Muster 6 is Virtual Vertex next generation render farm management system for film production, game development, and visual effect industry. Built on the top of state-of-the-art technologies coming from ten years of developing and stress testing all around th world, Muster 6 maximizes your render farm and let you
delegate the resources monitoring to a complete automation environment.
Made by dynamic fault tollerant services, it takes care of your farm by monitoring its usage, recovering from faults and even power off your racks when they are no longer needed.

We know that your deadline is priority number one, that’s why Muster lets you manage your render farm with no interruptions in the rendering process. Add more hosts, disconnect them from the farm, start the renders when no one is
logged or even when a screen saver starts. This is all handled automatically by Muster assigning tasks on the fly! Your renders will continue under any circumnstance!

Modern production environments must handle hundres of content type and have to deal with different operative systems. That’s why we built Muster with cross platform operability in mind. Muster 6 is available natively for Microsoft Windows, Linux and Apple Mac OS X. Choose to deploy your render engines on the best operating system for your environment giving you the flexibility you
need. Mixed environments are fully supported using our internal substitution path engine. You are able to run the same job
across different platforms and get back exactly what you expect with no surprises.

Muster integration with render engines is accomplished through its
built-in template system. The template system let you define with an
easy macro language how to integrate with the external batch renders
and let you also design the submission view in a dinamic way. You can
add fields, selectors and checkboxes that directly translates to command
to send to the render engine in a bunch of seconds.
Templates also allow you to customize Muster behaviours on an
engine basis. Embed custom actions to perform at any point in the
render process, define licensing limits or special rules directly inside
the template. Keep the options available to the end user as lower as
possibile and do the hard job behind the courtains!

Muster is also able to dispatch single frame images across multiple hosts
(available for Maya, 3D Studio Max, Mental Ray, Lightwave and XSI). The
images are divided in slices rendered on multiple hosts simultaneous and
then assembled back by the Dispatcher in a final coherent image. Image slicing is particular usefull when you need to produce high resolution images for printing. Increase your slices number and let Muster render it in a bunch of
minutes.

We suggest you to read the features list of Muster 6 for further information as well as browse some screenshots. You can also download the Muster brochure from here.