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        <title>Virtual Vertex Forum - Installation</title>
        <description>Discussions about Muster installations</description>
        <link>http://www.vvertex.com/forum/list.php?4</link>
        <lastBuildDate>Wed, 08 Sep 2010 16:04:22 +0200</lastBuildDate>
        <generator>Phorum 5.2.11</generator>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,795,795#msg-795</guid>
            <title>Maya Submit Script Hand Holding (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,795,795#msg-795</link>
            <description><![CDATA[ Hi folks,<br />
<br />
I'm new to Muster and need help setting it up so I can submit render layers from Maya 2008.  <br />
The steps I've read have been a bit hard to follow, particularly because I have to figure out how things work without admin rights (IT dep't within a corporation).<br />
Is there a step-by-step guide somewhere that includes a submit script and all the installation details necessary to get this to work somewhere?<br />
<br />
Specific questions: <br />
Do I need to reinstall Muster to incorporate Maya (Muster is installed currently but with no integration with Maya).<br />
Is there a Mel script/plugin available for submitting jobs?<br />
Can I submit MR .mi files using a mel submit script?<br />
<br />
(Maya 2008, Muster 5.5.8)<br />
<br />
Thanks tons in advance...<br />
--- Shaun]]></description>
            <dc:creator>shaunchap</dc:creator>
            <category>Installation</category>
            <pubDate>Mon, 05 Jul 2010 22:03:17 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,792,792#msg-792</guid>
            <title>Not able to render in Maya and MAx 2011 (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,792,792#msg-792</link>
            <description><![CDATA[ Hi<br />
<br />
We have configured our dis<br />
<br />
I am the user of Muster 6.4 i have configured the template for Maya 2011 with c:/program files/autodesk/maya2011/bin/render.exe and trying to render i am getting the following error for maya_sw render.<br />
<br />
[MUSTER]Spawning process C:\Program Files\Autodesk\3ds Max 2011\3dsmaxcmd.exe inside C:\Program Files\Autodesk\3ds Max 2011 using the following command line flags:<br />
[MUSTER]-v:5 -showRFW:0 -workPath:&quot;C:\WINDOWS\TEMP\MusterTemp_1&quot; -start:1 -end:4 -nthFrame: 1  &quot;\\Tvc-vfx12\Projects\dont_worry\max\muster_test\pad_A_09_test_01.max&quot;<br />
<br />
6/26/2010 6:19:36 AM;  Parsing scene: &quot;\\Tvc-vfx12\Projects\dont_worry\max\muster_test\pad_A_09_test_01.max&quot;<br />
6/26/2010 6:19:36 AM;  Error opening scene file: &quot;\\Tvc-vfx12\Projects\dont_worry\max\muster_test\pad_A_09_test_01.max&quot;<br />
<br />
[MUSTER]Process terminated with the following exit code: 3<br />
<br />
if i configure with c:/program files/autodesk/maya2011/bin/mayabatch.exe  it is telling that render complete with the following report but we are able to find the output.<br />
[MUSTER]Spawning process C:\Program Files\Autodesk\Maya2011\bin\mayabatch.exe inside C:\Program Files\Autodesk\Maya2011\ using the following command line flags:<br />
[MUSTER]-r sw  -n 0 -proj &quot;\\Tvc-vfx04\Projects\muster_test\Maya\Muster_test&quot; -s 9.000 -e 12.000 -b 1.000 -rfs 9 -rfb 1 -pad 1  &quot;\\Tvc-vfx04\Projects\muster_test\Maya\Muster_test\scenes\muster.mb&quot;<br />
<br />
Flags:<br />
-v                       prints the product version and cut number<br />
-batch                   for batch mode<br />
-prompt                  for interactive non-gui mode<br />
-proj [dir]              look for files in the specified project dir<br />
-command [mel command]   runs the specified command on startup<br />
-file [file]             opens the specified file<br />
-script [file]           sources the specified file on startup<br />
-log [file]              copies stdout and stderr messages to the specified file<br />
                             (use complete file name)<br />
-recover                 recover the last journal file<br />
                             (use 'Render -help' for more options)<br />
-optimizeRender [file] [outfile]<br />
                         optimize maya file efficient for rendering<br />
                             purposes, and put result in outfile<br />
                             (use 'maya -optimizeRender -help' for more options)<br />
-archive [file]          displays a list of files required to archive<br />
                             the specified scene.<br />
-noAutoloadPlugins       do not auto-load any plug-ins.<br />
-3                       enable Python 3000 compatibility warnings<br />
-help                    prints this message<br />
<br />
[MUSTER]Process terminated with the following exit code: 0<br />
<br />
Kindly help which template is correct and what is the exact problem.<br />
<br />
Thanks and Regards<br />
<br />
T.Boopathy<br />
Engg<br />
Reliance Media Works Ltd<br />
+91-9321897623]]></description>
            <dc:creator>boopathyt</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:03:36 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,752,752#msg-752</guid>
            <title>C4D on muster (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,752,752#msg-752</link>
            <description><![CDATA[ I'd like some help on the best deployment for c4d 11.5 on my muster render farm. should i just install the render  11.5 client , or do i have to install the whole bundle suite, we have the studio bundle? From what i was told muster runs c4d from the command line executable of c4d not the render client executable.<br />
<br />
We are using Muster 5.5.6<br />
<br />
thanks!]]></description>
            <dc:creator>ucis300</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 02 Feb 2010 03:10:31 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,683,683#msg-683</guid>
            <title>[SOLVED] maya batch.exe not using full proc usage using only25% (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,683,683#msg-683</link>
            <description><![CDATA[ System and Render Blade Details<br />
<br />
1)render dispatcher :Win 2003 32 bit1 server Operating system<br />
2)render blades with win xp 64 bit Operating system<br />
3)Muster version 5.5.7<br />
<br />
a)Maya 8.5 32 bit on render blades <br />
<br />
when i submit jobs throw muster to blades its rendering only with max proc usage of 25%.<br />
If i launch the same file to the workstations which is connected to dispatcher it renders with full proc uasge of 100%<br />
pls give me solution for this also iam having an problem with additional flags iam not able to give any   (  -rt   )     flags<br />
 if igive its giving an syntax error.it allows only 4 threads to render............................................................. thank yu]]></description>
            <dc:creator>MK_KRISH3D</dc:creator>
            <category>Installation</category>
            <pubDate>Wed, 25 Nov 2009 11:37:41 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,675,675#msg-675</guid>
            <title>[SOLVED] how to open the muster.db and muster_history.db ? (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,675,675#msg-675</link>
            <description><![CDATA[ 1. how to open the muster.db file and muster_history.db file ? I want to open them to get useful message .<br />
thank you!<br />
2. &quot; The log pane is the most important Muster window. Each message reported by render clients or status/error messages reported by the Dispatcher are logged here. You should watch carefully its output to track error and/or render failures. &quot; I want to get all message ( today and history ) in the log pane, how can I get them ? thank you !]]></description>
            <dc:creator>liuxiangheng</dc:creator>
            <category>Installation</category>
            <pubDate>Wed, 25 Nov 2009 11:40:47 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,652,652#msg-652</guid>
            <title>Muster render submision problem in version 5.5.7 (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,652,652#msg-652</link>
            <description><![CDATA[ Hi<br />
All<br />
<br />
plz find the bellow mentioned and try to help me to solve the problem <br />
<br />
kindly check the attached file and let me know if i am missing any steps in the installation process<br />
<br />
System and Render Blade Details<br />
<br />
1)render dispatcher :Win 2003 32 bit1 server Operating system<br />
2)render blades with win xp 64 bit Operating system<br />
3)Muster version 5.5.7<br />
<br />
a)Maya 2009 32 bit on Render dispatcher<br />
b)Maya 2009 64bit on render blades<br />
<br />
<br />
find the log details Beloow<br />
<br />
[MUSTER]Spawning process C:\Program Files\Autodesk\Maya2009\bin\Render.exe inside C:\Program Files\Autodesk\Maya2009\bin using the following command line flags:<br />
[MUSTER]-r mr -v 4 -rd &quot;\\Renderman\Renderoutput\HD_TEST\images&quot; -rt 4 -proj &quot;\\Renderman\Renderoutput\fortest&quot; -s 17.000 -e 20.000 -b 1.000 -rfs 17 -rfb 1 -pad 4  &quot;\\Renderman\Renderoutput\fortest\test.ma&quot;<br />
<br />
<br />
Starting &quot;C:\Program Files\Autodesk\Maya2009\bin\mayabatch.exe&quot;<br />
mental ray for Maya 10.0 <br />
// mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc<br />
mental ray for Maya: setup<br />
mental ray for Maya: initialize<br />
mental ray: version 3.7.1.26, Jul 30 2008, revision 26576<br />
mental ray for Maya: using 1 license<br />
mental ray for Maya: register extensions<br />
// mental ray Node Factory: loaded<br />
Error: file: C:/Program Files/Autodesk/Maya2009/scripts/others/miImfkeyOverrideScriptJob.mel line 37: No object matches name: renderLayerManager.renderLayerId<br />
mental ray for Maya: successfully registered<br />
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2009/mentalray/maya.rayrc<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/AdskShaderSDKWrappers.mi<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/architectural.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/architectural.dll<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/base.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/base.dll<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/contour.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/contour.dll<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/paint.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/paint.dll<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/physics.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/physics.dll<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/production.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/production.dll<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/subsurface.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/subsurface.dll<br />
// generating Maya nodes...<br />
// parsing C:/Program Files/Autodesk/Maya2009/mentalray/include/surfaceSampler.mi<br />
// loading C:/Program Files/Autodesk/Maya2009/mentalray/lib/surfaceSampler.dll<br />
// generating Maya nodes...<br />
File read in 3 seconds.<br />
Result: //Renderman/Renderoutput/fortest/test.ma<br />
mental ray: got 8 satellite CPUs.<br />
MEM  0.0  info : heap size limit set to 678 MB<br />
Info: (mental ray) : number of render thread(s): 4<br />
Info: (Mayatomr.Nodes) : custom string options found<br />
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya<br />
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya<br />
Info: (Mayatomr.Scene) : update lights and related shaders<br />
Info: (Mayatomr.Scene) : update cameras and related shaders<br />
Info: (Mayatomr.Scene) : update geometry and materials<br />
Info: (Mayatomr.Scene) : render camera: camera1<br />
SCEN 0.1  info : 2 geometry leaf instances (2 scheduled, 0 cached, 0 shared)<br />
SCEN 0.1  info : 1 light leaf instance<br />
SCEN 0.1  info : wallclock  0:00:00.00 for scene preprocessing<br />
SCEN 0.1  info : allocated 2 MB, max resident 3 MB<br />
RC   0.1  info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)<br />
RC   0.1  info : option: scanline          on<br />
RC   0.1  info : option: trace             on<br />
RC   0.1  info : option:   trace depth     reflection 10, refraction 10, sum 20<br />
RC   0.1  info : option:   acceleration    bsp<br />
RC   0.1  info : option:   bsp size        10<br />
RC   0.1  info : option:   bsp depth       40<br />
RC   0.1  info : option: shadow            on<br />
RC   0.1  info : option:   shadow maps       (use) (recompute) <br />
RC   0.1  info : option: lightmap          on<br />
RC   0.1  info : option: motion            off<br />
RC   0.1  info : option: luminance weights 0.212671 0.71516 0.072169<br />
RC   0.1  info : option: caustic           off<br />
RC   0.1  info : option: globillum         off<br />
RC   0.1  info : option: finalgather       off<br />
RC   0.1  info : option: samples           min 0, max 2<br />
RC   0.1  info : option:   contrast        0.1 0.1 0.1 0.1, all buffers<br />
RC   0.1  info : option: jitter            1<br />
RC   0.1  info : option: filter            clip mitchell 4 4<br />
RC   0.1  info : option: render space      object<br />
RC   0.1  info : option: face              both<br />
RC   0.1  info : option: field             off<br />
RC   0.1  info : option: hair              on<br />
RC   0.1  info : option: hardware          off<br />
RC   0.1  info : option: task size         64<br />
RC   0.1  info : option: pixel preview     off<br />
RC   0.1  info : option: lens              on<br />
RC   0.1  info : option: volume            on<br />
RC   0.1  info : option: geometry          on<br />
RC   0.1  info : option: displace          on<br />
RC   0.1  info : option: premultiply       on<br />
RC   0.1  info : option: colorclip         raw<br />
RC   0.1  info : option: output            on<br />
RC   0.1  info : option: merge             on<br />
RC   0.1  info : option: fb mem management mapped<br />
RC   0.1  info : option: image    type     interpolate<br />
RC   0.1  info :             0    rgba     yes<br />
RC   0.1  info :            12    rgba     yes<br />
RC   0.1  info : camera: focal length      1.37795<br />
RC   0.1  info : camera: aperture          1.41732<br />
RC   0.1  info : camera: aspect            1.777<br />
RC   0.1  info : camera: resolution        1920 1080<br />
RC   0.1  info : camera: clip              0.01 1000<br />
RC   0.1  info : camera: frame             17 17 0<br />
RCI  0.1  info : using scanline for eye rays<br />
RCI  0.1  info : using BSP algorithm for secondary rays<br />
RCI  0.1  info : leaves without shadow   : 0<br />
RCI  0.1  info : leaves with only shadow : 0<br />
RCI  0.1  info : leaves with both        : 2<br />
RCI  0.1  info : wallclock  0:00:00.00 for intersection prep.<br />
RCI  0.1  info : allocated 3 MB, max resident 11 MB<br />
PHEN 0.1  info : -----------------------------------------------<br />
PHEN 0.1  info : mayabase version 10.8, compiled on Sep 11 2008.<br />
PHEN 0.1  info : -----------------------------------------------<br />
RC   0.1  info : rendering statistics<br />
RC   0.1  info :   type                           number   per eye ray<br />
RC   0.1  info :   eye rays                      2471219          1.00<br />
RCI  0.1  info : main bsp tree statistics:<br />
RCI  0.1  info : max depth         : 2<br />
RCI  0.1  info : max leaf size     : 2<br />
RCI  0.1  info : average depth     : 1<br />
RCI  0.1  info : average leaf size : 1<br />
RCI  0.1  info : leafnodes         : 3<br />
RCI  0.1  info : bsp size (Kb)     : 0<br />
PHEN 0.1  info : maya_shaderglow(): Glow: Filter Width .... 61<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.638926<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 7.442000<br />
PHEN 0.1  info : maya_shaderglow(): Halo: Filter Width .... 151<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.260841<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 45.602001<br />
RC   0.1  info : wallclock  0:00:15.20 for rendering<br />
RC   0.1  info : allocated 4 MB, max resident 32 MB<br />
GAPM 0.1  info : triangle count (including retessellation) :         762<br />
Info: (mental ray) : number of render thread(s): 4<br />
Info: (Mayatomr.Nodes) : custom string options found<br />
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya<br />
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya<br />
Info: (Mayatomr.Scene) : update lights and related shaders<br />
Info: (Mayatomr.Scene) : update cameras and related shaders<br />
Info: (Mayatomr.Scene) : update geometry and materials<br />
Info: (Mayatomr.Scene) : render camera: camera1<br />
SCEN 0.1  info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)<br />
SCEN 0.1  info : 1 light leaf instance<br />
SCEN 0.1  info : wallclock  0:00:00.00 for scene preprocessing<br />
SCEN 0.1  info : allocated 3 MB, max resident 32 MB<br />
RC   0.1  info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)<br />
RC   0.1  info : option: scanline          on<br />
RC   0.1  info : option: trace             on<br />
RC   0.1  info : option:   trace depth     reflection 10, refraction 10, sum 20<br />
RC   0.1  info : option:   acceleration    bsp<br />
RC   0.1  info : option:   bsp size        10<br />
RC   0.1  info : option:   bsp depth       40<br />
RC   0.1  info : option: shadow            on<br />
RC   0.1  info : option:   shadow maps       (use) (recompute) <br />
RC   0.1  info : option: lightmap          on<br />
RC   0.1  info : option: motion            off<br />
RC   0.1  info : option: luminance weights 0.212671 0.71516 0.072169<br />
RC   0.1  info : option: caustic           off<br />
RC   0.1  info : option: globillum         off<br />
RC   0.1  info : option: finalgather       off<br />
RC   0.1  info : option: samples           min 0, max 2<br />
RC   0.1  info : option:   contrast        0.1 0.1 0.1 0.1, all buffers<br />
RC   0.1  info : option: jitter            1<br />
RC   0.1  info : option: filter            clip mitchell 4 4<br />
RC   0.1  info : option: render space      object<br />
RC   0.1  info : option: face              both<br />
RC   0.1  info : option: field             off<br />
RC   0.1  info : option: hair              on<br />
RC   0.1  info : option: hardware          off<br />
RC   0.1  info : option: task size         64<br />
RC   0.1  info : option: pixel preview     off<br />
RC   0.1  info : option: lens              on<br />
RC   0.1  info : option: volume            on<br />
RC   0.1  info : option: geometry          on<br />
RC   0.1  info : option: displace          on<br />
RC   0.1  info : option: premultiply       on<br />
RC   0.1  info : option: colorclip         raw<br />
RC   0.1  info : option: output            on<br />
RC   0.1  info : option: merge             on<br />
RC   0.1  info : option: fb mem management mapped<br />
RC   0.1  info : option: image    type     interpolate<br />
RC   0.1  info :             0    rgba     yes<br />
RC   0.1  info :            12    rgba     yes<br />
RC   0.1  info : camera: focal length      1.37795<br />
RC   0.1  info : camera: aperture          1.41732<br />
RC   0.1  info : camera: aspect            1.777<br />
RC   0.1  info : camera: resolution        1920 1080<br />
RC   0.1  info : camera: clip              0.01 1000<br />
RC   0.1  info : camera: frame             18 18 0<br />
RCI  0.1  info : using scanline for eye rays<br />
RCI  0.1  info : using BSP algorithm for secondary rays<br />
RCI  0.1  info : leaves without shadow   : 0<br />
RCI  0.1  info : leaves with only shadow : 0<br />
RCI  0.1  info : leaves with both        : 2<br />
RCI  0.1  info : wallclock  0:00:00.00 for intersection prep.<br />
RCI  0.1  info : allocated 4 MB, max resident 32 MB<br />
PHEN 0.1  info : -----------------------------------------------<br />
PHEN 0.1  info : mayabase version 10.8, compiled on Sep 11 2008.<br />
PHEN 0.1  info : -----------------------------------------------<br />
RC   0.1  info : rendering statistics<br />
RC   0.1  info :   type                           number   per eye ray<br />
RC   0.1  info :   eye rays                      2471403          1.00<br />
RCI  0.1  info : main bsp tree statistics:<br />
RCI  0.1  info : max depth         : 2<br />
RCI  0.1  info : max leaf size     : 2<br />
RCI  0.1  info : average depth     : 1<br />
RCI  0.1  info : average leaf size : 1<br />
RCI  0.1  info : leafnodes         : 3<br />
RCI  0.1  info : bsp size (Kb)     : 0<br />
PHEN 0.1  info : maya_shaderglow(): Glow: Filter Width .... 61<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.638926<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 7.442000<br />
PHEN 0.1  info : maya_shaderglow(): Halo: Filter Width .... 151<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.260841<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 45.602001<br />
RC   0.1  info : wallclock  0:00:15.33 for rendering<br />
RC   0.1  info : allocated 4 MB, max resident 33 MB<br />
GAPM 0.1  info : triangle count (including retessellation) :           0<br />
Info: (mental ray) : number of render thread(s): 4<br />
Info: (Mayatomr.Nodes) : custom string options found<br />
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya<br />
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya<br />
Info: (Mayatomr.Scene) : update lights and related shaders<br />
Info: (Mayatomr.Scene) : update cameras and related shaders<br />
Info: (Mayatomr.Scene) : update geometry and materials<br />
Info: (Mayatomr.Scene) : render camera: camera1<br />
SCEN 0.1  info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)<br />
SCEN 0.1  info : 1 light leaf instance<br />
SCEN 0.1  info : wallclock  0:00:00.00 for scene preprocessing<br />
SCEN 0.1  info : allocated 3 MB, max resident 33 MB<br />
RC   0.1  info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)<br />
RC   0.1  info : option: scanline          on<br />
RC   0.1  info : option: trace             on<br />
RC   0.1  info : option:   trace depth     reflection 10, refraction 10, sum 20<br />
RC   0.1  info : option:   acceleration    bsp<br />
RC   0.1  info : option:   bsp size        10<br />
RC   0.1  info : option:   bsp depth       40<br />
RC   0.1  info : option: shadow            on<br />
RC   0.1  info : option:   shadow maps       (use) (recompute) <br />
RC   0.1  info : option: lightmap          on<br />
RC   0.1  info : option: motion            off<br />
RC   0.1  info : option: luminance weights 0.212671 0.71516 0.072169<br />
RC   0.1  info : option: caustic           off<br />
RC   0.1  info : option: globillum         off<br />
RC   0.1  info : option: finalgather       off<br />
RC   0.1  info : option: samples           min 0, max 2<br />
RC   0.1  info : option:   contrast        0.1 0.1 0.1 0.1, all buffers<br />
RC   0.1  info : option: jitter            1<br />
RC   0.1  info : option: filter            clip mitchell 4 4<br />
RC   0.1  info : option: render space      object<br />
RC   0.1  info : option: face              both<br />
RC   0.1  info : option: field             off<br />
RC   0.1  info : option: hair              on<br />
RC   0.1  info : option: hardware          off<br />
RC   0.1  info : option: task size         64<br />
RC   0.1  info : option: pixel preview     off<br />
RC   0.1  info : option: lens              on<br />
RC   0.1  info : option: volume            on<br />
RC   0.1  info : option: geometry          on<br />
RC   0.1  info : option: displace          on<br />
RC   0.1  info : option: premultiply       on<br />
RC   0.1  info : option: colorclip         raw<br />
RC   0.1  info : option: output            on<br />
RC   0.1  info : option: merge             on<br />
RC   0.1  info : option: fb mem management mapped<br />
RC   0.1  info : option: image    type     interpolate<br />
RC   0.1  info :             0    rgba     yes<br />
RC   0.1  info :            12    rgba     yes<br />
RC   0.1  info : camera: focal length      1.37795<br />
RC   0.1  info : camera: aperture          1.41732<br />
RC   0.1  info : camera: aspect            1.777<br />
RC   0.1  info : camera: resolution        1920 1080<br />
RC   0.1  info : camera: clip              0.01 1000<br />
RC   0.1  info : camera: frame             19 19 0<br />
RCI  0.1  info : using scanline for eye rays<br />
RCI  0.1  info : using BSP algorithm for secondary rays<br />
RCI  0.1  info : leaves without shadow   : 0<br />
RCI  0.1  info : leaves with only shadow : 0<br />
RCI  0.1  info : leaves with both        : 2<br />
RCI  0.1  info : wallclock  0:00:00.00 for intersection prep.<br />
RCI  0.1  info : allocated 4 MB, max resident 33 MB<br />
PHEN 0.1  info : -----------------------------------------------<br />
PHEN 0.1  info : mayabase version 10.8, compiled on Sep 11 2008.<br />
PHEN 0.1  info : -----------------------------------------------<br />
RC   0.1  info : rendering statistics<br />
RC   0.1  info :   type                           number   per eye ray<br />
RC   0.1  info :   eye rays                      2471467          1.00<br />
RCI  0.1  info : main bsp tree statistics:<br />
RCI  0.1  info : max depth         : 2<br />
RCI  0.1  info : max leaf size     : 2<br />
RCI  0.1  info : average depth     : 1<br />
RCI  0.1  info : average leaf size : 1<br />
RCI  0.1  info : leafnodes         : 3<br />
RCI  0.1  info : bsp size (Kb)     : 0<br />
PHEN 0.1  info : maya_shaderglow(): Glow: Filter Width .... 61<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.638926<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 7.442000<br />
PHEN 0.1  info : maya_shaderglow(): Halo: Filter Width .... 151<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.260841<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 45.602001<br />
RC   0.1  info : wallclock  0:00:15.14 for rendering<br />
RC   0.1  info : allocated 4 MB, max resident 33 MB<br />
GAPM 0.1  info : triangle count (including retessellation) :           0<br />
Info: (mental ray) : number of render thread(s): 4<br />
Info: (Mayatomr.Nodes) : custom string options found<br />
Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya<br />
Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya<br />
Info: (Mayatomr.Scene) : update lights and related shaders<br />
Info: (Mayatomr.Scene) : update cameras and related shaders<br />
Info: (Mayatomr.Scene) : update geometry and materials<br />
Info: (Mayatomr.Scene) : render camera: camera1<br />
SCEN 0.1  info : 2 geometry leaf instances (0 scheduled, 2 cached, 0 shared)<br />
SCEN 0.1  info : 1 light leaf instance<br />
SCEN 0.1  info : wallclock  0:00:00.00 for scene preprocessing<br />
SCEN 0.1  info : allocated 3 MB, max resident 33 MB<br />
RC   0.1  info : scene extent: (-16.30,-0.00,-11.29) : (16.18,5.05,7.20)<br />
RC   0.1  info : option: scanline          on<br />
RC   0.1  info : option: trace             on<br />
RC   0.1  info : option:   trace depth     reflection 10, refraction 10, sum 20<br />
RC   0.1  info : option:   acceleration    bsp<br />
RC   0.1  info : option:   bsp size        10<br />
RC   0.1  info : option:   bsp depth       40<br />
RC   0.1  info : option: shadow            on<br />
RC   0.1  info : option:   shadow maps       (use) (recompute) <br />
RC   0.1  info : option: lightmap          on<br />
RC   0.1  info : option: motion            off<br />
RC   0.1  info : option: luminance weights 0.212671 0.71516 0.072169<br />
RC   0.1  info : option: caustic           off<br />
RC   0.1  info : option: globillum         off<br />
RC   0.1  info : option: finalgather       off<br />
RC   0.1  info : option: samples           min 0, max 2<br />
RC   0.1  info : option:   contrast        0.1 0.1 0.1 0.1, all buffers<br />
RC   0.1  info : option: jitter            1<br />
RC   0.1  info : option: filter            clip mitchell 4 4<br />
RC   0.1  info : option: render space      object<br />
RC   0.1  info : option: face              both<br />
RC   0.1  info : option: field             off<br />
RC   0.1  info : option: hair              on<br />
RC   0.1  info : option: hardware          off<br />
RC   0.1  info : option: task size         64<br />
RC   0.1  info : option: pixel preview     off<br />
RC   0.1  info : option: lens              on<br />
RC   0.1  info : option: volume            on<br />
RC   0.1  info : option: geometry          on<br />
RC   0.1  info : option: displace          on<br />
RC   0.1  info : option: premultiply       on<br />
RC   0.1  info : option: colorclip         raw<br />
RC   0.1  info : option: output            on<br />
RC   0.1  info : option: merge             on<br />
RC   0.1  info : option: fb mem management mapped<br />
RC   0.1  info : option: image    type     interpolate<br />
RC   0.1  info :             0    rgba     yes<br />
RC   0.1  info :            12    rgba     yes<br />
RC   0.1  info : camera: focal length      1.37795<br />
RC   0.1  info : camera: aperture          1.41732<br />
RC   0.1  info : camera: aspect            1.777<br />
RC   0.1  info : camera: resolution        1920 1080<br />
RC   0.1  info : camera: clip              0.01 1000<br />
RC   0.1  info : camera: frame             20 20 0<br />
RCI  0.1  info : using scanline for eye rays<br />
RCI  0.1  info : using BSP algorithm for secondary rays<br />
RCI  0.1  info : leaves without shadow   : 0<br />
RCI  0.1  info : leaves with only shadow : 0<br />
RCI  0.1  info : leaves with both        : 2<br />
RCI  0.1  info : wallclock  0:00:00.00 for intersection prep.<br />
RCI  0.1  info : allocated 4 MB, max resident 33 MB<br />
PHEN 0.1  info : -----------------------------------------------<br />
PHEN 0.1  info : mayabase version 10.8, compiled on Sep 11 2008.<br />
PHEN 0.1  info : -----------------------------------------------<br />
RC   0.1  info : rendering statistics<br />
RC   0.1  info :   type                           number   per eye ray<br />
RC   0.1  info :   eye rays                      2471911          1.00<br />
RCI  0.1  info : main bsp tree statistics:<br />
RCI  0.1  info : max depth         : 2<br />
RCI  0.1  info : max leaf size     : 2<br />
RCI  0.1  info : average depth     : 1<br />
RCI  0.1  info : average leaf size : 1<br />
RCI  0.1  info : leafnodes         : 3<br />
RCI  0.1  info : bsp size (Kb)     : 0<br />
PHEN 0.1  info : maya_shaderglow(): Glow: Filter Width .... 61<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.638926<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 7.442000<br />
PHEN 0.1  info : maya_shaderglow(): Halo: Filter Width .... 151<br />
PHEN 0.1  info : maya_shaderglow():       Resolution ...... 0.260841<br />
PHEN 0.1  info : maya_shaderglow():       Normalization ... 45.602001<br />
RC   0.1  info : wallclock  0:00:15.34 for rendering<br />
RC   0.1  info : allocated 4 MB, max resident 33 MB<br />
GAPM 0.1  info : triangle count (including retessellation) :           0<br />
Scene \\Renderman\Renderoutput\fortest\test.ma completed.<br />
<br />
[MUSTER]Process terminated with the following exit code: 0]]></description>
            <dc:creator>anisanu</dc:creator>
            <category>Installation</category>
            <pubDate>Wed, 25 Nov 2009 11:34:39 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,525,525#msg-525</guid>
            <title>windows server 2008 (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,525,525#msg-525</link>
            <description><![CDATA[ Can I install muster on Micorsoft server 2008 (64bit or 32bit)?]]></description>
            <dc:creator>lsh303</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 03 Jul 2009 14:25:58 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,511,511#msg-511</guid>
            <title>Software requirement on PC? (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,511,511#msg-511</link>
            <description><![CDATA[ Just a very simple question: What's the software requirement on the 'farm' PC's?<br />
Do I need to install Maya on every slaves?<br />
<br />
Thanks]]></description>
            <dc:creator>debiotech</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 03 Jul 2009 14:45:24 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,508,508#msg-508</guid>
            <title>Custom Maya plugins (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,508,508#msg-508</link>
            <description><![CDATA[ This request was posted accidentally under &quot;Installation&quot;, so I re-posted it under the Topic &quot;Muster usage&quot;, sorry.<br />
<br />
------------------------------<br />
<br />
Hi!<br />
We are using Muster to render Maya MR scenes. <br />
My problem is now that I couldn't find out how to tell Muster to use a Maya.env file which points to our custom Maya plugins and Mental Ray shaders. So we have to copy all the plugins and shaders to each renderfarm machine. <br />
<br />
Is there any way to let Muster tell Maya to use a specific Maya.env file?<br />
<br />
Thanks in advance!<br />
Cheers]]></description>
            <dc:creator>jppix</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 03 Jul 2009 14:46:18 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,490,490#msg-490</guid>
            <title>Single Machine Usage??? (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,490,490#msg-490</link>
            <description><![CDATA[ Hello,<br />
I was wondering if I can use Muster on a single machine without an internet connection, just to launch local renders. It seems that because Muster needs a network path to recognize file locations, there must be a net connection in order to see the computer in a network workgroup. Is there any way around this&gt;? R]]></description>
            <dc:creator>RycR</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 03 Jul 2009 14:46:48 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,488,488#msg-488</guid>
            <title>[SOLVED] Muster Explorer USER poblem (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,488,488#msg-488</link>
            <description><![CDATA[ Hi<br />
<br />
We are using Muster 5.5.3 x64 it was worked fine before we generate the user account for the every user in muster explorer. Now the problem is we are not able to login in the admin account to manage the host or to restart. But using the created user account i can able to login and dispatch the job.<br />
<br />
Please help me now all the render forms in the Muster explorer are paused but i am not able resume the render forms.<br />
<br />
thanks <br />
<br />
T.Boopathy]]></description>
            <dc:creator>boopathyt</dc:creator>
            <category>Installation</category>
            <pubDate>Thu, 05 Nov 2009 03:40:22 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,460,460#msg-460</guid>
            <title>4.5 to 5.5 Upgrade (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,460,460#msg-460</link>
            <description><![CDATA[ Is there any procedure to upgare muster form 4.5 to 5.5 maintaining the configuration? Or is it better to uninstall the old version and start from scratch?<br />
<br />
Thanks.<br />
Diego]]></description>
            <dc:creator>diego</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 03 Jul 2009 14:48:45 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,448,448#msg-448</guid>
            <title>DLL error trying to install evaluation (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,448,448#msg-448</link>
            <description><![CDATA[ Installing the Dispatcher on a Win2k machine. I finally got it to install after installing the service as a LocalSystem user. However, trying to start the Service control throws this error:<br />
<br />
The dynamic link library QtCore4.dll could not be found in the specified path...<br />
<br />
Any help most appreciated.]]></description>
            <dc:creator>gin</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 03 Jul 2009 14:49:45 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,443,443#msg-443</guid>
            <title>[SOLVED] Evaluation install problems (4 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,443,443#msg-443</link>
            <description><![CDATA[ Hello.<br />
<br />
I'm trying to evaluate Muster for use at my University. I've downloaded 5.5.3 but I am having some trouble getting it to work.<br />
<br />
I am trying to install it on Windows XP. I have one VM which I would like to use as the Dspatcher and one Dell precision 470 as the render client.<br />
<br />
I have encountered two problems so far.<br />
<br />
1. On the VM, the installer cannot find my AD domain. When I enter the account as DOMAIN\username I get the error &quot;Server not found. Verify that the specified server exists. The server name cannot be empty&quot;. If I click &quot;browse...&quot;, and enter the server name or IP, I get the same error. If I click &quot;Browse...&quot; again I get the error &quot;The list is empty&quot;.<br />
<br />
2. On the Dell workstation, the installation proceeds correctly, but neither the renderclient or dispatcher service will start. If I try to start them manually through &quot;Computer Management&quot; I get the error &quot;Could not start the Muster Dispathcer Service 5 service on Local Computer. Error 1069: The service did not start due to a login failure&quot;<br />
<br />
Do you have any advice about how I should proceed?<br />
<br />
thanks<br />
<br />
d]]></description>
            <dc:creator>darryl.rosin</dc:creator>
            <category>Installation</category>
            <pubDate>Wed, 25 Nov 2009 11:36:06 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,441,441#msg-441</guid>
            <title>Processors usage only with admin rights (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,441,441#msg-441</link>
            <description><![CDATA[ Hi,<br />
<br />
I've noticed that the processor usage statistics in Muster Explorer only work if the user the service is running on the clients has admin rights.<br />
Ram usage works on some host, on some it doesn't. Where it doesn't, even granting admin rights to the user doesn't help.<br />
How does Muster read the processor and ram usage? WMI? Perhaps there is a way to grant the according rights for accessing the cpu stats. As we are running an Active Directory, and sometimes a user needs to log in as renderuser, I wouldn't like to grant this user adminrights.<br />
<br />
With best regards ;-)]]></description>
            <dc:creator>lululog</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 03 Jul 2009 14:24:11 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,413,413#msg-413</guid>
            <title>Maya Connector not installing (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,413,413#msg-413</link>
            <description><![CDATA[ I have an issue when i install muster 5.5.2 the maya connector will not load. whats the go with the auto install of this plug??<br />
<br />
XP64 - Maya 2008 SP1]]></description>
            <dc:creator>Resin</dc:creator>
            <category>Installation</category>
            <pubDate>Fri, 18 Jul 2008 08:29:55 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,359,359#msg-359</guid>
            <title>Management Console - service access - Vista Render Nodes (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,359,359#msg-359</link>
            <description><![CDATA[ Hi Leonardo,<br />
<br />
Our render farm used windows xp and windows vista client nodes on a windows server 2003 domain and it works with the xp machines.<br />
<br />
The problem is to correctly reach vista nodes. I opened com ports used by Muster and add permission to executables, but nothing. Their service is still &quot;unavailable&quot; in the management console.<br />
<br />
Thanks for your help.]]></description>
            <dc:creator>Johan</dc:creator>
            <category>Installation</category>
            <pubDate>Mon, 26 May 2008 12:49:41 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,328,328#msg-328</guid>
            <title>[SOLVED] Muster 5.4 and MySQL (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,328,328#msg-328</link>
            <description><![CDATA[ Is there a config entry to change the name of 'muster_history.db'? MySQL does not like databases with a dot in the name.]]></description>
            <dc:creator>seneca</dc:creator>
            <category>Installation</category>
            <pubDate>Wed, 25 Nov 2009 11:38:58 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,318,318#msg-318</guid>
            <title>INVALID EXECUTABLE ON RENDER NODE (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,318,318#msg-318</link>
            <description><![CDATA[ Hello!<br />
<br />
I'm setting up a render farm for the first time using Muster 5.4.  When I submit a Maya 2008 or 3D Studio Max 9 job I get the following log file errors:<br />
<br />
(02/08/2008 12:35:37) Chunk 1 belonging to job Untitled(33) processed by host LV-R241-16 reported the following error: Invalid executable C:\program files\Autodesk\3dsMax8\3dsmaxcmd.exe (Service) ailvrf01(127.0.0.1) <br />
<br />
(02/08/2008 12:07:28) Chunk 1 belonging to job MusterTest(30) processed by host LV-R241-16 reported the following error: Invalid executable c:\program files\Alias\Maya 7.0\bin\render.exe (Service) ailvrf01(127.0.0.1)<br />
<br />
Both 3D Studio Max 9.5 and Maya 2008 are installed on the host LV-R241-16.<br />
<br />
I'm not sure where else to go from here.<br />
<br />
Any help from forum members would be greatly appreciated.<br />
<br />
Dan]]></description>
            <dc:creator>lostdanfound</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 01 Apr 2008 19:31:35 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,278,278#msg-278</guid>
            <title>Windows Firewall Settings (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,278,278#msg-278</link>
            <description><![CDATA[ Hi,<br />
<br />
New installation, Muster 5.31, all machines running XP SP2.<br />
<br />
I've been unable to find any information on correct firewall settings, and I'm not comfortable leaving all firewalls open. Muster did not configure Windows Firewall by itself.<br />
<br />
I've tried opening TCP ports 7680, 7681, 7683, 7690 and 7691, which should be the ports used by Muster. Still, it doesn't work. The only thing that works is to turn off all firewalls.<br />
<br />
What are the recommended settings?<br />
<br />
Best,<br />
<br />
Per]]></description>
            <dc:creator>perholmes</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 01 Jan 2008 02:27:50 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,253,253#msg-253</guid>
            <title>Muster 5.3 and AE7 (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,253,253#msg-253</link>
            <description><![CDATA[ I need help getting muster 5.3 to render After Effects 7 on my render farm. <br />
<br />
Currently muster is configured to render maya just fine. <br />
<br />
Here is copy of my log.<br />
<br />
[MUSTER]Spawning process C:\Program Files (x86)\Adobe\Adobe After Effects 7.0\Support Files\aerender.exe inside C:\Program Files (x86)\Adobe\Adobe After Effects 7.0\Support Files using the following command line flags:<br />
[MUSTER]-v ERRORS_AND_PROGRESS   -output &quot;\\server\work\06_TestRenders\111407\farm-test_ss_01\&quot; -project &quot;\\server\work\WatchFolderAE7test\farmtest_ss_11.14-1\farmtest_ss_11.14-1.aep&quot; -comp &quot;s17&quot; -s 64 -e 67 <br />
<br />
WARNING: -output argument ignored since no -comp provided.<br />
PROGRESS:  Total Time Elapsed: <br />
After Effects: QuickTime functions will be disabled because a compatible version of QuickTime could not be found.<br />
<br />
[MUSTER]Process terminated with the following exit code: 0<br />
<br />
thanks,]]></description>
            <dc:creator>ucis300</dc:creator>
            <category>Installation</category>
            <pubDate>Mon, 04 Aug 2008 13:50:31 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,169,169#msg-169</guid>
            <title>New Muster versions.. What's New ? (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?4,169,169#msg-169</link>
            <description><![CDATA[ We have used Muster since the introduction of v5.  There have been great revisions made that have been wonderful.  I am always at a loss as to what has been changed in a new version and am wondering if there is a posting available that could tell us what has changed so that we can choose to update if the items fixed would help us in our particular situation. Any chance for a readme or pdf available on the site so that we don't have to download unnecessarily?]]></description>
            <dc:creator>fotal</dc:creator>
            <category>Installation</category>
            <pubDate>Sun, 17 Jun 2007 01:07:47 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,168,168#msg-168</guid>
            <title>Mac Os X installation (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,168,168#msg-168</link>
            <description><![CDATA[ Hello,<br />
<br />
I am currently looking into Muster as my distribution software for rendering with RenderMan and Maya Software render.  Where can I find the system requirements for installation on a Mac Pro or how to set this up in a farm environment?]]></description>
            <dc:creator>giang.nguyen</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 01 Jan 2008 02:42:24 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,93,93#msg-93</guid>
            <title>Muster linux installation guide (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,93,93#msg-93</link>
            <description><![CDATA[ where?<br />
<br />
the archive just contains a bunch of files<br />
<br />
I simply cannot believe you have to figure out where to put everything yourself?]]></description>
            <dc:creator>kurgan</dc:creator>
            <category>Installation</category>
            <pubDate>Mon, 26 May 2008 12:50:43 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,73,73#msg-73</guid>
            <title>Installation / Application Problems (11 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,73,73#msg-73</link>
            <description><![CDATA[ Good Morning. <br />
<br />
I have recently purchesed an upgrade from Muster 4.52 to Muster 5.11 and have recieved my unlock code.<br />
<br />
I am familier with Muster as I have been using it for about a year now.<br />
<br />
Before I had touched the Muster 5.11 Install I have had ALL instances of Muster 4.52 removed from all render nodes and our server.<br />
<br />
Here is how it goes:<br />
<br />
I sit down at the computer I want to act as our Muster Server <br />
(ip 192.168.0.5)<br />
<br />
I choose to install Muster as &quot;Server, Client, Client GUI and command line tools&quot;<br />
<br />
I choose to install as System Services.<br />
<br />
I leave all Network Configurations Default<br />
<br />
I insert User name, Company name and Unlock Code.<br />
<br />
I insert the IP of the Server Computer (192.168.0.5) - I leave all socket ports Default.<br />
<br />
Under username I put &quot;Muster&quot; which is a user setup on the domain as an Administrator (and also a local Admin over the entire farm) and put in the password for this user.<br />
<br />
I install Muster. I restart.<br />
<br />
I modify the &quot;Muster Dispatcher Service 5&quot; to have the correct user name and password (from above)<br />
I modify the &quot;Muster Render Client Service 5&quot; to Disabled and Stop the service.<br />
<br />
I launch Muster Explorer &gt; Connect as:<br />
<br />
Dispatcher IP: 192.168.0.5 (the render manager computer)<br />
User Name: Muster<br />
Password: (the pass for Muster User)<br />
<br />
Connect!<br />
<br />
And then an error comes onto the screen saying: &quot;Dispatcher service was unable to authenticate your login. Check your username and password and try again.&quot;<br />
<br />
I click OK and it crashes to Desktop.<br />
<br />
We have had 3 System Admins try to solve this problem and so far there is no luck... Please help!!<br />
<br />
Nikolas Slotiuk<br />
Atmosphere VFX<br />
System Admin / 3D Artist]]></description>
            <dc:creator>Atmosphere-Nik</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 21 Aug 2007 01:29:12 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,71,71#msg-71</guid>
            <title>Machines don't show up in Explorer (4 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,71,71#msg-71</link>
            <description><![CDATA[ Hello,<br />
I've installed the eval-version of Muster5.11 as services and using a domain user (Muster) with local admin priviliges. Machines show up in Manegement Console as &quot;Connected&quot; and I'm able to config them but when expanded, Status is &quot;Unavailable&quot; . No firewalls are active on local machines. No machines show up in the cpu list in Explorer (and not in pools or any other place either). I have some experience of seting up muster4.5 on a similar network and as far as I remember I've done everything the same way (expect this is the eval version).<br />
Any ideas?<br />
<br />
Regards<br />
Mattias]]></description>
            <dc:creator>mattias</dc:creator>
            <category>Installation</category>
            <pubDate>Sat, 17 Mar 2007 21:13:07 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,34,34#msg-34</guid>
            <title>v504 install problem on xp64 (7 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,34,34#msg-34</link>
            <description><![CDATA[ We have a Dell PE 1950 xp64, dp xeon5160 box that I am trying to load the Muster504 onto as the server and client gui/ and services. We get the install as far as starting services and it continually fails with &quot;error 1920 service muster dispatcher service 5 (muster_dispatcher) failed to start.Please verify sufficient privileges&quot; it then uninstalls and resets. I am logged on as domain admin and Muster is a domain user which has local admin privilages. The install fails. We have set up v5 on a regular xp Pro (32bit) with no problems to see if there is something wrong with the program or our machines. Any thoughts about xp64?]]></description>
            <dc:creator>fotal</dc:creator>
            <category>Installation</category>
            <pubDate>Sun, 14 Jan 2007 14:02:04 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,23,23#msg-23</guid>
            <title>can't install service via manegment console (3 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,23,23#msg-23</link>
            <description><![CDATA[ even with older versions i have never been able to install the muster service or stop or start the service with the muster managment console<br />
<br />
some times it asks me to log in if i say &quot;install service&quot; but nothing seems to work<br />
we are on a domain and most of the render nodes are not on the domain <br />
but even the ones that are still won't let you install the service <br />
<br />
any thoughts ?<br />
<br />
thank you<br />
<br />
-]]></description>
            <dc:creator>jeremy</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 30 Jan 2007 05:07:23 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,4,4#msg-4</guid>
            <title>Welcome to the Muster installations section (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,4,4#msg-4</link>
            <description><![CDATA[ Dear Forum users, <br />
<br />
Welcome to the Muster installation forum.<br />
<br />
We welcome any kind of user experiencing issues during Muster installation.]]></description>
            <dc:creator>admin</dc:creator>
            <category>Installation</category>
            <pubDate>Wed, 15 Nov 2006 13:08:13 +0100</pubDate>
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