we have a software that only runs on one processor. can muster run this software 4 times on a quad machine with 4 seperate threads?<br />
<br />
cheers &amp; thanx<br />
<br />
alex<br />
<br />
edit: and please in the next release: be sure the &quot;processors usage&quot; field can handle dual Quad machines with 8 processors :)]]></description>
            <dc:creator>alexx</dc:creator>
            <category>Templates</category>
            <pubDate>Sun, 21 Oct 2007 21:02:12 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,233,233#msg-233</guid>
            <title>Maya Render Layer Overrides (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,233,233#msg-233</link>
            <description><![CDATA[ I have render settings overrides set for many render layers, including overrides on  a per-layer basis for Start Frame, End Frame and Start Number. This allows me to render only a short frame range for each of the items that appear in the scene for only part of the animation, rather than rendering 2000 frames of blank images for every layer. However, the entire Muster frame range is getting rendered for each layer, now matter how I set this up or what template I try to use (MR, Maya SW, or Maya Layer).<br />
Any workarounds?<br />
Thanks,<br />
Sean]]></description>
            <dc:creator>stwagtaff</dc:creator>
            <category>Templates</category>
            <pubDate>Thu, 11 Oct 2007 16:59:46 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,202,202#msg-202</guid>
            <title>Custom template for mayaman (4 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,202,202#msg-202</link>
            <description><![CDATA[ Hi leonardo<br />
<br />
Can you please let me know how i can add custom templates. I want to be able to use Mayaman with Muster. Consequently i want to be able to add a mayaman template to Muster.<br />
<br />
Thanks<br />
Godfrey]]></description>
            <dc:creator>godfrey</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 23 Jul 2008 14:59:11 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,174,174#msg-174</guid>
            <title>Nuke 4.6 template problem (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,174,174#msg-174</link>
            <description><![CDATA[ Hello,<br />
<br />
I am working on a Nuke 4.6 template, and I have this pb: I have done a template which work fine if I submit small packet (like 2 or 4) but if I submit a more bigger packet(like 10), I got the following error: job start timeout, how can i solve this problem?<br />
<br />
Thank you<br />
<br />
Cédric]]></description>
            <dc:creator>ze_taupe</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 23 Jan 2008 20:53:45 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,171,171#msg-171</guid>
            <title>Need help with command line rendering asap (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,171,171#msg-171</link>
            <description><![CDATA[ hey - so I know absolutely nothing about command line rendering, but I'm smart enough to figure it out with some help. Here's my situation:<br />
<br />
I have a muster-based render farm and we are trying out a new beta plugin of Vray for maya. I am pretty sure the plugin supports a command-line render but I'm not sure exactly how it works. I am waiting for support from them on their end for that. from you guys I'd love a clear explanation of how to set up a new custom template for this renderer (if possible) and whether I need to load files onto each node or how that works. Thanks again! this is for a film project so the deadlines are tight!]]></description>
            <dc:creator>Tmart</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 15 Jul 2009 02:30:09 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,143,143#msg-143</guid>
            <title>Run System commands (4 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,143,143#msg-143</link>
            <description><![CDATA[ Hey there.<br />
I just wondered, if it's possible to make Muster perform a system command like &quot;copy&quot; or &quot;delete&quot; on a specific machine.<br />
The task is to move a computed file from a local computer to a network folder after it's created in Maya via Muster.<br />
So the workflow would be like:<br />
1. Render the data file in Maya on one machine<br />
2. Copy the generated file from the local computer to a server<br />
3. Use the copied file for a new rendering<br />
<br />
I know that it's possible to set dependencies for jobs, so the main question is how to run system commands as a job via the Muster Submission Panel.<br />
Any advices are welcome!<br />
<br />
Thanks,<br />
<br />
Markus]]></description>
            <dc:creator>Markus</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 30 May 2007 00:52:39 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,67,67#msg-67</guid>
            <title>how can I get any error code by the red dot (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?6,67,67#msg-67</link>
            <description><![CDATA[ I'v built a new template from &quot;mr_uid15.template&quot;, but it just didn't work. I'm sure I copied this one to the render client and dispatcher,and I &quot;soft restart&quot; the render client, and even the dispatcher, but all I got was only a red dot, what was wrong with it....Can any one help...Thanks a lot!<br />
<br />
my template:<br />
# JDL - Job Description language<br />
# Template file for Muster 5.0, applies to Mental ray multifile render<br />
#<br />
# Basic template declaration, specify job string identifier and unique ID<br />
<br />
DECLARE TEMPLATE<br />
{<br />
<br />
	SET TEMPLATE_NAME &quot;Mental Ray Standalone - MultiFile&quot;<br />
	SET TEMPLATE_DESC &quot;Mental Ray Multi file rendering&quot;<br />
	SET TEMPLATE_UID 25<br />
	SET TEMPLATE_LOGIC MULTIFRAME<br />
	SET DEFAULT_PRIORITY 1<br />
	SET DEFAULT_POOL &quot;Entire Farm&quot;<br />
	SET MAXIMUM_LICENSES 0<br />
	SET DELAY_GROUP &quot;Global&quot;<br />
	SET DELAY_TIME 0<br />
}<br />
<br />
DECLARE MULTIFRAME<br />
{<br />
	SET ENABLE_FRAME_CHECK 1<br />
}<br />
<br />
DECLARE SUBMISSION<br />
{<br />
	SET ENABLE_ADDITIONAL_FLAGS 1<br />
<br />
	ADD MRFILENAME FILE_SELECTOR &quot;&quot; &quot;Mental ray file list prefix&quot; &quot;Specify the mental ray file prefix, use # to substitute frame number&quot; NOTACTIVABLE MANDATORY SUBST *.*<br />
	ADD MRRENDERPATH FOLDER_SELECTOR &quot;&quot; &quot;Frame destination&quot; &quot;Specify the alternative rendering folder&quot; ACTIVABLE MANDATORY SUBST<br />
	ADD MRSTARTFRAME INTEGER_INPUT &quot;1&quot; &quot;Start frame&quot; &quot;Specify the starting frame for the rendering job&quot; NOTACTIVABLE MANDATORY NOSUBST<br />
	ADD MRENDFRAME INTEGER_INPUT &quot;1&quot; &quot;End frame&quot; &quot;Specify the ending frame for the rendering job&quot; NOTACTIVABLE MANDATORY NOSUBST<br />
	ADD MRBYFRAME INTEGER_INPUT &quot;1&quot; &quot;By frame&quot; &quot;Specify the frame step for the rendering job&quot; NOTACTIVABLE MANDATORY NOSUBST<br />
<br />
	SET BUILDMRFILE FILE_BUILDER MRFILENAME MRFILENAME 1 &quot;#&quot;<br />
<br />
	# Map fields to Muster internal start/end/by frame values<br />
	MAP start_frame MRSTARTFRAME<br />
	MAP end_frame MRENDFRAME<br />
	MAP by_frame MRBYFRAME<br />
	MAP job_file MRFILENAME<br />
	MAP output_folder MRRENDERPATH<br />
<br />
<br />
}<br />
<br />
DECLARE SUBMISSION_ADDFLAGS_GUI<br />
{<br />
	DECLARE SUBMS_ADDFLAGS<br />
	{<br />
		SET GROUP_NAME &quot;Custom flags&quot;<br />
		ADD CUSTOM_FLAGS STRING_INPUT &quot;&quot; &quot;Custom flags:&quot; &quot;Specify additional flags to concatenate to the command line&quot; ACTIVABLE<br />
	}<br />
<br />
	SET ADDFLAGS_COMMAND_LINE &quot;%ISACTIVE(CUSTOM_FLAGS (%ATTR(CUSTOM_FLAGS) ))&quot;<br />
}<br />
<br />
DECLARE ENGINE_WIN<br />
{<br />
	SET PLATFORM_ENABLED 1<br />
	SET ENABLE_ERROR_CHECK 1<br />
	SET ENABLED_BY_DEFAULT 1<br />
	SET FRAMESFLOATS 0<br />
	SET COMMAND_LINE &quot;-L \&quot;%ATTR(MRLIBPATH)\&quot; -I \&quot;%ATTR(MRINCPATH)\&quot; %ATTR(ADD_FLAGS) %ISACTIVE(output_folder (-file_dir \&quot;%ATTR(output_folder)\&quot;)) %FILELIST(job_file)&quot;<br />
	SET EXECUTABLE &quot;%ATTR(MREXECUTABLE)&quot;<br />
	SET STARTING_FOLDER &quot;%ATTR(MRHOME)&quot;<br />
	SET ENVIRONMENT_BLOCK DERIVED<br />
	SET DETECTION_LOGIC PROC<br />
<br />
	DECLARE CONFIGURABLE_TAGS<br />
	{<br />
		ADD MREXECUTABLE FILE_SELECTOR &quot;C:\\Program Files\\mental images\\mental ray\\ray.exe&quot; &quot;Mental ray executable&quot; &quot;Specify the softimage render executable&quot; NOTACTIVABLE MANDATORY *.exe<br />
		ADD MRHOME FOLDER_SELECTOR &quot;C:\\Program Files\\mental images\\mental ray&quot; &quot;Location of Mental ray installation&quot; &quot;Specify the starting folder for the render process&quot; NOTACTIVABLE MANDATORY<br />
		ADD MRLIBPATH FOLDER_SELECTOR &quot;C:\\Program Files\\mental images\\mental ray\\shaders&quot; &quot;Location of Mental ray lib directory&quot; &quot;Specify the mental ray containing libraries&quot; NOTACTIVABLE MANDATORY<br />
		ADD MRINCPATH FOLDER_SELECTOR &quot;C:\\Program Files\\mental images\\mental ray\\include&quot; &quot;Location of Mental ray include directory&quot; &quot;Specify the mental ray containing libraries&quot; NOTACTIVABLE MANDATORY<br />
<br />
	}<br />
<br />
	DECLARE CUSTOM_ENVIRONMENT<br />
	{<br />
<br />
		SET MI_ROOT %ATTR(MRHOME)<br />
		SET MI_RAY3_SERVICE mi-raysatxsi5_0<br />
		SET PATH %MI_ROOT%;%PATH%<br />
	}<br />
}<br />
<br />
DECLARE ENGINE_MAC<br />
{<br />
<br />
	SET PLATFORM_ENABLED 1<br />
	SET ENABLE_ERROR_CHECK 1<br />
	SET ENABLED_BY_DEFAULT 1<br />
	SET FRAMESFLOATS 0<br />
	SET COMMAND_LINE &quot;-L \&quot;%ATTR(MRLIBPATH)\&quot; -I \&quot;%ATTR(MRINCPATH)\&quot; %ATTR(ADD_FLAGS) %ISACTIVE(output_folder (-file_dir \&quot;%ATTR(output_folder)\&quot;)) %FILELIST(job_file)&quot;<br />
	SET EXECUTABLE &quot;%ATTR(MREXECUTABLE)&quot;<br />
	SET STARTING_FOLDER &quot;%ATTR(MRHOME)&quot;<br />
	SET ENVIRONMENT_BLOCK DERIVED<br />
	SET DETECTION_LOGIC PROC<br />
<br />
	DECLARE CONFIGURABLE_TAGS<br />
	{<br />
		ADD MREXECUTABLE FILE_SELECTOR &quot;/usr/aw/mentalray3.4/ray.exe&quot; &quot;Mental ray executable&quot; &quot;Specify the softimage render executable&quot; NOTACTIVABLE MANDATORY *.exe<br />
		ADD MRHOME FOLDER_SELECTOR &quot;/usr/aw/mentalray3.4/mentalray3.4&quot; &quot;Location of Mental ray installation&quot; &quot;Specify the starting folder for the render process&quot; NOTACTIVABLE MANDATORY<br />
		ADD MRLIBPATH FOLDER_SELECTOR &quot;/usr/aw/mentalray3.4/mentalray3.4/lib&quot; &quot;Location of Mental ray lib directory&quot; &quot;Specify the mental ray containing libraries&quot; NOTACTIVABLE MANDATORY<br />
		ADD MRINCPATH FOLDER_SELECTOR &quot;/usr/aw/mentalray3.4/mentalray3.4/include&quot; &quot;Location of Mental ray include directory&quot; &quot;Specify the mental ray containing libraries&quot; NOTACTIVABLE MANDATORY<br />
<br />
	}<br />
<br />
	DECLARE CUSTOM_ENVIRONMENT<br />
	{<br />
<br />
		SET MI_ROOT %ATTR(MRHOME)<br />
		SET MI_RAY3_SERVICE mi-raysatxsi5_0<br />
		SET PATH %MI_ROOT%;%PATH%<br />
	}<br />
}<br />
<br />
DECLARE ENGINE_LINUX<br />
{<br />
<br />
	SET PLATFORM_ENABLED 1<br />
	SET ENABLE_ERROR_CHECK 1<br />
	SET ENABLED_BY_DEFAULT 1<br />
	SET FRAMESFLOATS 0<br />
	SET COMMAND_LINE &quot;-L \&quot;%ATTR(MRLIBPATH)\&quot; -I \&quot;%ATTR(MRINCPATH)\&quot; %ATTR(ADD_FLAGS) %ISACTIVE(output_folder (-file_dir \&quot;%ATTR(output_folder)\&quot;)) %FILELIST(job_file)&quot;<br />
	SET EXECUTABLE &quot;%ATTR(MREXECUTABLE)&quot;<br />
	SET STARTING_FOLDER &quot;%ATTR(MRHOME)&quot;<br />
	SET ENVIRONMENT_BLOCK DERIVED<br />
	SET DETECTION_LOGIC PROC<br />
<br />
	DECLARE CONFIGURABLE_TAGS<br />
	{<br />
		ADD MREXECUTABLE FILE_SELECTOR &quot;/usr/aw/mentalray3.4/ray.exe&quot; &quot;Mental ray executable&quot; &quot;Specify the softimage render executable&quot; NOTACTIVABLE MANDATORY *.exe<br />
		ADD MRHOME FOLDER_SELECTOR &quot;/usr/aw/mentalray3.4/mentalray3.4&quot; &quot;Location of Mental ray installation&quot; &quot;Specify the starting folder for the render process&quot; NOTACTIVABLE MANDATORY<br />
		ADD MRLIBPATH FOLDER_SELECTOR &quot;/usr/aw/mentalray3.4/mentalray3.4/lib&quot; &quot;Location of Mental ray lib directory&quot; &quot;Specify the mental ray containing libraries&quot; NOTACTIVABLE MANDATORY<br />
		ADD MRINCPATH FOLDER_SELECTOR &quot;/usr/aw/mentalray3.4/mentalray3.4/include&quot; &quot;Location of Mental ray include directory&quot; &quot;Specify the mental ray containing libraries&quot; NOTACTIVABLE MANDATORY<br />
<br />
	}<br />
<br />
	DECLARE CUSTOM_ENVIRONMENT<br />
	{<br />
<br />
		SET MI_ROOT %ATTR(MRHOME)<br />
		SET MI_RAY3_SERVICE mi-raysatxsi5_0<br />
		SET PATH %MI_ROOT%;%PATH%<br />
	}<br />
}<br />
<br />
<br />
DECLARE ERROR<br />
{<br />
	ADD WARNING &quot;warning&quot;<br />
	ADD ERROR &quot;error&quot; &quot;Error&quot;<br />
	ADD ERROR_RETCODE -1<br />
	ADD WARNING_RETCODE 1<br />
	ADD DEFAULT_RETCODE 0<br />
}]]></description>
            <dc:creator>OnFootBuG</dc:creator>
            <category>Templates</category>
            <pubDate>Sat, 17 Mar 2007 21:18:49 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?6,5,5#msg-5</guid>
            <title>Welcome to the template section (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?6,5,5#msg-5</link>
            <description><![CDATA[ Dear Forum users, <br />
<br />
Welcome to the templates section.<br />
<br />
We welcome any user that wanna share his idea about built-in Muster templates as well as posting user-made templates to bind Muster with foreign packages.]]></description>
            <dc:creator>admin</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 15 Nov 2006 13:09:27 +0100</pubDate>
        </item>
    </channel>
</rss>
