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        <title>Virtual Vertex Forum</title>
        <description></description>
        <link>http://www.vvertex.com/forum/index.php</link>
        <lastBuildDate>Wed, 08 Sep 2010 16:21:39 +0200</lastBuildDate>
        <generator>Phorum 5.2.11</generator>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,882,882#msg-882</guid>
            <title>ISSUES WITH FORCE LOGOUT AS SHUTDOWN POLICY (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,882,882#msg-882</link>
            <description><![CDATA[ Hello!<br />
<br />
Not sure if I'm understanding the operation/function of the 'force logout' shutdown policy because although the node does logout as configured (either by date/time or idle status), the user is unable to log back in.  When entering a valid username/password, Windows starts to login and then immediately logs them out- a system restart is required to log back in.<br />
<br />
All of our clients automatically login so I'd like to force a logout after 30 minutes of inactivity.  Any suggestions on how best to configure my clients accordingly?<br />
<br />
Thanks,<br />
Dan<br />
<a href="mailto:&#100;&#101;&#109;&#98;&#114;&#121;&#64;&#97;&#105;&#105;&#46;&#101;&#100;&#117;">&#100;&#101;&#109;&#98;&#114;&#121;&#64;&#97;&#105;&#105;&#46;&#101;&#100;&#117;</a>]]></description>
            <dc:creator>dantastic</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 20:30:29 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,880,880#msg-880</guid>
            <title>[muster] process terminated with the following exit code:3 (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?5,880,880#msg-880</link>
            <description><![CDATA[ Hi, I am using muster6 for 3dsmax.my max file is properly rendering in all machines but same file in one machine has giving error given bellow.<br />
please suggest me what is the problem &amp; what should i do.<br />
<br />
[muster] process terminated with the following exit code:3<br />
<br />
Error rendering frame 10: output path&quot;\\venus\octonauts\render_output\test\&quot; for &quot;\\venus\octonauts\render_output\test\test1\ch_diff.tga&quot; could not be found.<br />
<br />
[muster] process terminated with the following exit code:3]]></description>
            <dc:creator>nilupadhi</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 18:00:36 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,879,879#msg-879</guid>
            <title>Internal value for rendered image filename (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,879,879#msg-879</link>
            <description><![CDATA[ Can I use %attr(FINALFILE) like this, to get the final rendered filename? I want to wrap the rendered image sequence into a script to create a preview movie, in a post job action.<br />
<br />
Cheers]]></description>
            <dc:creator>Aaron</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:20:53 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?20,875,875#msg-875</guid>
            <title>XSI (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?20,875,875#msg-875</link>
            <description><![CDATA[ I've just downloaded Muster 6.0.8 for evalution on a Win XP64, I can get most templates to work, but renderclient.exe just stops working when it runs Softimage 2011 jobs. The renderer was found and configured automatically by Musters Installation. Anyone with the same problem?]]></description>
            <dc:creator>gustavoeb</dc:creator>
            <category>Templates</category>
            <pubDate>Tue, 07 Sep 2010 17:05:24 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,857,857#msg-857</guid>
            <title>maya vrscene files (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,857,857#msg-857</link>
            <description><![CDATA[ Hi folks can anyone tell me if it's possible to batch render a series of vrscene files exported from Maya?<br />
I have installed the demo but I can only see Vray for Maya and not the standalone which is what we need.<br />
<br />
Many thanks]]></description>
            <dc:creator>stezza</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:18:04 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?11,818,818#msg-818</guid>
            <title>Error mapping network drive (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?11,818,818#msg-818</link>
            <description><![CDATA[ I'm having trouble with mapping network drives under Windows 7. Muster reports:<br />
<br />
Error mapping drive S: to \\10.8.149.6\a. Error code 85<br />
<br />
This is a bit weird because I can manually map this drive. It's also strange, because it worked some time ago - now it stopped.<br />
This problem only occurs under Windows 7. Windows XP works ok.<br />
Has anyone had a similar problem?]]></description>
            <dc:creator>tomekp1981</dc:creator>
            <category>Windows</category>
            <pubDate>Tue, 07 Sep 2010 16:57:45 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,809,809#msg-809</guid>
            <title>Submissions Scripts for Maya? (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?5,809,809#msg-809</link>
            <description><![CDATA[ Does Muster have a submit script for Maya?  <br />
I need to submit my Render Passes to render .mi files.<br />
<br />
(Maya 2008-11, WinXP)<br />
<br />
Thanks,<br />
--- Shaun]]></description>
            <dc:creator>shaunchap</dc:creator>
            <category>Muster usage</category>
            <pubDate>Wed, 21 Jul 2010 16:17:42 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,798,798#msg-798</guid>
            <title>Frame Rendering Times (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?5,798,798#msg-798</link>
            <description><![CDATA[ Hello,<br />
<br />
my question was not raised as a search disclosed. In order to get a clou how much every frame of our production took to render my task is to sum up the rendering times. As far as I can see a job's chunk details can not be used via copy/paste. How else can I gather the rendering times per frame let's say via copy/paste into Excel? Is there a way to read out the database which is driving Muster? If so, can someone tell me how?<br />
<br />
With best regards,<br />
<br />
Sebastian]]></description>
            <dc:creator>RabbixVFX</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:59:37 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,797,797#msg-797</guid>
            <title>New Windows 7 machines hang at &quot;initMPS with licenseOption 0&quot; (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?18,797,797#msg-797</link>
            <description><![CDATA[ We have a bunch of new Windows 7 workstations licensed with Maya. I'm attempting to add them into our Muster 6.x render farm. The machines are licensed, and render locally with Mental Ray for Maya, no problem, as well as from a locally issued command line. But when I attempt to render frames from Muster, the render log shows the scene loading normally, but it hangs, with no further progress, (or any frames rendered) at the moment the log comes to &quot;initMPS with licenseOption 0&quot;<br />
<br />
As I said, the machines are licensed to run Maya, and MR for Maya runs fine on them, but the jobs die when submitted by Muster. Unfortnately, no more useful log is being generated - see below --  that I can pick apart. Any idea what would cause the chunk to die at this stage of the render? I suspect network permissions, firewall, etc., but can't sort out what's causing it.<br />
<br />
Thanks.<br />
<br />
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;<br />
<br />
File read in 9 seconds.<br />
Warning: Fluid initial state cache file 'quadro_fermi_WMFG_v08.mb_fluidShape3.mcfi' not found<br />
Warning: This file contains an uncached fluid; rewind and playback to see correct current state.<br />
Result: R:/swagstaff/2010_Quadro_Fermi_KV/scenes/quadro_fermi_WMFG_v08.mb<br />
Warning: Found camera shotCamShape.<br />
Error: particle1: Object not found for -object flag.<br />
Error: particle1: Object not found for -object flag.<br />
initMPS with licenseOption <br />
<br />
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;]]></description>
            <dc:creator>swagstaff</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:08:05 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,796,796#msg-796</guid>
            <title>Maya submit scene script (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?5,796,796#msg-796</link>
            <description><![CDATA[ Hi folks,<br />
(Sorry to repost, but I think I originally posted to the wrong list.)<br />
<br />
I'm new to Muster and need help setting it up so I can submit render layers from Maya 2008.  <br />
The steps I've read have been a bit hard to follow, particularly because I have to figure out how things work without admin rights (IT dep't within a corporation).<br />
Is there a step-by-step guide somewhere that includes a submit script and all the installation details necessary to get this to work somewhere?<br />
<br />
Specific questions: <br />
Do I need to reinstall Muster to incorporate Maya (Muster is installed currently but with no integration with Maya).<br />
Is there a Mel script/plugin available for submitting jobs?<br />
Can I submit MR .mi files using a mel submit script?<br />
<br />
(Maya 2008, Muster 5.5.8)<br />
<br />
Thanks tons in advance...<br />
--- Shaun]]></description>
            <dc:creator>shaunchap</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 08 Jul 2010 21:42:34 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,795,795#msg-795</guid>
            <title>Maya Submit Script Hand Holding (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,795,795#msg-795</link>
            <description><![CDATA[ Hi folks,<br />
<br />
I'm new to Muster and need help setting it up so I can submit render layers from Maya 2008.  <br />
The steps I've read have been a bit hard to follow, particularly because I have to figure out how things work without admin rights (IT dep't within a corporation).<br />
Is there a step-by-step guide somewhere that includes a submit script and all the installation details necessary to get this to work somewhere?<br />
<br />
Specific questions: <br />
Do I need to reinstall Muster to incorporate Maya (Muster is installed currently but with no integration with Maya).<br />
Is there a Mel script/plugin available for submitting jobs?<br />
Can I submit MR .mi files using a mel submit script?<br />
<br />
(Maya 2008, Muster 5.5.8)<br />
<br />
Thanks tons in advance...<br />
--- Shaun]]></description>
            <dc:creator>shaunchap</dc:creator>
            <category>Installation</category>
            <pubDate>Mon, 05 Jul 2010 22:03:17 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,794,794#msg-794</guid>
            <title>mrtool Slow down (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,794,794#msg-794</link>
            <description><![CDATA[ I've noticed that submission of new jobs through mrtool slows down as the number of jobs on the muster que increases.<br />
As we load our render wall up with thousands of jobs at a time I was wondering if there is anyway to speed up mrtool, or to connect to muster (through commandline) once then send a large number of jobs to the que instead of authenticating and transfering templates with every submission.<br />
<br />
Any thoughts?<br />
<br />
Kind regards,<br />
<br />
Tim Murphy<br />
Pipeline Developer<br />
Weta Productions<br />
New Zealand]]></description>
            <dc:creator>murphy.tim</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:17:10 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,792,792#msg-792</guid>
            <title>Not able to render in Maya and MAx 2011 (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,792,792#msg-792</link>
            <description><![CDATA[ Hi<br />
<br />
We have configured our dis<br />
<br />
I am the user of Muster 6.4 i have configured the template for Maya 2011 with c:/program files/autodesk/maya2011/bin/render.exe and trying to render i am getting the following error for maya_sw render.<br />
<br />
[MUSTER]Spawning process C:\Program Files\Autodesk\3ds Max 2011\3dsmaxcmd.exe inside C:\Program Files\Autodesk\3ds Max 2011 using the following command line flags:<br />
[MUSTER]-v:5 -showRFW:0 -workPath:&quot;C:\WINDOWS\TEMP\MusterTemp_1&quot; -start:1 -end:4 -nthFrame: 1  &quot;\\Tvc-vfx12\Projects\dont_worry\max\muster_test\pad_A_09_test_01.max&quot;<br />
<br />
6/26/2010 6:19:36 AM;  Parsing scene: &quot;\\Tvc-vfx12\Projects\dont_worry\max\muster_test\pad_A_09_test_01.max&quot;<br />
6/26/2010 6:19:36 AM;  Error opening scene file: &quot;\\Tvc-vfx12\Projects\dont_worry\max\muster_test\pad_A_09_test_01.max&quot;<br />
<br />
[MUSTER]Process terminated with the following exit code: 3<br />
<br />
if i configure with c:/program files/autodesk/maya2011/bin/mayabatch.exe  it is telling that render complete with the following report but we are able to find the output.<br />
[MUSTER]Spawning process C:\Program Files\Autodesk\Maya2011\bin\mayabatch.exe inside C:\Program Files\Autodesk\Maya2011\ using the following command line flags:<br />
[MUSTER]-r sw  -n 0 -proj &quot;\\Tvc-vfx04\Projects\muster_test\Maya\Muster_test&quot; -s 9.000 -e 12.000 -b 1.000 -rfs 9 -rfb 1 -pad 1  &quot;\\Tvc-vfx04\Projects\muster_test\Maya\Muster_test\scenes\muster.mb&quot;<br />
<br />
Flags:<br />
-v                       prints the product version and cut number<br />
-batch                   for batch mode<br />
-prompt                  for interactive non-gui mode<br />
-proj [dir]              look for files in the specified project dir<br />
-command [mel command]   runs the specified command on startup<br />
-file [file]             opens the specified file<br />
-script [file]           sources the specified file on startup<br />
-log [file]              copies stdout and stderr messages to the specified file<br />
                             (use complete file name)<br />
-recover                 recover the last journal file<br />
                             (use 'Render -help' for more options)<br />
-optimizeRender [file] [outfile]<br />
                         optimize maya file efficient for rendering<br />
                             purposes, and put result in outfile<br />
                             (use 'maya -optimizeRender -help' for more options)<br />
-archive [file]          displays a list of files required to archive<br />
                             the specified scene.<br />
-noAutoloadPlugins       do not auto-load any plug-ins.<br />
-3                       enable Python 3000 compatibility warnings<br />
-help                    prints this message<br />
<br />
[MUSTER]Process terminated with the following exit code: 0<br />
<br />
Kindly help which template is correct and what is the exact problem.<br />
<br />
Thanks and Regards<br />
<br />
T.Boopathy<br />
Engg<br />
Reliance Media Works Ltd<br />
+91-9321897623]]></description>
            <dc:creator>boopathyt</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:03:36 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,791,791#msg-791</guid>
            <title>Help on instance view progress (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,791,791#msg-791</link>
            <description><![CDATA[ Could anybody tell me how is working the progress column in the instance view ? <br />
<br />
I want to add this functionnality in a in-house application running with muster <br />
<br />
thanks<br />
<br />
joel]]></description>
            <dc:creator>labbyjoel</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:15:30 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,789,789#msg-789</guid>
            <title>Configuring hosts by name, not IP address (machines get dynamic IP assignments) (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?18,789,789#msg-789</link>
            <description><![CDATA[ We have a domain administration setup that precludes me setting fixed IP addresses on all of our render clients, which include artist workstations, as well as dedicated render farm machines. How can I configure Muster to find and remember clients by name only, even if their IP addresses change from session to session?]]></description>
            <dc:creator>swagstaff</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:06:43 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,788,788#msg-788</guid>
            <title>Install muster 6 in silence mode (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?18,788,788#msg-788</link>
            <description><![CDATA[ Hello there<br />
<br />
We have around 100 PCs runing windows 7,  any way that I can install muster in silence mode with all pre-define setup? I was trying to push a new release on all 100 PCs, it would save me lots of time compare to install them individually.<br />
<br />
Cheers<br />
Anders]]></description>
            <dc:creator>anderscai@mediadesign.school.nz</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:09:02 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?12,787,787#msg-787</guid>
            <title>Irix (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?12,787,787#msg-787</link>
            <description><![CDATA[ Will Muster 6.0.5 still work with Irix as a rendering node?]]></description>
            <dc:creator>s0ke</dc:creator>
            <category>Linux</category>
            <pubDate>Tue, 07 Sep 2010 17:01:09 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,785,785#msg-785</guid>
            <title>About post-job action (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,785,785#msg-785</link>
            <description><![CDATA[ Hi All,<br />
   I using trail version 6.0.4 on winxp-64x, I submit a job have 1 frame with Maya-sw and post-job action, it render ok but status of job is LOCK and log of dispath like : &quot;Post-job action belonging to job untitle(26) failed. Invalid executable //PC_01/tools/PostJob.bat&quot;.<br />
   Somebody can help me?, sorry about my English, it so bad, thanks for reading.]]></description>
            <dc:creator>newbie_render</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:13:31 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?17,781,781#msg-781</guid>
            <title>[ACCEPTED] queue tree filtering (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?17,781,781#msg-781</link>
            <description><![CDATA[ It will be interresting to hide the empty folders (branches) when adding a filter on the queue like when we make a search in it.<br />
<br />
thanks<br />
<br />
joel]]></description>
            <dc:creator>labbyjoel</dc:creator>
            <category>Enhancements</category>
            <pubDate>Tue, 07 Sep 2010 17:10:48 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,770,770#msg-770</guid>
            <title>Slow Render Process (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,770,770#msg-770</link>
            <description><![CDATA[ I am a new Muster user and I was wondering why does the render times, when deploying the processes to the farm PCs , would be slower than when &quot;test&quot; rendering the same amount of frames on a &quot;single&quot; PC. All of the PCs on the farm have the same processing speed including the one I sued to test. <br />
<br />
Any ideas?? <br />
Thanks.]]></description>
            <dc:creator>o_m_user</dc:creator>
            <category>Muster usage</category>
            <pubDate>Wed, 28 Apr 2010 17:12:53 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?20,769,769#msg-769</guid>
            <title>MAXIMUM_LICENSES - cores vs. machines (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?20,769,769#msg-769</link>
            <description><![CDATA[ Some software is licensed per-core.  The more instances you run on one machine, the more licenses you need.<br />
<br />
Some software is licensed per-machine.  You can run as many instances as you want on a single machine with one license.<br />
<br />
Which case can I use MAXIMUM_LICENSES for?<br />
<br />
I've got some software that's licensed per-machine, and I want to make Muster count the machines using licenses rather than this instances using licenses when it figures out how many licenses are in use.<br />
<br />
Thanks.]]></description>
            <dc:creator>clawsoon</dc:creator>
            <category>Templates</category>
            <pubDate>Wed, 28 Apr 2010 17:02:55 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,768,768#msg-768</guid>
            <title>[SOLVED] path substitution - what does &quot;server side&quot; mean? (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?19,768,768#msg-768</link>
            <description><![CDATA[ hello<br />
i'm setting up path substitution on my farm. i understand fields named 'linux', 'mac' and 'windows'. of course i also know what does 'path name' field do. but what is 'server side' field for? is it for integrated web server? can somebody explain, please?<br />
<br />
edit:<br />
&quot;Server side&quot; stands for path seen by dispatcher.<br />
<br />
(Thanks for explanation Leonardo)]]></description>
            <dc:creator>tomekp1981</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 08 Apr 2010 23:11:18 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?17,767,767#msg-767</guid>
            <title>[ACCEPTED] Mrtool query template (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?17,767,767#msg-767</link>
            <description><![CDATA[ I use the Mrtool in custom maya scripts all the time. With the move to muster 6 I am starting to write a large number of custom templates.<br />
It would be great if there was a way to query a template through the Mrtool and have it return information about the required and optional fields for that template.<br />
This would allow me to check that all required infromation had been supplied and propmt for any missing fields.<br />
<br />
Kind regards<br />
<br />
<br />
Tim Murphy<br />
<br />
Pipeline Developer<br />
Weta Productions]]></description>
            <dc:creator>murphy.tim</dc:creator>
            <category>Enhancements</category>
            <pubDate>Thu, 29 Apr 2010 01:56:59 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,766,766#msg-766</guid>
            <title>File permissions on rendered files (2 replies)</title>
            <link>http://www.vvertex.com/forum/read.php?19,766,766#msg-766</link>
            <description><![CDATA[ I am having problems with the file permissions that my renders have when rendering on linux machines served by Muster.<br />
<br />
The issue is this:<br />
When I render my scene using the maya software engine the resulting frames are  '-rw-r--r--' this makes them read only when seen by a windows workstation.<br />
Strangly if I render the exact same scene with the maya mentalRay engine I get permissions of '-rw-rw-rw-' which is exactly what I want.<br />
<br />
Does anyone know what the difference could be between these 2 engines, and how I can force the permissions that the renders are given?<br />
<br />
Kind regards,<br />
<br />
<br />
Tim Murphy<br />
<br />
Pipeline Developer<br />
Weta Productions]]></description>
            <dc:creator>murphy.tim</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 29 Apr 2010 02:01:36 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,765,765#msg-765</guid>
            <title>Different renderclient settings XP -&gt; Win7 (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?19,765,765#msg-765</link>
            <description><![CDATA[ Most of our farm is XP64 except for one machine that's Windows7 (due to a scsi raid controller). Muster is set up exactly the same on XP as Win7, but when muster tries to render it gives an error message in the log file only on Win7:<br />
<br />
Error: File not found.:<br />
Error: Cannot load scene &quot;T:/JOBS/scenes/job1.ma&quot;. Please check the scene name.<br />
//Maya exited with status 209<br />
<br />
I can open the file on this computer. The T drive is our shared server. The render client service is starting with Muster credentials, which is an administrator and has the server network drive mapped as &quot;T:&quot;<br />
Muster 6.0.3<br />
<br />
Is there a different setting for Win7 than XP?<br />
<br />
Thanks,<br />
<br />
-Mike]]></description>
            <dc:creator>mikethomson</dc:creator>
            <category>Muster usage</category>
            <pubDate>Wed, 28 Apr 2010 17:10:02 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,762,762#msg-762</guid>
            <title>Setting CPU exclusion list (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?5,762,762#msg-762</link>
            <description><![CDATA[ How can I do this through commandline or through the GUI? I prefer commandline.... actually I prefer both =)<br />
<br />
I would like to exclude a jobID or TemplateID  or PoolGroup from a specified CPU. How can this be done?<br />
<br />
nobody has responded in a few days so let me explain a little better (in case that is the problem)<br />
<br />
I often see in the MusterExplorer that jobs cpu's have Templates or JobIDs Excluded: <br />
This is what I am trying to do through GUI or CMD]]></description>
            <dc:creator>chris.reid</dc:creator>
            <category>Muster usage</category>
            <pubDate>Wed, 17 Mar 2010 16:39:40 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?17,761,761#msg-761</guid>
            <title>[ACCEPTED] Chunks priorities (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?17,761,761#msg-761</link>
            <description><![CDATA[ It will be very interresting to add priority management to the chunks.<br />
<br />
This way we can process the first, the last and some other chunks of a job to get a fast feedback other way than managing many jobs.<br />
<br />
<br />
<br />
thanks<br />
<br />
joel]]></description>
            <dc:creator>labbyjoel</dc:creator>
            <category>Enhancements</category>
            <pubDate>Wed, 28 Apr 2010 17:14:28 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?17,757,757#msg-757</guid>
            <title>[ACCEPTED] User Management (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?17,757,757#msg-757</link>
            <description><![CDATA[ I'd like to see a better user management system implemented. Active Directory integration would be perfect, but i'd settle for a bulk import from spreadsheet with a random password generated and emailed to clients?<br />
<br />
Currently i'm just runing a SQLite script to add users with a generic password.<br />
<br />
cheers<br />
Nick.]]></description>
            <dc:creator>Nick</dc:creator>
            <category>Enhancements</category>
            <pubDate>Fri, 12 Feb 2010 11:41:09 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,756,756#msg-756</guid>
            <title>Installer Registration Problem (1 reply)</title>
            <link>http://www.vvertex.com/forum/read.php?18,756,756#msg-756</link>
            <description><![CDATA[ Hello.<br />
<br />
Updated to 6.02 last night. Worked well on clients, seems to be significantly more stable thus far. Just wanted to address a bug I found upon installation of the Dispatcher computer. It seems that when installing the dispatcher, when entering your registration name &amp; code, it throws up a message about it not being a valid registration code (when it obviously is, and yes I tried many times to ensure there were no typographic errors). I continued the install without a code, thereby entering evaluation mode. After a reboot and startup of the console, I entered the same registration information through the console - &quot;Licensing (ctrl+F2)&quot; - and it successfully registered. <br />
<br />
Probably just a bug in the installer - but it worried me at first so its probably worth addressing.<br />
<br />
Thanks.<br />
<br />
Michael Derrig<br />
Lighting &amp; Texturing Lead<br />
KizToys Inc.]]></description>
            <dc:creator>Kiz_Render</dc:creator>
            <category>Installation</category>
            <pubDate>Wed, 28 Apr 2010 17:13:44 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,752,752#msg-752</guid>
            <title>C4D on muster (no replies)</title>
            <link>http://www.vvertex.com/forum/read.php?4,752,752#msg-752</link>
            <description><![CDATA[ I'd like some help on the best deployment for c4d 11.5 on my muster render farm. should i just install the render  11.5 client , or do i have to install the whole bundle suite, we have the studio bundle? From what i was told muster runs c4d from the command line executable of c4d not the render client executable.<br />
<br />
We are using Muster 5.5.6<br />
<br />
thanks!]]></description>
            <dc:creator>ucis300</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 02 Feb 2010 03:10:31 +0100</pubDate>
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