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        <title>Virtual Vertex Forum</title>
        <description></description>
        <link>http://www.vvertex.com/forum/index.php</link>
        <lastBuildDate>Wed, 08 Sep 2010 16:15:41 +0200</lastBuildDate>
        <generator>Phorum 5.2.11</generator>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,882,909#msg-909</guid>
            <title>Re: ISSUES WITH FORCE LOGOUT AS SHUTDOWN POLICY</title>
            <link>http://www.vvertex.com/forum/read.php?19,882,909#msg-909</link>
            <description><![CDATA[ Just a follow-up on this for those that might have questions as well.  <br />
<br />
I misunderstood the function of the 'force logout' shutdown policy resulting in a misconfiguration of the client.<br />
<br />
Thanks!<br />
Dan]]></description>
            <dc:creator>dantastic</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 20:30:29 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,880,908#msg-908</guid>
            <title>Re: [muster] process terminated with the following exit code:3</title>
            <link>http://www.vvertex.com/forum/read.php?5,880,908#msg-908</link>
            <description><![CDATA[ may be a network permission error ?]]></description>
            <dc:creator>admin</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 18:00:36 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,798,907#msg-907</guid>
            <title>Re: Frame Rendering Times</title>
            <link>http://www.vvertex.com/forum/read.php?5,798,907#msg-907</link>
            <description><![CDATA[ Hi Sebastian,<br />
<br />
The muster files called &quot;muster&quot; or &quot;muster.db&quot; and &quot;muster_history&quot; or &quot;muster_history.db&quot; and sqlite based database. You can open them using the sqlite command line or whatever wrapper you like.]]></description>
            <dc:creator>admin</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:59:37 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,879,906#msg-906</guid>
            <title>Re: Internal value for rendered image filename</title>
            <link>http://www.vvertex.com/forum/read.php?19,879,906#msg-906</link>
            <description><![CDATA[ no , a single packet may support multiple render filenames, also Muster does not know the name of the final image consider it may be changed from the settings of your scene. But if you use strict naming rules, you can get the maya filename, the project path, and derive the final image name from that inside your script.<br />
<br />
I mean if your file is called myverynicejob.mb and your files are stored always as myverynicejob.# , you can easily derive the final frame name...]]></description>
            <dc:creator>admin</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:20:53 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,857,905#msg-905</guid>
            <title>Re: maya vrscene files</title>
            <link>http://www.vvertex.com/forum/read.php?19,857,905#msg-905</link>
            <description><![CDATA[ not actually, we'll provide a tested template for vray in the near future, unless you want to write it on your own!]]></description>
            <dc:creator>admin</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:18:04 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,794,904#msg-904</guid>
            <title>Re: mrtool Slow down</title>
            <link>http://www.vvertex.com/forum/read.php?19,794,904#msg-904</link>
            <description><![CDATA[ Not actually, you need to use mrtool. We have the libMusterClient.lib in the todo list, with also python bindings, then you can connect through c++ or python once, and submit a large amount of jobs.<br />
<br />
If you get in touch with us directly, I may provide the protocol details and/or the sources of mrtool for tweaking]]></description>
            <dc:creator>admin</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:17:10 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,791,903#msg-903</guid>
            <title>Re: Help on instance view progress</title>
            <link>http://www.vvertex.com/forum/read.php?19,791,903#msg-903</link>
            <description><![CDATA[ Joel, look at the maya-mr template. You need to write a regular expression that extracts a floating/integer value on a line basis from the log:<br />
<br />
SET SUBFRAME_ADVANCING_STRING &quot;.*(rendering statistics).*&quot;<br />
SET SUBFRAME_PROGRESS_STRING &quot;.*progr:\\s*(.*)\\%\\s*rendered on.*&quot; <br />
	<br />
The subframe_advacing captures the end of a frame, the progress string , the progress ;)]]></description>
            <dc:creator>admin</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:15:30 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,785,902#msg-902</guid>
            <title>Re: About post-job action</title>
            <link>http://www.vvertex.com/forum/read.php?19,785,902#msg-902</link>
            <description><![CDATA[ You can't launch a bat file directly and neither from the network. You need to launch c:\windows\system32\cmd.exe /C YOURBATFILE, the flag /C is required to terminate cmd.exe at the end of the script.]]></description>
            <dc:creator>admin</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 07 Sep 2010 17:13:31 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?17,781,901#msg-901</guid>
            <title>Re: queue tree filtering</title>
            <link>http://www.vvertex.com/forum/read.php?17,781,901#msg-901</link>
            <description><![CDATA[ scheduled ;)]]></description>
            <dc:creator>admin</dc:creator>
            <category>Enhancements</category>
            <pubDate>Tue, 07 Sep 2010 17:10:48 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,788,900#msg-900</guid>
            <title>Re: Install muster 6 in silence mode</title>
            <link>http://www.vvertex.com/forum/read.php?18,788,900#msg-900</link>
            <description><![CDATA[ You can simply copy over the new files, this may be done in several ways . A custom VBSCRIPT launched by a user with access to the workstations ia good way...]]></description>
            <dc:creator>admin</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:09:02 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,797,899#msg-899</guid>
            <title>Re: New Windows 7 machines hang at &quot;initMPS with licenseOption 0&quot;</title>
            <link>http://www.vvertex.com/forum/read.php?18,797,899#msg-899</link>
            <description><![CDATA[ Swag,<br />
<br />
Try to run Muster with a local batch render command, after logging in using the same account of Muster and watch if it works. You may need to initialize something on a user level...or you may miss some system-wide environemntal variable.]]></description>
            <dc:creator>admin</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:08:05 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,789,898#msg-898</guid>
            <title>Re: Configuring hosts by name, not IP address (machines get dynamic IP assignments)</title>
            <link>http://www.vvertex.com/forum/read.php?18,789,898#msg-898</link>
            <description><![CDATA[ We are going to change this in the future to isolate clients using the Mac address instead of the Ip address. Until now, there's no solution.]]></description>
            <dc:creator>admin</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:06:43 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?20,875,897#msg-897</guid>
            <title>Re: XSI</title>
            <link>http://www.vvertex.com/forum/read.php?20,875,897#msg-897</link>
            <description><![CDATA[ Could you explain better what you mean with &quot;stops working?&quot; What kind of feedback do you get ? Have you tried to open the realtime log and watch if there's some activity ?]]></description>
            <dc:creator>admin</dc:creator>
            <category>Templates</category>
            <pubDate>Tue, 07 Sep 2010 17:05:24 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,792,896#msg-896</guid>
            <title>Re: Not able to render in Maya and MAx 2011</title>
            <link>http://www.vvertex.com/forum/read.php?4,792,896#msg-896</link>
            <description><![CDATA[ Maya must be configured to point on &quot;Render.exe&quot; not mayabatch.<br />
About 3d Studio Max, you have a permissione error. Double check the scene name and the user assigned to the service and its permissions]]></description>
            <dc:creator>admin</dc:creator>
            <category>Installation</category>
            <pubDate>Tue, 07 Sep 2010 17:03:36 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?12,787,895#msg-895</guid>
            <title>Re: Irix</title>
            <link>http://www.vvertex.com/forum/read.php?12,787,895#msg-895</link>
            <description><![CDATA[ no, we dropped the support of Irix as a render node.]]></description>
            <dc:creator>admin</dc:creator>
            <category>Linux</category>
            <pubDate>Tue, 07 Sep 2010 17:01:09 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?13,654,894#msg-894</guid>
            <title>Re: MUSTER Environment Variable</title>
            <link>http://www.vvertex.com/forum/read.php?13,654,894#msg-894</link>
            <description><![CDATA[ The connector has been updated in the latest 6.0.8 to support Maya 2011!]]></description>
            <dc:creator>admin</dc:creator>
            <category>Mac OS X</category>
            <pubDate>Tue, 07 Sep 2010 16:59:40 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?11,818,893#msg-893</guid>
            <title>Re: Error mapping network drive</title>
            <link>http://www.vvertex.com/forum/read.php?11,818,893#msg-893</link>
            <description><![CDATA[ You may have some conflict. The error code 85 from the windows here means:<br />
<br />
The local device name is already in use. <br />
<br />
That means you already have S mapped somewhere else. This may happen if you have automatically map activated and your jobs still embeds a path different from the one you configured statically !]]></description>
            <dc:creator>admin</dc:creator>
            <category>Windows</category>
            <pubDate>Tue, 07 Sep 2010 16:57:45 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,882,882#msg-882</guid>
            <title>ISSUES WITH FORCE LOGOUT AS SHUTDOWN POLICY</title>
            <link>http://www.vvertex.com/forum/read.php?19,882,882#msg-882</link>
            <description><![CDATA[ Hello!<br />
<br />
Not sure if I'm understanding the operation/function of the 'force logout' shutdown policy because although the node does logout as configured (either by date/time or idle status), the user is unable to log back in.  When entering a valid username/password, Windows starts to login and then immediately logs them out- a system restart is required to log back in.<br />
<br />
All of our clients automatically login so I'd like to force a logout after 30 minutes of inactivity.  Any suggestions on how best to configure my clients accordingly?<br />
<br />
Thanks,<br />
Dan<br />
<a href="mailto:&#100;&#101;&#109;&#98;&#114;&#121;&#64;&#97;&#105;&#105;&#46;&#101;&#100;&#117;">&#100;&#101;&#109;&#98;&#114;&#121;&#64;&#97;&#105;&#105;&#46;&#101;&#100;&#117;</a>]]></description>
            <dc:creator>dantastic</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 02 Sep 2010 22:53:04 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,739,881#msg-881</guid>
            <title>output or error is not coming</title>
            <link>http://www.vvertex.com/forum/read.php?5,739,881#msg-881</link>
            <description><![CDATA[ Hi, I Assigned render on machine by muster6.2 but taking more time and output or error is not coming. If that file rendering in another machine, it's rendering by 1 minute.<br />
Please give me the solution that what should I do.]]></description>
            <dc:creator>nilupadhi</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 02 Sep 2010 21:50:27 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,880,880#msg-880</guid>
            <title>[muster] process terminated with the following exit code:3</title>
            <link>http://www.vvertex.com/forum/read.php?5,880,880#msg-880</link>
            <description><![CDATA[ Hi, I am using muster6 for 3dsmax.my max file is properly rendering in all machines but same file in one machine has giving error given bellow.<br />
please suggest me what is the problem &amp; what should i do.<br />
<br />
[muster] process terminated with the following exit code:3<br />
<br />
Error rendering frame 10: output path&quot;\\venus\octonauts\render_output\test\&quot; for &quot;\\venus\octonauts\render_output\test\test1\ch_diff.tga&quot; could not be found.<br />
<br />
[muster] process terminated with the following exit code:3]]></description>
            <dc:creator>nilupadhi</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 02 Sep 2010 21:12:36 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,879,879#msg-879</guid>
            <title>Internal value for rendered image filename</title>
            <link>http://www.vvertex.com/forum/read.php?19,879,879#msg-879</link>
            <description><![CDATA[ Can I use %attr(FINALFILE) like this, to get the final rendered filename? I want to wrap the rendered image sequence into a script to create a preview movie, in a post job action.<br />
<br />
Cheers]]></description>
            <dc:creator>Aaron</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 02 Sep 2010 10:05:00 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?20,875,875#msg-875</guid>
            <title>XSI</title>
            <link>http://www.vvertex.com/forum/read.php?20,875,875#msg-875</link>
            <description><![CDATA[ I've just downloaded Muster 6.0.8 for evalution on a Win XP64, I can get most templates to work, but renderclient.exe just stops working when it runs Softimage 2011 jobs. The renderer was found and configured automatically by Musters Installation. Anyone with the same problem?]]></description>
            <dc:creator>gustavoeb</dc:creator>
            <category>Templates</category>
            <pubDate>Fri, 27 Aug 2010 21:50:40 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?13,654,860#msg-860</guid>
            <title>Re: MUSTER Environment Variable</title>
            <link>http://www.vvertex.com/forum/read.php?13,654,860#msg-860</link>
            <description><![CDATA[ I know this is a dated post, but I am having a similar issue and just wrote to the support email only to get the notice that they are on vacation. I'll paste the email in here and hopefully someone can help me out.<br />
<br />
All in all everything is working very well with 2 slaves currently. I can send jobs with the console just fine, however I can not seem to get the Maya connector plugin to work properly. I've read the setup page on p114 of the Muster 6.0.4 User Manual. I set up my Maya.env to be for Maya only at first.<br />
<br />
Running MacOs 10.6.4 and Maya 2011x64<br />
<br />
per these instructions:<br />
[<a href="http://download.autodesk.com/us/maya/2011help/index.html?url=Environment_Variables_Setting_environment_variables_using_Maya.env.htm,topicNumber=d0e675177" rel="nofollow" >download.autodesk.com</a>]<br />
<br />
In this file:<br />
/Users/hour6/Library/Preferences/Autodesk/maya/2011-x64/Maya.env<br />
<br />
with these permissions:<br />
-rw-r--r--   1 hour6  staff   56 Aug 18 14:32 Maya.env<br />
<br />
I added this line:<br />
MUSTER = /Volumes/MYDRIVE/Applications/Muster/Contents/<br />
<br />
Restarted Maya then in MEL command line tried:<br />
loadNewShelf &quot;shelf_Muster.mel&quot;;<br />
<br />
and got:<br />
// Error: File not found. Invalid name or script not along script path. // <br />
<br />
I assumed the ENV var wasn't working properly so I tried:<br />
getenv(&quot;MAYA_SCRIPT_PATH&quot;);<br />
<br />
and got:<br />
--------------------------------------------------------------------------------------<br />
getenv(&quot;MAYA_SCRIPT_PATH&quot;);<br />
// MYDRIVEPATHSTUFF/mel:/Users/MYUSER/Library/Preferences/Autodesk/maya/2011-x64/scripts:/Users/hour6/Library/Preferences/Autodesk/maya/scripts:/Users/hour6/Library/Preferences/Autodesk/maya/2011-x64/presets:/Users/Shared/Autodesk/maya/2011/scripts:/Users/Shared/Autodesk/maya/scripts:/Users/hour6/Library/Preferences/Autodesk/maya/2011-x64/prefs/shelves:/Users/hour6/Library/Preferences/Autodesk/maya/2011-x64/prefs/markingMenus:/Users/hour6/Library/Preferences/Autodesk/maya/2011-x64/prefs/scripts:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/startup:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/others:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/AETemplates:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/unsupported:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/paintEffects:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/fluidEffects:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/hair:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/cloth:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/live:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/fur:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/muscle:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/FBX:/Applications/Autodesk/maya2011/Maya.app/Contents/scripts/mayaHIK // <br />
-------------------------------------------------------------------------------------<br />
<br />
None of which had the Muster path.<br />
I also tried adding the lines<br />
MUSTER = /Volumes/MYDRIVE/Applications/Muster/Contents<br />
MUSTER = /Volumes/MYDRIVE/Applications/Muster/Contents/mrtool<br />
MUSTER = /Applications/Muster/Contents/<br />
<br />
None showed up in get env and were reporting the same error.<br />
<br />
So i tried to add it to the OS ENV Var instead.<br />
<br />
create this file:<br />
/Users/MYUSER/.MacOSX/environment.plist<br />
<br />
add:<br />
MUSTER = &quot;/Applications/Muster/Contents/&quot;;<br />
<br />
and same errors in Maya after restart<br />
also tried:<br />
MUSTER = &quot;/Applications/Muster/Contents/mtool&quot;;<br />
MUSTER = &quot;Volumes/MYDRIVE/Applications/Muster/Contents/&quot;;<br />
<br />
I added the shelf using the full path to the shelf file instead, and the icons and script references sort of worked when i clicked them.<br />
<br />
but... then i tried to source mel.<br />
source &quot;MusterConnector.mel&quot;<br />
<br />
and got:<br />
// Error: source &quot;MusterConnector.mel&quot;; //<br />
// Error: Cannot find file &quot;MusterConnector.mel&quot; for source statement. // <br />
<br />
I looked everywhere for the file MusterConector.mel file and couldn't find a trace of it. I also installed the windows version and tried to look for it in there to copy it over and couldn't find anything.<br />
<br />
I tried to run it anyway and.<br />
it keeps giving me the check textures error<br />
so under the images tab I hit reload textures and it pulls up my textures just fine. In the texture Image name in Maya they are relatively linked..<br />
Then I hit conform texture and get this error:<br />
// Error: Object 'MS_OutputText' not found. //<br />
<br />
I assume its because the MusterConnector.mel was not sourced since the environment var doesnt seem to be properly set up.<br />
<br />
My hardware setup is as follows:<br />
MacBook Pro 17 8GB Ram Solid state drive for the master dispatcher.<br />
2 macpro 8 core machines for slaves 10.6.<br />
dual G5 MacOs 10.5.8 as fileserver]]></description>
            <dc:creator>hour6</dc:creator>
            <category>Mac OS X</category>
            <pubDate>Thu, 19 Aug 2010 21:35:44 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?19,857,857#msg-857</guid>
            <title>maya vrscene files</title>
            <link>http://www.vvertex.com/forum/read.php?19,857,857#msg-857</link>
            <description><![CDATA[ Hi folks can anyone tell me if it's possible to batch render a series of vrscene files exported from Maya?<br />
I have installed the demo but I can only see Vray for Maya and not the standalone which is what we need.<br />
<br />
Many thanks]]></description>
            <dc:creator>stezza</dc:creator>
            <category>Muster usage</category>
            <pubDate>Wed, 18 Aug 2010 18:31:02 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?11,818,818#msg-818</guid>
            <title>Error mapping network drive</title>
            <link>http://www.vvertex.com/forum/read.php?11,818,818#msg-818</link>
            <description><![CDATA[ I'm having trouble with mapping network drives under Windows 7. Muster reports:<br />
<br />
Error mapping drive S: to \\10.8.149.6\a. Error code 85<br />
<br />
This is a bit weird because I can manually map this drive. It's also strange, because it worked some time ago - now it stopped.<br />
This problem only occurs under Windows 7. Windows XP works ok.<br />
Has anyone had a similar problem?]]></description>
            <dc:creator>tomekp1981</dc:creator>
            <category>Windows</category>
            <pubDate>Mon, 26 Jul 2010 15:06:17 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,809,809#msg-809</guid>
            <title>Submissions Scripts for Maya?</title>
            <link>http://www.vvertex.com/forum/read.php?5,809,809#msg-809</link>
            <description><![CDATA[ Does Muster have a submit script for Maya?  <br />
I need to submit my Render Passes to render .mi files.<br />
<br />
(Maya 2008-11, WinXP)<br />
<br />
Thanks,<br />
--- Shaun]]></description>
            <dc:creator>shaunchap</dc:creator>
            <category>Muster usage</category>
            <pubDate>Wed, 21 Jul 2010 16:17:42 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,798,798#msg-798</guid>
            <title>Frame Rendering Times</title>
            <link>http://www.vvertex.com/forum/read.php?5,798,798#msg-798</link>
            <description><![CDATA[ Hello,<br />
<br />
my question was not raised as a search disclosed. In order to get a clou how much every frame of our production took to render my task is to sum up the rendering times. As far as I can see a job's chunk details can not be used via copy/paste. How else can I gather the rendering times per frame let's say via copy/paste into Excel? Is there a way to read out the database which is driving Muster? If so, can someone tell me how?<br />
<br />
With best regards,<br />
<br />
Sebastian]]></description>
            <dc:creator>RabbixVFX</dc:creator>
            <category>Muster usage</category>
            <pubDate>Tue, 13 Jul 2010 12:43:46 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?18,797,797#msg-797</guid>
            <title>New Windows 7 machines hang at &quot;initMPS with licenseOption 0&quot;</title>
            <link>http://www.vvertex.com/forum/read.php?18,797,797#msg-797</link>
            <description><![CDATA[ We have a bunch of new Windows 7 workstations licensed with Maya. I'm attempting to add them into our Muster 6.x render farm. The machines are licensed, and render locally with Mental Ray for Maya, no problem, as well as from a locally issued command line. But when I attempt to render frames from Muster, the render log shows the scene loading normally, but it hangs, with no further progress, (or any frames rendered) at the moment the log comes to &quot;initMPS with licenseOption 0&quot;<br />
<br />
As I said, the machines are licensed to run Maya, and MR for Maya runs fine on them, but the jobs die when submitted by Muster. Unfortnately, no more useful log is being generated - see below --  that I can pick apart. Any idea what would cause the chunk to die at this stage of the render? I suspect network permissions, firewall, etc., but can't sort out what's causing it.<br />
<br />
Thanks.<br />
<br />
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;<br />
<br />
File read in 9 seconds.<br />
Warning: Fluid initial state cache file 'quadro_fermi_WMFG_v08.mb_fluidShape3.mcfi' not found<br />
Warning: This file contains an uncached fluid; rewind and playback to see correct current state.<br />
Result: R:/swagstaff/2010_Quadro_Fermi_KV/scenes/quadro_fermi_WMFG_v08.mb<br />
Warning: Found camera shotCamShape.<br />
Error: particle1: Object not found for -object flag.<br />
Error: particle1: Object not found for -object flag.<br />
initMPS with licenseOption <br />
<br />
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;]]></description>
            <dc:creator>swagstaff</dc:creator>
            <category>Installation</category>
            <pubDate>Mon, 12 Jul 2010 10:44:53 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?5,796,796#msg-796</guid>
            <title>Maya submit scene script</title>
            <link>http://www.vvertex.com/forum/read.php?5,796,796#msg-796</link>
            <description><![CDATA[ Hi folks,<br />
(Sorry to repost, but I think I originally posted to the wrong list.)<br />
<br />
I'm new to Muster and need help setting it up so I can submit render layers from Maya 2008.  <br />
The steps I've read have been a bit hard to follow, particularly because I have to figure out how things work without admin rights (IT dep't within a corporation).<br />
Is there a step-by-step guide somewhere that includes a submit script and all the installation details necessary to get this to work somewhere?<br />
<br />
Specific questions: <br />
Do I need to reinstall Muster to incorporate Maya (Muster is installed currently but with no integration with Maya).<br />
Is there a Mel script/plugin available for submitting jobs?<br />
Can I submit MR .mi files using a mel submit script?<br />
<br />
(Maya 2008, Muster 5.5.8)<br />
<br />
Thanks tons in advance...<br />
--- Shaun]]></description>
            <dc:creator>shaunchap</dc:creator>
            <category>Muster usage</category>
            <pubDate>Thu, 08 Jul 2010 21:42:34 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.vvertex.com/forum/read.php?4,795,795#msg-795</guid>
            <title>Maya Submit Script Hand Holding</title>
            <link>http://www.vvertex.com/forum/read.php?4,795,795#msg-795</link>
            <description><![CDATA[ Hi folks,<br />
<br />
I'm new to Muster and need help setting it up so I can submit render layers from Maya 2008.  <br />
The steps I've read have been a bit hard to follow, particularly because I have to figure out how things work without admin rights (IT dep't within a corporation).<br />
Is there a step-by-step guide somewhere that includes a submit script and all the installation details necessary to get this to work somewhere?<br />
<br />
Specific questions: <br />
Do I need to reinstall Muster to incorporate Maya (Muster is installed currently but with no integration with Maya).<br />
Is there a Mel script/plugin available for submitting jobs?<br />
Can I submit MR .mi files using a mel submit script?<br />
<br />
(Maya 2008, Muster 5.5.8)<br />
<br />
Thanks tons in advance...<br />
--- Shaun]]></description>
            <dc:creator>shaunchap</dc:creator>
            <category>Installation</category>
            <pubDate>Mon, 05 Jul 2010 22:03:17 +0200</pubDate>
        </item>
    </channel>
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